3D Star Fighter Pilot (Starfighter) revived my fond memories of a Palm
Elite clone that I saw called Void. Of course, that title didn't allow
for 360-degree movement and at most, there were only two opponents (a
dumb asteroid and a fighter) to contest with. But I was hooked at the
fact that the Palm platform could be the seeds for a full-fledged space
sim. Fans of PC space sims know that they won't see a respectable space
sim for quite some time. As Wing Commander was shelved indefinitely
because of Origin's focus on Ultima (and Ultima Online, really),
Volition also shelved plans to make a follow-up to the epic Freespace 2.
With mediocre titles like Starlancer, I would be in what most people
would call an impoverished state.
Starfighter is a fully 3D title from 3DAGames. The developers have
implemented a true real-time 3D engine for Palm devices. Even
gray-scale graphics are supported but they will undoubtedly miss out on
some flashy explosion effects. All in all, you can't expect the calibre
of particle effects, textures and things like lens-flare from a PC space
sim, but that didn't mean 3DAGames gave up on the Palm platform, as most
developers seem to do. They have used a wide-ranging set of colors to
dress up over twenty types of enemy craft. The effects look like a bit
like the original 1990s version of X-Wing. Though the shading is not as
sophisticated as what LucasArts did on my 286 machine back then, it is
nonetheless impressive. There are attempts to model smoke trails
(through blobs) and particle effects (bigger grayer blobs). This isn't
exactly Goraud-style shading that X-Wing had but it is impressive for a
Palm OS title and adds a bit of style to it. What's more impressive is
the attempt to do real-time lighting effects that you'll see, at various
times, lighting up your ship.
You progress through over thirty sectors of enemy-infested areas. There
are slight differences between the types of enemy craft but in general,
they appear to dogfight competently. There isn't any specific
affiliation that each craft has. They are scattered at random
throughout the different sectors. This is perhaps the Achilles heel of
the whole product. The developers claim their artificial intelligence
is dynamic in that enemy craft don't fly fixed patterns like rail
shooters (Rebel Assault comes to mind). Unfortunately, this isn't put
to good use as the sectors you travel through are thinly linked
together. What made a title like Wing Commander revolutionary was not
the actual dogfights (although those were good), it was the ongoing
drama out of the cockpit as well as in it.
Starfighter supports a myriad of Palm OS devices so it is good value for
those who have a slightly dated PDA. You only need to run Palm OS 3.0
and the memory requirements are not steep at all, perhaps owing to the
dynamic nature of a true 3D engine, making it unnecessary to store large
libraries of textures. Although there are five difficulty settings
available, I thought there was room for a few improvements like
multiplayer options. It would also have been nice to have randomly
generated dogfight scenarios or even expansion packs you can add on.
3DAGames clearly has a solid engine running here although for now, most
of it is relegated to running you through a gauntlet of enemies. The
addition of an overall story line and multiplayer features would
definitely tap into the potentiality of Starfighter. Its 3D engine is
intriguing and simplistic as it may be; it has rekindled that sense of
style that I grew to admire in X-Wing. If only the title would add
capital ships and cinematic sequences, it would be a must-have for any
Palm wielding space sim junkie.
Ratings:
[07/10] Addictiveness
[14/20] Gameplay
[14/15] Graphics
[07/10] Interface/controls
[09/10] Program Size
[03/05] Sound
[05/05] Discreetness
[13/15] Learning Curve
[ N/A ] Multiplayer