Saffron is a game from reputed Pocket PC developer Jimmy Software,
probably one of the first companies to really treat the Pocket PC
platform as a showcase for audio-visual games. In its most basic mode,
Saffron is a derivative of Taito's Arkanoid and it is naturally so,
considering it was this development group that first brought an Arkanoid
clone to the Pocket PC operating system. Saffron isn't a sequel or
update of that predecessor but it is certainly spiritually inspired by
it. The fundamental premise of the title still entails you to clear
various blocks controlling a pad from the bottom.
However, Saffron's developers have taken a page from Nintendo's book by
introducing some interesting character twists to the game. Instead of
the usual pad, you control a character called Sudchai who is endowed
with a large enough head that he can deflect projectiles. Sudchai is
also more flexible than a regular pad because of his ability to do
soccer-style saves when the ball is close enough. He's a very elastic
character and though the resolution is not as sharp as the rest of the
graphics, Sudchai possesses quite a bit in way of facial expression and
animation. The bricks Sudchai is tasked to hit with his ball are not
bricks so much as they are eggs captured by the resident evil underworld
creature, Kapor. Kapor is actually a dragon and has nothing to do with
the actual Arkanoid process of the game except to disrupt you on certain
levels. Fire-breathing in nature, Kapor's flames are able to rebound
against solid objects, thus making up for his slow speed. As Sudchai,
you have to time your ball and aim at Kapor, which in some cases is much
easier said than done.
In the midst of all this, Kapor has also secretly cursed some of the
eggs, so it adds another dimension of the game as you try to figure out
which ones are worth saving and which are not. In this sense, there is
a propensity towards the classic arcade Rescue title, where people jump
out of a burning building. Kapor and his devious devices do not kill
Sudchai so much as they stun him so to make him immobile and unable to
recover your Arkanoid style ball. To aid the hero, you are given plenty
of interesting power-ups. There is a hat that the player can wear to
increase the size of his head, thus making it easier to catch those
balls. Another interesting one is a thing called 'Bunger' where you
essentially get a one-time safety net of heads below your character.
Luckily, the control scheme is easy to pick up. You can opt to use
stylus only play or, device permitting, you can use your handheld's
buttons to do all the work. Saffron does not have configurable speed
but it is slow enough to play when you're in motion. It's also simple
enough to ease people into the game.
Overall, Saffron is faithful to its developer's reputation. There is
always a pleasant musical soundtrack present and the product itself is
small, supporting a wide range of Pocket PC devices, albeit ARM-based
ones. The visuals are charmingly colorful and possess a cuteness factor
that is often attempted by other developers but not delivered. The star
of the game, Sudchai, is quite an anomaly. The amount of animation he
exudes reminded me a lot of the Oddworld franchise, with Abe and what
not. At least, it seems like that to me. By combining the Arkanoid
archetype with attempts to personalize the often-sterile Taito game, it
builds Saffron into a much stronger title. No longer are you aimlessly
battling through hundreds of levels. The appearances by Kapor keep you
on your toes and really add an appeal or allure that is found in
Nintendo's Mario franchise.
If you enjoyed Arkanoid, I can guarantee you'll love Saffron. It's a
well-executed and equally well-designed title. The attention to making
the power-ups as visual as possible and their varied placement is a
testament to the developer's meticulous care. The package, from
installation to finish is nothing short of what we would expect from a
developer of this caliber.
Ratings:
[08/10] Addictiveness
[16/20] Gameplay
[14/15] Graphics
[08/10] Interface/controls
[09/10] Program Size
[05/05] Sound
[04/05] Discreetness
[12/15] Learning Curve
[ N/A ] Multiplayer