Jetfighter was originally a franchise established in PC gaming. It
bears a similar resemblance to NovaLogic's Comanche series, only its
focus is on fighter jets rather than helicopters. Both emerged as
arcade flight sims and catered to the popular crowd. This was back in
the days when flight sims meant more than Microsoft's latest Flight
Simulator. Back then, flight sims were either ultra-realistic or
arcade-like. There was never any median and titles from the former camp
would not cater to those looking for some quick thrills. Things changed
in the flight sim genre though. As more and more people flocked to the
instant gratification of first-person shooters and real-time strategy
games, reading a three hundred-page manual before even touching the game
became unfashionable. The hardcore flight sims began slowly
incorporating features to downplay the heavy-handed realism, finally
letting the casual player jump in without memorizing fifty keystrokes or
owning full mock-up gear of an F-16.
With that said, this left franchises like Jetfighter in a bit of a tight
spot. Moreover, the last Jetfighter title that came out for the PC was
fairly underwhelming. Jetfighter for Palm continues the Jetfighter
tradition. It is a pure arcade flight sim. This time, you are placed
in an F-15 fighter jet but of course, like all arcade shooters, the
differences between aircraft are very little. On the PC, Jetfighter at
least tried to maintain a loose tie to the flight sim genre. Things
characteristic of flight sims include HUDs, cockpit layouts, etc.
Jetfighter for Palm has these although it is understandable they do not
have the latest in toggleable flight controls. You simply get an
indicator for how much fuel you have left and when you should think
about bailing out of your ride.
One of the things that flight sims used to differentiate themselves from
an arcade shooter was the incorporation of certain waypoints. Your
mission took you to certain hotspots in which you were instructed to
bomb, dogfight, etc. An arcade shooter was one where you are almost
stationary and hordes of enemies come to swarm you. This Palm rendition
of Jetfighter is a curious mix of the two. You certainly get the 360
degree flying but it is all for naught because your targets are on
collision courses with you. All manners of jets, fuel barrels and
supplies chart the same flight plan. Those thinking you will be able to
pull off moves in intense dogfights will be disappointed. This is an
arcade game and there is no doubt about it.
Even in the first level, there are enough enemy copters and jets
charging at you that I was reminded of the classic Beachhead. Here, the
gameplay is about as sophisticated as that. It's rather a pity because
Jetfighter has some colorful visuals, for a Palm title. The 360 degree
freedom is completely wasted simply because there are so many bogies on
your radar that you don't need to swerve or travel to find one. The
controls are responsive against the frenetic action. You can opt to
fire missiles or guns. The difference being the former makes a kill
quicker. However, I thought it would have been beneficial to add
weapons loadouts and choice of aircraft.
This title works amongst most modern Palm PDAs. It requires a minimum
of Palm OS 3.5, which should be everything from the Palm IIIc onwards.
The colour version weighs in at one megabyte and is definitely the
superior looking version of the two. The monochrome version takes up
slightly less space.
A few years ago, I saw an Elite clone for the Palm OS. It was an
interesting title in itself because it allowed for some one on one
dogfights albeit, it certainly was not as sophisticated as modern flight
sim fans are accustomed to now. The one major drawback of that initial
release was the inability to move in a 360-degree manner. If it were to
take on the Jetfighter engine, I'm sure it would have a good chance at a
hit game. I found myself dismayed at the fact that I got the whole
genre for Jetfighter incorrect. But buyers who will look at the box
art, website and screenshots will think they are getting a 2D flight
sim. As an arcade shooter, it is not too innovative even though it has
the technical fundamentals to excel more. Its monotony rings up
memories of Beachhead 2000 and that surely isn't a good association. If
Jetfighter's longevity on the PC is any indication, here's hoping that
the many sequels of Jetfighter for Palm will be opportunities for
improvement.
Ratings:
[06/10] Addictiveness
[12/20] Gameplay
[12/15] Graphics
[08/10] Interface/controls
[08/10] Program Size
[02/05] Sound
[03/05] Discreetness
[14/15] Learning Curve
[ N/A ] Multiplayer