Tetris is one of those games that nearly everyone has had a chance of
playing. It's so ubiquitous that it has gone on to nearly every
platform including cell phones and handhelds. Its appeal is timeless.
Though Tetris' Russian creator, Alexey Pajitnov, has gone on to develop
more puzzle titles, like Pandora's Box for Microsoft, there simply are
no other creations of his that can compare to the impact Tetris has had.
It is one of the most popular titles on the Nintendo Game Boy, for
example, and arguably helped in selling the Game Boy directly.
Like Tetris, Tronix is based on the same principle as well. It involves
assembling pre-defined shapes together in order to create neat and tidy
rows. At first glance, Tronix appears to be an exact clone of Tetris
and this in itself is not bad. Like I mentioned before, Tetris' appeal
is and continues to be timeless. Tronix introduces the concept of
certain circular balls that descend in ones, twos, or threes in their
own set of shapes. These special balls fall through the existing
Tetris-style blocks. Ideally, they help you fill in the gaps, so say
you have a row that is missing one block at the very bottom of your
playing board then a timely release of a ball will put you back on your
feet. On the other hand, the balls can come in specific formations and
on the way down; they can break up, leaving you to control where the
rest of the balls will land. This can have detrimental effects to your
plan if your balls start filling the wrong holes or seed themselves in
unfavourable positions.
With that said, Tronix is not exactly a radical clone from the Tetris
paradigm. Some additions the developers have added included choosing
various colour schemes for the Tetris blocks. However, there is not
much in the way of options beyond that. For example, you can't set a
starting level. One of the reasons why Tetrinet, a PC multiplayer
version of Tetris, sustained itself so long was because it could rely on
theme packs and of course, the thrill of playing someone else. These
functions could add a lot more value to Tronix but are missing from this
rendition.
One of the things that brought the Game Boy version into popular
limelight is undoubtedly the memorable soundtrack. There were only
three tracks but those who have spent any amount of time with the Game
Boy copy will be able to hum to its tune. Mysteriously, Tronix is
almost devoid of sound. Considering the Game Boy did not have a full
digital sound synthesizer, it is a bit disconcerting that Tronix is all
but mute. So for now, the best soundtrack is probably an MP3 or WMA in
your Windows Media Player.
Altogether, Tronix is a clone of Tetris but not a radical departure from
the game. Its small size and cheap entry price will buy you, basically,
a solid version of Tetris. The lack of any expandability and limited
options won't attract those looking for more though. Puzzle fans who
enjoy twists and turns to canonical motifs will undoubtedly be a bit
disappointed.
Ratings:
[07/10] Addictiveness
[14/20] Gameplay
[11/15] Graphics
[07/10] Interface/controls
[09/10] Program Size
[01/05] Sound
[05/05] Discreetness
[13/15] Learning Curve
[ N/A ] Multiplayer