Joggle comes across as a title inspired by many of the other grid-like
puzzle games although I can't exactly put my finger on which ones
directly contributed to this interesting title. With that said, Joggle
does not feature a massive learning curve. In fact, most
puzzle-oriented players will probably figure it out within a few minutes
if not immediately. While for people like me, there is a quick blurb
within the game itself that introduces the concept of the game. Who was
it that said that a game can take minutes to learn but a lifetime to
master? There must have been thousands of variants of that phrase.
Joggle can certainly fit in this description's criteria as well.
The premise of Joggle has the player matching similar spheres in rows of
three, whether vertically, diagonally or horizontally. A row of three,
when put together, will automatically disappear. At the beginning of
the game, a fresh board is generated with scarce few empty spaces. You
are to move a sphere from one place to any empty spot on the board. It
doesn't have to be adjacent at all. Move it to a spot that does not
dissolve a row of three and more spheres will crop up to take up
precious space. This feature not only punishes the player for wanton
moves, it forces them to prioritize between which rows should be
dissolved first. It also solves a common problem with games based on
random generators; that being the impossibilities of clearing an entire
board.
It is much easier to plan ahead playing the color version of Joggle. At
least for my brain, the colors allow me to conceptualize a few steps
ahead of my impending move. The black and white version operates along
similar lines except it replaces the colored spheres with numbers. For
me, playing the color version introduces an unfair advantage, in that I
can see the visual picture much more clearly. With that said, Joggle
does not require you to possess insight into the future like Kasparov or
Deep Blue. You don't need to construct cataclysmic chaos like in Bust a
Move and make everything fall over like a row of dominoes.
Joggle comes with various tilesets that change the normal spheres into
something else: including dice, squares and numbered spheres. The game
has no time-constrained pressure. The relatively simple play makes it
easy to pick up from a pre-existing game on the go. Its demand on your
mental abilities is quite minimal which probably explains the reason why
you can easily return to the game after significant absenteeism. You
can use as many moves as you want to solve the puzzle and it's rather
hard to lose a game (although that doesn't mean you won't give up on a
specific board). My only wish , since there is so little inherent
pressure, was for an undo last move button.
Taking up less than one hundred kilobytes, Joggle is not a burden on
even the most limited handhelds. However, those with older handhelds
may be at a bit of disadvantage. The game requires Palm OS v3.5 which
prevents some value PDAs (IIIe for example) or people who have yet to
upgrade their own (III, IIIx) from starting the game. It can
effortlessly be played with one hand or stylus. With its quick access
to sound volume, you could sneak this into a bunch of public places that
more complicated games would not work. I've tried it in lineups and on
the go in the subway or train with no complaints whatsoever. Serious
puzzle fans might be a bit dismayed at the difficulty but for me, the
steepness of the challenge was just right. It has the right balance
between light hearted fun and a mild 'jog' (no pun intended) of one's
mind.
Rating:
[08/10] Addictiveness
[16/20] Gameplay
[12/15] Graphics
[09/10] Interface/controls
[10/10] Program Size
[02/05] Sound
[05/05] Discreetness
[13/15] Learning Curve
[ N/A ] Multiplayer