When it comes to sports games, we have, on the one hand, the hardcore
titles like football, soccer, basketball, so on and so forth. On the
other hand, we have what would likely be considered leisurely sports, such as tennis or golf. Of late, it seems these "leisure" sports are getting
much public attention. Who doesn't know Tiger Woods or the dynamic duo
of the Williams' sisters? Extrapolating from these trends, it shouldn’t
be too much of a stretch to imagine publishers being able to amass
great sales from game versions of these sports.
In truth, these sales have indeed come along. My first experience with
a tennis game was with the Commodore 64. Anyone who knows the rudiments
of joysticks with that platform can understand that I didn't think
tennis games were too sophisticated. What could be more challenging
than creating a semi-advanced version of Pong? Of course, I stand
corrected partly because of the success of franchises like Sega's Virtua
Tennis/Tennis 2K2 titles. When I first picked up Hexacto's Tennis
Addict, I immediately thought of Virtua Tennis, which arguably is a good
thing since Sega seems to have single-handedly brought tennis to the
popular masses. They share some common characteristics. Tennis Addict
features impressive graphics that are bright and colourful. The
portrayals are a bit cartoon-like but nevertheless, serve their purpose
well. I have to laud vibrancy in choice of colours simply because it is
easier on the eyes, especially under outdoor conditions. Moreover,
Tennis Addict features all the same trappings of audio as does Virtua
Tennis. You have the announcer who reads the scores and referees the
game. You also have the crowd who cheer you on or react to your
gameplay, for example, when you try to save a rally. The only thing
missing is an upbeat soundtrack.
One of the things I didn't like about previous tennis titles is the lack
of sophistication. As with tennis games circa the Commodore 64 era,
they involved moving up to the ball and hitting it. Like I mentioned
before, this is not much different from the premise of Pong. Tennis
Addict features what Hexacto calls PSI; precise stylus input. This is
the piece de resistance of the product. As the name implies, this game is
played entirely with the stylus. The keys only serve to bring up the
menu. So how does PSI fare in frantic tennis sessions? Well, that
depends on how fast you pick up PSI. The developers obviously knew that
PSI wasn't exactly intuitive, as evidenced by the training levels
provided to help you practice this interface. The interface involves
you using the stylus to draw the direction you'd like to hit the ball.
If you draw farther, that could mean the difference between hitting out
and keeping the ball in court. To adjust the speed or power of swinging
at the racket, you have to draw faster. This might sound simple but
consider also that using your stylus to point at a location is also how
you move your player around.
Like Virtua Tennis, you can create a persona of your own or use one of
the existing ones. There are two modes of play, primarily. One is a
single match and the other is tournament play, which consists of
multiple matches strung together by a competition ladder. Tennis Addict
lets you play for experience that you can use to enhance your player.
Also available for customization is your racquet size. Although there
are no real locations modeled, you can choose to play on indoor carpet,
clay, real or synthetic grass courts. There are also a preset number of
computer players involved so you can jump right in by picking one of
them instead. Furthermore, Tennis Addict lets you save your game in
progress, so if you’re involved in a long game of total attrition with
another player, it is easy to retain your place, particularly in the
middle of a tournament. The one major shortfall is, you can't exactly
maintain two ongoing tournaments or skip out of your tournament to play
a few quick matches.
Although Tennis Addict is a visual treat in and of itself, I found some
of the animation a little less fluid. For example, the players can
smash, volley and dive to save the ball. However, the transition
between the two motions for the character model seems a bit jerky. It
is also difficult to discern where the ball actually is in the air and
you will find yourself relying on the ball's shadow to determine where
your player should be standing. Perhaps incorporating a full 3D engine
could help solve these problems. Furthermore, PSI is an interesting and
powerful input scheme if done properly. However, like popular golf
franchises, I think there is room to maintain for traditional
button-mashing play as well as this unique input. The parallel I drew
recently is the difference between the mouse's 'true swing' in golf
games and the traditional three-click one pioneered by Links. The
delicate movement involved makes PSI more frustrating than 'precise'
when you are in motion (on the subway, train, bus or walking). These
shortcomings prevent Tennis Addict from being a spectacular game.
Nevertheless, it is a great tennis title and easily one of the
contributors to the recent renaissance in tennis games as a whole.
Ratings:
[09/10] Addictiveness
[18/20] Gameplay
[14/15] Graphics
[08/10] Interface/controls
[09/10] Program Size
[05/05] Sound
[03/05] Discreetness
[11/15] Learning Curve
[ N/A ] Multiplayer