ZioSoft's Space Tactics has the pedigree and description of a real-time
strategy game but in actuality, it features turn-based action in a
Battleship-style setting. You select amongst three different races,
Stout, Draco and of course our very own Earth. Each of the races has a
slightly different armada and attributes that are unique to them. Like
Battleship, there is a set-up phase where you must line up your ships (of
varying dimensions according to your race) in preparation for an attack.
Afterwards, the game proceeds in a pseudo simultaneous turn mode. You
select on a grid in the top left corner the areas you'd like to strike.
Chronology is important because the strikes come in the order that you
select. Moreover, the strikes are carried out simultaneously, such that
your missile will hit the opponent and then their first missile will
hits yours. The process repeats until all your missiles are spent.
Space Tactics has some excellent audio and visual components to back
this up. The interface is artistically slick but almost devoid of any
informational components. Clearly, visual comprehension has given away
to aesthetics. Still, I got the game up and running with very little
trouble. As long as you keep the Battleship motif in mind, you won't
have trouble with the basic mechanics. Battleship was never an
incredibly sophisticated game. Although the developers have tried to
add variety to the different crafts, I thought the differences were
pretty subtle, aside from the Stout who has fewer ships but makes it up
with firepower. True, you get different shaded user interfaces with
each of the races, but a strong emphasis on tactics will save anyone's
day regardless of which race you assume. The aural components are well
done too. It is lacking a musical soundtrack but there are plenty of
effects to keep the game going and as befitting this development group,
there is a plethora of animation for what is ultimately a simple
Battleship game.
With that said, Space Tactics certainly pays homage to the tactics
portion of its name. You won't win if you systematically carpet bomb
enemy positions. However, you will win with some smart probing and a
bit of luck. Here, the simultaneous turn mode is an act of genius on
the part of the developers. The one by one missile volleys help create
suspense that otherwise would not have existed. The artificial
intelligence's know how though, negates this suspense. Often times, you
are able to win landslide victories against it in easy and normal
settings. On the most difficult setting, it actually puts up a fight.
It certainly knows how to probe your playing grid for ships but is
unable to apply the coup d'etat. For example, as a human being, after I
found traces of a single ship, I would concentrate my bombardment in
that specific area in order to knock out at least one of the ships. The
artificial intelligence, unfortunately, does not follow up its probes
and in fact, spends a good deal of its arsenal to continue probing.
You can easily alleviate this with a human opponent and Space Tactics
offers 802.11b wireless gaming as well as infrared options. The
wireless gaming is great because it allows you to pair up with anyone as
long as you have an 802.11b card attached to your PDA and are within
range of an access point. It's definitely a novel idea and one of the
first titles to implement such a feature. The stalwart infrared
function is still available although it is less handy. I found you have
to pretty much keep a level plane with your opponent's PDA to maintain a
solid connection. Perhaps my testing environment had some interference
but I found infrared to be a bit sensitive. Most noticeably missing is
an option to go through the ActiveSync's TCP/IP stack and challenge
another player over LAN. This would have been a great boon as Space
Tactics is easily one of those titles where the game times are short
enough to play on your cradle.
Furthermore, Space Tactics is unable to spawn client versions for play.
The price isn't very steep for a Pocket PC title but playing with
another person means both of you will have to own a legitimate copy of
the software. Otherwise, the single player is fairly limited. With
subtle variations between the races and an unchallenging computer
opponent (at lower difficulty levels), there is significant room for
improvement. It would have been great to use the alien franchises to
script a string of scenarios together. For example, you could easily
have scenarios where your ships are pre-arranged for you: the enemy
could have taken you off guard as you are regrouping, or your ships are
all scattered around or even damaged in a previous fight. You could
even postulate the addition of a campaign where ships are carried over
and their attributes increase as they survive more battles. Another
addition would be multiple grid planes or a skirmish with more than one
player. Some of these additions could greatly strengthen the single
player component and add depth to the title overall. Altogether, Space
Tactics is still an enjoyable, albeit somewhat limited title. It
definitely shines more in the multiplayer section and makes an
unquestionably important stride in creating a compelling multiplayer
experience for the Pocket PC platform.
Ratings:
[08/10] Addictiveness
[15/20] Gameplay
[13/15] Graphics
[08/10] Interface/controls
[09/10] Program Size
[04/05] Sound
[05/05] Discreetness
[14/15] Learning Curve
[08/10] Multiplayer