This is an interesting spin on the tried and true pinball genre. Rebound
is not so much a pinball game where you play pinball but you are, in
fact, the actual agent in the pinball. Reprising the role of Geeza, in
a next millennium (read circa 3000) athletic Olympiad event called
Rebound, you embark on a quest to go through a gauntlet of machinations
designed to throw you into a perilous doom. This provides the impetus
for a few interesting tie-ins, including actual pinball itself. Rebound
has you traversing to achieve two primary objectives: circumventing
mazes and completing races. The two are actually not that dissimilar.
Mazes offer bountiful amounts of obstacles and, of course, bad guys who
get in the way. They are intricate, filled with the occasional jumping
puzzle and included more for the exploratory mode. Races, on the other
hand, are streamlined mazes in a smaller enclosure. The object here is
not to explore or reach every nook and cranny of the overall map but to
get to the finish line in a timely fashion.
Graphically, Rebound is fairly impressive. At any one point in the
game, there is a myriad of animation going on to emulate the moving
parts in pinball. The slightly skewed top down perspective is good and
close enough to show off the details that the developers have invested
into the actual art. The motif used is not dissimilar to what Hollywood
portrays next-generation athletic events as; a futuristic Tron-like
look. This isn't too far of a stretch, considering one of the principle
developers of this title is the same one behind Speedball 2 on the PC.
Although the art is visually exciting in its own right, Rebound fails to
capitalize on one of the most unique aspects of pinball; the outlandish
themes themselves. It would have been nice to see some variation in
color amongst the different levels or new sets of graphics. Or, it
would have been even better if there were downloadable skins and
customizations. The futuristic look is reinforced by the aural effects
but they are far and few between. Curiously missing is a persistent
soundtrack, which I have been adamant about recently. Even techno-style
soundtracks would be suitable, if nowhere else, for this futurist theme.
Perhaps the most controversial (in the sense that it is most talked
about) aspect of the game is the control schema. You have control of
Geeza through a radial style directional pad, except this pad exists
virtually on the screen. This allows for a variety of 360-degree
movement even on handicapped PDAs. On the other hand, you use the
buttons on your PDA to control jumping and Geeza's attacks. It works
admirably but there is quite a learning curve involved, especially in the
maze levels where the landscape is dotted with tiny black abysses you
can fall into. Some of the icons you encounter in the course of the
game are also not well explained. Consistent dialog boxes to inform the
player when they first touch a new object would have been better than
intermittent referrals to the accompanying HTML manual. And in the end,
I wish there was an option to switch between using a physical
directional pad or even move the virtual pad to another place on the
screen. The developers have also made this title ambidextrous so those
used to wielding the stylus with the left hand, may do so as well since
the title is played sideways.
Some of the most interesting features come from the actual design
itself. For example, Geeza is able to pitch a ball that has an
autonomous life of its own, not unlike a real pinball. But at one touch
of the attack button, the ball can be retracted like a boomerang,
provided it hasn't traveled too far on its own. Moreover, there are
actual mini-games within the course of the title itself where you have
to play pinball. Finally, the developers have given a real incentive to
achieve certain objectives on the actual pinball boards. Doing so
during the pinball rounds affects the levels Geeza is on when he leaves
the game; a highly interesting and innovative feature to tie the two
worlds together and make mini-games more than merely time-wasters or
diversions.
In spite of this, I thought more variety in level design would have
resulted in a more entertaining product. The visual appeal is
refreshingly creative at first but I thought it became a little sterile,
as often is the case with futurism, as the game went on. More content
would have been much appreciated. Moreover, Rebound's interface is an
interesting solution but not as intuitive as one might have hoped. I,
for one, had trouble performing some of the near-athletic feats you have
to perform in the more difficult areas of the title. Luckily, the
varied types of objectives you encounter make the game easier in that
sense. Ultimately, if you are not looking for more than an action game,
Rebound is an excellent product, provided you have no qualms with the
interface. Those looking for something slightly deeper will be
disappointed that pinball and the Olympiad have not progressed much in
the year 3004.
Ratings:
[08/10] Addictiveness
[18/20] Gameplay
[13/15] Graphics
[08/10] Interface/controls
[08/10] Program Size
[04/05] Sound
[03/05] Discreetness
[11/15] Learning Curve
[ N/A ] Multiplayer