Crystal Quest, or indeed, the moniker quest, has probably been used
countless times in the annals of gaming itself. We all remember the
Space Quests and King's Quests, not to mention the less legitimate
quests of other games that have all but faded from our collective
memories. Crystal Quest, as such, sounds remarkably familiar but upon
loading up the game, I certainly did not in my wildest dreams, expect it
to be an action game. I thought it would be more of a platform game or
perhaps I am thinking of an old shareware game called Arctic Quest.
Regardless, there is a basic quest behind this particular title. And it
would not be totally unfounded to find that it involves collecting
crystals. Crystal Quest is an arcade action game of increasingly
difficult levels in which the ship you control must collect all crystals
and escape. I say it is an arcade game because each stage is identical to
the previous. You have two gates that open up to spawn enemies, various
crystals scattered across the playing board and an escape route that
activates upon your collection of all the crystals. The difficulty lies
not in collecting the crystals themselves but the hordes of aliens who
deter you from doing so. These aliens are perhaps the cleverest part of
Crystal Quest. Some of them merely jitter around in order to hit you as
you zip around the map. Others are equipped similarly like you and
shoot projectiles. Luckily, they are hardly as good a shot as you are.
There are enemies who must require multiple hits before they are
destroyed. There are also enemies that lay mines, in addition to those
already existing on the board, that look very much like the crystals you
want to collect, but are definitely the ones you want to avoid if you
value your ship's life.
Control of this highly frenetic game is done through a stylus and
buttons. Your PDA buttons can be configured to fire both the ship's
standard gun and a 'smart' bomb that kills everything on the screen at
once. The game is always portrayed in the Pocket PC version in
landscape mode. One notably interesting function is the ability to flip
the landscape mode horizontally. The stylus is a good choice for
manipulating the on-screen persona. It is arguably the fastest way for
your ship to dodge the swarm of enemies without developing chronic
muscle spasms. It also gets around the inherent multiple button issue
with the iPaq. All Pocket PC devices are supported and the software is
small, weighing out as little over half a megabyte.
Much of the reason behind this is due to Crystal Quest's intentionally
retro-look. I haven't played a Crystal Quest before, but the actual
game seems very similar to the classic Robotron. The primary difference
is the speed of the on-screen persona. Robotron's robots were very slow
while Crystal Quest's spaceship zips across the playing board, as fast
as you can drag the stylus. Like Robotron, there is an abundant amount
of playing levels. Through forty levels, you face increasingly tough
challenges, although at the higher levels, the playing field is so busy,
it becomes hard to see what is what due to the lack of highly detailed
graphics. The audio effects, likewise, are retro-style too and lend a
coin-op air to the whole package. Crystal Quest commands an acceptable
price but I found the later parts of the game to be more frustrating
than I had bargained for by paying for it. Those who are easily
discouraged by rigorous demands on eye-hand coordination may not think
they can fully utilize what they paid for.
To combat user frustration, the developers have also included built-in
cheats, easily toggled through the menu shell. Crystal Quest is
insanely addictive but at the same time, there is not much depth to it.
It is all great to pay homage to the retro-arcades of old but I found
myself asking for more. Even today, re-releases of old arcade games are
being distributed alongside re-worked titles and though this might go
beyond the scope of what the developers intended Crystal Quest to be.
It is all good and great that we can play ASCII type dungeon hack games
on our PDAs. Yet, after experiencing riveting adventures like Baldur's
Gate, I find that no matter how much I try to remain a fundamentalist
who focuses on gameplay only, there is a part in me that yearns for
something fresh, something new and perhaps something with a little more
flare.
Ratings:
[08/10] Addictiveness
[15/20] Gameplay
[10/15] Graphics
[08/10] Interface/controls
[08/10] Program Size
[02/05] Sound
[02/05] Discreetness
[13/15] Learning Curve
[ N/A ] Multiplayer