Of late, venerable maker Midway has turned away from its traditional
coin-op routes over to other platforms in hopes to catch on emerging
trends. In truth, arcades have almost outlasted their purpose. Today,
the cutting edge PC and console machines that one could play from the
comfort of one's own home is much more preferable to a local trip to the
arcades. Playing with multiple players is not alien to PC players and
even console players are getting into the online arena as well. With
the burgeoning online genre, we also have the introduction of real-time
voice and probably, later on, even forms of video, so the in-your-face
matches at local arcades may soon be a thing of the past. And of
course, the best reason to play games at home is probably the fact that
you don't have to insert another quarter. In North America, arcades
have developed a seedy reputation (unlike say in Japan) and as gaming is
hitting the mainstream audiences, undoubtedly people will want to move
into a more respectable arena.
Any casual patron of Midway will undoubtedly remember the sounds of
"Midway presents" on a host of titles. Most memorable would be games
like NFL Blitz or NBA Hangtime. Indeed, Midway has been with arcades
since its infancy and its library of titles is vast; vast enough that
is, to license to multiple developers on equally different platforms.
I've seen Midway compilations on the PC and the Dreamcast. And now,
Midway comes into the 'palm' of your hand (pun intended). Pocket
Express, seasoned from creating other Palm titles, puts its magic to
work on a series of Midway titles including Spy Hunter, Joust,
Defender 2, Sinistar and Root Beer Tapper.
What you get from the Midway collection is actually an artificial bundle
of several games that you can purchase individually from Pocket Express.
It is more like a suite and despite the deceptive install modules, these
Midway games can operate on their own. In fact, there's no central
application on your Palm to launch the various components of the
collection. Each title is given the same Pocket Express treatment. You
can define the control schema and configure game options uniformly across
all the titles. Luckily, the registration code also carries out through
all the titles and saved me from hacking it in via Graffiti. And
definitely, Pocket Express deserves kudos for simplifying the mundane.
Gameplay is done entirely through the Palm keys and though the
configuration leeway you have is vast, the stylus is relegated to
nothing but pausing the game. For some titles, like Spy Hunter, the
developers have it that you don't have to continuously press a key to
accelerate your car. However, in other titles, you have to continuously
press certain buttons (and in the case of Defender 2, the accelerate and
up/down buttons) in order to keep the game moving. I'm not sure why you
can't combine both the stylus or opt for one or the other. J-Five, from
Jimmy Software, used the stylus to move the on-screen ship with the
buttons acting as secondary keys. This would have been more preferable
with a title like Defender 2. Perhaps it is related to how the games
are ported over to the Palm platform.
The games will run on most modern Palm platforms from the Palm III and
upwards. On monochrome screens, the Pocket Express suite requires a
pretty high contrast in order to be considered playable. This is a
minor annoyance but I'm not sure why it exists. Ultimately, your
mileage with this suite will vary. Monochrome presentation works fine
with Spy Hunter but for Sinistar or Defender 2, the color version is
infinitely better. Some of the games are more geared towards PDA play
than others. I particularly liked Spy Hunter and of course everyone
will remember Joust. Yet I kept hoping for a real smash title and
Joust's simplicity just didn't seem to be it. Namco, for example, has a
smash title with Pac-Man. Indeed, Pac-Man is actually preserved in the
Smithsonian.
You can beam your games to your friends, after which they’ll be able to play each game ten times before being forced to register them. This is an option
I think almost all PDA developers should include (provided their titles
are of small size). Furthermore, high scores can be
exported and uploaded to the web. But like I mentioned before, unless
you have a particular affinity with this group from Pocket Express, some
games will undoubtedly be left in trial mode. And at that time, buying
portions of the suite individually might not seem like a bad deal after
all. Altogether, this might not necessarily be the developers' fault.
They are, indeed, working from ports of Midway's old classics and what
titles they have to work with are ultimately at the mercy of Midway
itself.
Ratings:
[07/10] Addictiveness
[14/20] Gameplay
[12/15] Graphics
[07/10] Interface/controls
[09/10] Program Size
[04/05] Sound
[04/05] Discreetness
[13/15] Learning Curve
[ N/A ] Multiplayer