Descendant from a sister title called Chix, Qubix is an addictive action
game with some clever design to keep it interesting. The premise of the
game involves you manipulating an onscreen persona to draw certain
shapes on the playing board. Your shapes will then reveal parts of a
hidden picture. The object of the game is to uncover as much space as
possible until you hit the minimum requirement in which time, your
reward is to view the entire picture in crystal clear clarity. You can
draw an abundant amount of shapes but your persona can only move in a
right angle, which means there is no diagonal movement.
To keep the game interesting, you have two different types of foes that
try to make your life miserable. One is a giant floating cube that
kills you while you are drawing your shapes. The other makes you want
to draw more shapes by patrolling the border/perimeter of the game board
and the shapes you draw. The design is fairly clever. The border
guards will make you want to leap out on to the playing board to draw
shapes. At the same time, the floating cube meanders randomly
throughout the gaming board. As you uncover more and more of the
picture, the game gets more intense because there is less space for the
cube to float and therefore, you will have a higher probability of
meeting either it or the border guards. Although Qubix presents nothing
new on the table, I like the challenge it represents. In later levels,
some border guards will move fast while others will move slow and the
different combinations of guards gives the level a subtle identity unto
its own. The most challenging is probably predicting the floating cube,
which not only meanders randomly until it hits something but also
alternates its speed in a random manner.
Each level ideally takes no more than five or ten minutes to complete so
it is ideal for people on the go. However, I found the control scheme a
bit frustrating. On harder levels where your shapes get increasingly
bizarre and jagged, you can easily get stuck because of the shapes
you've drawn. Moreover, sometimes the game's judgment and my judgment
differed on whether I was hit by a border guard. This might be due to
the iPaq's inherent button problems but I think it is more about control
sensitivity, which there isn't an option to toggle in the menu. I also
ran into a few bugs regarding how much percentage of the picture is
revealed. In some instances, especially when the border guards, the
cube and I collide together, I suddenly reveal 95% out of 75% required
when I'm certain that I only have about 15% maximum revealed. This
might be argued as a beneficial bug but it is worth noting.
The pictures that Qubix lets you reveal are fantasy CG art in nature. I
thought it was a rather interesting concept and the developers behind
Qubix have constructed several free theme packs that you can add to the
game. Qubix's sister product is Chix, which substitutes adult material
for the pictures. One thing I didn't like about Qubix though is the
fact that I had no option to review completed levels. So if I wanted to
see the picture to level 7 again, I have to scroll back from level 26
and replay the level. Another thing lacking about Qubix is any sort of
penalty. True, you get three lives for each gaming session but when I
was too lazy to think of ways to outsmart the computer, I would simply
draw a straight line up the middle to reveal 50% of the picture.
Because of the random nature of the AI in this game, sometimes the cube
and border guards let you do this. So what I would do is simply repeat
this procedure until I get 50%, at which point, revealing the rest of
the board is a lot easier. I'm not sure if adding any more penalties
would be toeing the fine line between frustration and fun but you can
certainly play most of the earlier levels in trial and error mode.
The premise of this game is actually quite simple but the audio-visual
presentation of it is very professional and slick to boot. The effects
and soundtrack are plentiful and fitting. The true strength of the
product is in its insanely addictive design. The only reason it might
stop you from whipping this game out in public is the mandatory
two-handed interface. However, if you can get over that, its charming
action will only have you coming back for more.
Ratings:
[09/10] Addictiveness
[17/20] Gameplay
[13/15] Graphics
[08/10] Interface/controls
[08/10] Program Size
[04/05] Sound
[03/05] Discreetness
[13/15] Learning Curve
[ N/A ] Multiplayer