When Rayman first came out on the PC, I have to admit that I was not
entirely receptive of it. At first glance, it seemed like a platform
game in the same vein as Mario or Sonic. Since then, Rayman has
proliferated to every gaming platform and its design has won rave
reviews. I still wasn't convinced of Rayman. It is hard to take
seriously a dopey guy like Rayman with detachable floating gloves. Yet,
my experience with Rayman on the Pocket PC has really convinced me that
this is the actual charm of the franchise. Ludigames has converted
Rayman on to the Pocket PC and Palm OS platforms. Rayman Pocket is the
result.
Often, I encounter titles of two distinct flavours: those that are
technically proficient and those that harbor incredible charm to
overcome their dated nature. Quake III Arena, for example, is a
technical tour de force. The Sims, on the other hand, can arguably be
called a slightly more primitive game but the charm it exudes places it
far above any other titles. As many people know, the Pocket PC gaming
arena is still in its relative infancy. Great strides have been made to
really put on a technical show. Yet, many of the Pocket PC games
released are not exactly jaw-droppingly attractive. Rayman Pocket
manages to fuse slick visuals with a lot of charm.
Whimsical is perhaps the best adjective used to describe the world of
Rayman. No other place could giant plums and trumpets exist side by
side. Rayman traverses through several worlds that have their own
motifs. The artists in this game give each environment a different
palette and the backdrop is visually stimulating. An abundant amount of
color and animation help bring the universe to life. Moreover, this is
not merely l'art pour l'art or art for art's sake. Plums help your
persona cross rivers while trumpets lift you higher up in the air. The
imagination used for Rayman is remarkable and gives a fresh twist to the
often times, monotonous jumping exercises.
The audio components of Rayman are nothing short of stellar either. The
background music and sound effects are equally light-hearted. A
continuous soundtrack, I have to say, is rare in PDA games. And one
that is a thematically sound composition is a real gem. All this is
wrapped up in colorful easy to use menus and an introductory movie; care
and polish normally attributed to PC games. Kudos to Ludigames for
this.
The premise of Rayman has you freeing innocent beings and battling out
with a character known as Mr. Dark. This becomes the raison d'etre for
Rayman as he criss-crosses between multiple worlds, saving little
munchkins called Toons (who are apparently the lifeforce of the universe
and yes it all sounds too fantastic). Recently, I reviewed another
French developed title, Fade, in which the whole game took an
extraordinary amount of memory on the Pocket PC. Ludigames took one of
the suggestions I gave to the Fade developers to heart. They have split
up the different worlds, so you can use an application that runs on your
PC to upload specific worlds (or chapters of the game) to your Pocket
PC. You can play worlds over and over again but to progress, you have
to keep installing new ones. With around thirty levels altogether, I
can assure you, there is no shortage of gameplay.
It was not until very recently that Rayman made its first switch to a 3D
world. Other platform stalwarts like Mario or Sonic have done so as
well to keep modern. Rayman on the Pocket PC is entirely 2D but the
excellent presentation makes up for that. Like another European
franchise (this one across the channel), Worms, 3D has not been the
driving factor of Rayman releases. The piece de resistance of the
Rayman franchise has always been level design. In this rendition, this
fact certainly proves true. None of the levels are too mind numbingly
hard and I admit, I am not the best platform player in the world. Some
levels can be explored fully by the player but they do not need to be
entirely played through to finish the game. You can always return to
discover more secrets later. Other levels involve old tricks, like
water filling up from the bottom of the screen, in a bid to make you
finish quicker. One unique thing about Rayman Pocket is an online
challenge mode. Taking a page from Ubisoft, you can compete with a
'ghost' Rayman and you must beat this Rayman in finishing off the level.
I first saw ghost mode in Ubisoft's POD and I thought it was a more than
excellent idea to make up for the lack of multiplayer. Certainly, the
ghosts in Rayman are fun to play with and add a twist to the traditional
world-oriented platform game.
There are two technical issues I have to comment on with Rayman.
Ludigames has done an excellent job in modifying the game to fit the
iPaq. To combat the simultaneous button problem, two prominent virtual
buttons are all you will need to play Rayman. Other Pocket PC machines,
of course, do not have these, so they do not possess this problem. Yet
from all the mainstream ads I have seen, from investment brokerages to
Dockers, the general consensus seems to be; you can't go wrong with
Compaq, so I'm sure the majority of Pocket PC owners will be happy. The
other technical issue is more of an Achilles heel for Ludigames.
Because the game needs to create its own ActiveSync category to handle
shuffling game levels on and off of the PDA, it creates some unneeded
complexity. I had the hardest time trying to input my registration code
into the PC portion of Rayman and I needed much re-syncing to actually
get the Pocket PC portion of Rayman to recognize what was considered by
the PC portion as a valid registration code. Perhaps I don't read
instructions carefully enough but it is here where the Palm version
probably has some "simplicity" compared to the Pocket PC.
This single issue prevented me from awarding Rayman a higher rating.
Make no mistake about it, Rayman Pocket has single-handedly become, in
my humble opinion, the best platform game, par excellence, for the
Pocket PC. Most titles may excel in one or two areas but Ludigames has
assembled many good features into a polished, professional and
attractive package. Furthermore, they have not forgotten the
quintessential element of a successful game; entertaining fun. As I
said before, this game has an exuberant charm attached to it. I was
reminded of the last 2D platform games that I admired in the early to
mid 1990s, Aladdin and Lion King. Having just passed through the Rayman
euphoria, I can say I'm convinced that Rayman is indeed a hit and if it
continues to be spawn titles like these, it could easily be the platform
mascot for the PC and maybe even PDAs as well.
Ratings:
[09/10] Addictiveness
[19/20] Gameplay
[14/15] Graphics
[10/10] Interface/controls
[09/10] Program Size
[05/05] Sound
[04/05] Discreetness
[13/15] Learning Curve
[ N/A ] Multiplayer