Grid-based puzzle games are all the rage on the Palm platform. I recall
quite fondly when we, at Game Over Online, launched our PDA section, one
of the first Palm reviews was the game Bejeweled. It follows that
Bejeweled still continues to be on my colleague's PDA and it remains a
bestseller on many handheld software e-tailers. Chain Reaction is a
grid-based puzzle game from publisher and developer BapSoft, but each
subsequent BapSoft release is increasingly more thoughtful than before.
The whole concept of Chain Reaction involves you trying to match iconic
shapes of three, and only three, together, in either vertical or
horizontal arrangements. To do so, you manipulate the rows and columns
of the playing field in order to align them together. It's a slightly
different spin on existing grid-based games. You don't manipulate the
individual pieces so much as you move the entire row/column of icons, so
the effect is not unlike what happens on slot machines. Once you
eliminate the three icons, others will come and take its place.
Of course, the moniker of this game plays into effect when you make a
move that will cause multiple arrangements of threes to disappear. And
there is a general impetus for this to happen. On each level, you can
only manipulate the rows/columns for a certain amount of times. Once
you run out of these moves, the level ends and the game is over. The
difficulty comes in later levels when the number of moves is fewer and
the triumvirates you are looking for do not come as easily. The penalty
is quite harsh though. Once you lose a level, you don't have any lives
or credits to replay it and must start from scratch. Moreover, while
the game saves your puzzle when you leave the application, you're unable
to save at the beginning of a tough level to circumvent potential death.
Like with all BapSoft titles, the color versions far outstrip with what
can be achieved in monochrome. With most of the new Palm OS devices
opting for color, I think that should really become the standard. But
for those with slightly dated Palm devices, Chain Reaction still works
in black and white. Every subsequent game features prettier icons to
deal with and the use of a diverse palette makes it easy to view under
direct sunlight as well as on the new brighter Palm handhelds (NR-70V,
m130, m515). The audio is slightly more proactive in this edition, due
to the cascading chain reaction effects.
Chain Reaction comes with some obligatory functions of Palm OS game
including beaming an unregistered copy to your friend's handheld as well
as quick access to mute the game in discrete situations. These used to
be merely features that were introduced by those developers who were in
vogue or sophisticated, but I think it's safe to expect them as a
standard from each and every Palm OS developer. Its price of $10 USD is
fair and low enough these days, considering premium PDA game titles can
go for as much as $40 USD. It's a no frills title of which it would
have been nice to see a hint function or some way to extend the
longevity of the game. More options to configure the difficulty level,
add certain number of lives/credits or save games would have been
helpful aids to the player. As it stands though, Chain Reaction is an
engaging puzzle title. Its namesake and style of play presents a game
that is less static and more fluid than other comparable titles.
Ratings:
[08/10] Addictiveness
[15/20] Gameplay
[11/15] Graphics
[09/10] Interface/controls
[09/10] Program Size
[02/05] Sound
[05/05] Discreetness
[11/15] Learning Curve
[ N/A ] Multiplayer