A cursory glance at Pocket Athlete will stir up feelings of the classic
track and field "button mashers". It was decided a long time ago, that
the only way to simulate the rigors of track and field would be through
incessant smashing of buttons on joysticks or other gaming peripherals.
Certainly, they did nothing to prolong the life of these devices and I'm
sure in these ergonomic sensitive days, this type of repetitive action
is all but frowned upon.
Pocket Athlete takes a different approach to presenting the typical
track and field game. Its concept is still based on pressing buttons
but they introduce a variety of "timing" related reflex tests. For
example, instead of pressing two buttons to simulate faster running, the
developers have opted to have you time your input to a steadily
increasing bar. When the bar nears 100%, a tap will generate 100%
strength at running. Successive taps close to 100% will give you
maximum throughput. Other effective ploys include having left and right
targeting scopes for skeet shooting. Instead of using the stylus to aim
(a tough proposition if you are in a moving vehicle), the projectiles
move towards your target area. It takes some getting used to the
different styles of play, but needless to say, it reduces wear and tear
on the more expensive PDAs while overcoming inherent button issues, like
with the iPaq.
Using a variety of these, you will compete in a healthy selection of
track and field events including: hundred meter sprint, hundred ten
meter hurdles, long jump, javelin throw, hammer throw, skeet shooting
and archery. All the events use a variety of timing/reflex based
puzzles in combination or alone to play. Hence, only two buttons are
really used, making it even suitable for single hand play. It is true
though, some events will overlap with each other. The sprint and
hurdles share the same visuals and gameplay with the added exception
that the latter requires you to press a button to jump every so often.
Archery has you shooting arrows at a moving target while skeet shooting
has the clay targets move into your sights instead. Similarly, the
javelin event shares the same characteristics as the long jump. Perhaps
one of the more interesting ones is the hammer throw event. This event
has the player swinging a hammer around inside a circle. Each
successive pass makes your hammer go farther but your window of
opportunity to release the hammer at the correct angle becomes
increasingly small.
A mix up of these different methods makes this game less of a chore and
more fun to play. Unlike say, a game like The Mark, you are constantly
challenged in different ways. In Archery, you may be able to time
yourself perfectly to hit the moving bullseye. However, each game
features different wind speeds for which you must compensate for
accordingly. Pocket Athlete is no sports game. It's more of an action
game but its charm lies in its way to throw different repetitive reflex
puzzles at you, rather than use one and run with it the whole nine
yards.
Developer ZIOSoft is fast becoming one of the more prolific developers
in the Pocket PC entertainment arena. It comes to no surprise that
Pocket Athlete has a professional touch on it that a veteran developer
can offer. Beginning with titles like ZIOGolf and Metalion, we have all
come to expect a certain polish and visual flare. Pocket Athlete is
certainly no exception to this trend. The upbeat music during the menu
screens, the flashy animated menu shell art justifies the premium price
ZIOSoft is charging for these games. With support for Pocket PCs on the
MIPS, SH3 and StrongARM, there really are no compatibility problems to
speak of. What's more is the incredibly small footprint size for such a
game. It takes up less than two megabytes and with the value it offers,
it will definitely stay on my PDA for quite some time.
Pocket Athlete features a tournament mode and allows you to practice for
each single event. In fact, you can submit your times/scores to the
ZIOSoft's website by downloading a program to carry your player data on
to the net. Although, this isn't multiplayer action, it's a welcome
sight to what has been a mostly solitary gaming experience on the PDA
platform. The visual graphics are colorful and the sound effects are
plentiful as well. My only complaint for the audio is perhaps the crowd
cheers during the skeet shooting or archery events when none seem to be
present or necessary. Admittedly, the graphics are not realistic at
all. They resemble the visual style of the C64, NES and other vintage
systems. Despite that, Pocket Athlete comes across very well. My
experience with it has been nothing but positive even though I am not
too interested in sports games in general. Pocket Athlete was
definitely designed with mobility in mind. Not only is there a minimum
number of hands/fingers engaged to play the game, it comes with what has
become standard for ZIOSoft titles. You can turn off music at a touch
and quitting the game is just as easy.
With titles like these, it is hard not to believe the ZIOSoft is
incapable of translating big name PC franchises like Simcity 2000,
Ultima Underworld and Need for Speed to the handheld format. This title
is, without a doubt, proof enough of that. One can only find this
encouraging for the ever-growing pressure for mainstream PDA games.
Ratings:
[09/10] Addictiveness
[18/20] Gameplay
[14/15] Graphics
[08/10] Interface/controls
[09/10] Program Size
[04/05] Sound
[05/05] Discreetness
[14/15] Learning Curve
[ N/A ] Multiplayer