When you look at the shape and contour of a handheld, it is almost
always arranged so that the vertical is lengthier than the horizontal.
Such a portrait configuration has hampered a lot of applications and
entertainment software transferred over to the "small screen". Some
popular workarounds have been to turn the PDA sideways to create a
landscape display like with the recent Rayman Pocket and countless other
titles. There is even a program called JS Landscape for the Pocket PC
that explicitly does this to maximize screen size potential.
Until the day we get to tablet-style PCs or eye-mounted displays, this
problem will undoubtedly re-emerge except perhaps in one genre alone.
Pinball seems to be an ideal fit to the PDA platform. Its simple nature
gives the flexibility for people to put the game down whenever they
wish. Its controls are easy to pick up and demand very little of the
PDA itself. Porta Pinball was designed with exactly these goals in
mind. In truth, it aims to emulate the pinball games of old. The
developers profess that this game aims not to dazzle or revolutionize
pinball but encapsulates the zeitgeist of pinball back when, excuse my
cliché, the game was pure. Modern pinball games have to compete with
increasingly attractive arcade boxes. Now with major arcade developers
like Midway abstaining from the coin-op market altogether, it seems that
pinball's future is even bleaker. To compete, pinball games have
incorporated mini-games not only on the boards themselves but also on
LED readouts. On the PC, there are attempts to innovate like having
balls travel to completely different boards, or have a multi-layered
pinball game.
In essence, Porta Pinball is the complete antithesis to the modern
attempts (and I stress strongly on the word attempt) to resurrect the
pinball phenomenon. A parallel seems to exist with wargames.
Previously, professional commercial developers like Jane's or SSI had
not been meeting as much critical success as independent ones. Often,
wargamers are now flocking to simplistic graphics but excellent gameplay
of wargame developers who cannot even afford retail space. Porta
Pinball has the advantage that it is completely free.
Porta Pinball is born from the EasyCE developer set advocated by the
developer of a previous (free) game that I covered, Lemmings. Using
that set, developers can easily port their application to all three
major Pocket PC platforms (SH3, MIPS, ARM). In fact, Porta Pinball has
such a low footprint size, both in storage used and actual gameplay that
even older Windows CE 2.11 devices are supported. Gameplay is
completely configurable. You can set the keys to different buttons on
your PDA or you can opt to use virtual keys (tapping on various
quadrants on the screen). This is a great innovation in configuration
and I wish other developers would adopt a similar approach. It also
gets around the inherent simultaneous button issues with the iPaq when
you mix and match virtual keys with real keys.
What you get is a no-frills pinball game and a single board that should
be familiar to everyone, including pinball novices. There are no hard
to discern rules, no mini-games, and no complicated functions. In this
sense, Porta Pinball exceeds at what it does. There is no music
soundtrack but the presence of some authentic pinball sounds more than
makes up for it. Porta Pinball is expandable in the sense that
different designs and layouts can be applied. As I write now, there is
already a monochrome version to adapt to colorless PDAs and one with an
Egyptian theme.
For such a game and such a simple treatment of it, you would immediately
think that there would be no audience. Porta Pinball manages to defy
that and still remain free. With continuing efforts like these, I can
foresee a burgeoning return to independent or single author development
houses producing A-class quality titles. In the day and age when the
established companies started putting 3D into their wargames and
releasing endless amounts of repetitive expansion packs, it was the
independent developer who brought the magic back into the genre. Porta
Pinball surely has some of this.
Ratings:
[09/10] Addictiveness
[17/20] Gameplay
[12/15] Graphics
[10/10] Interface/controls
[10/10] Program Size
[03/05] Sound
[05/05] Discreetness
[13/15] Learning Curve
[ N/A ] Multiplayer