Awele is a board game originating from Egyptian antiquity that, like
many things Egyptian, managed to cross-pollinate into countless other
cultures. The setup of Hexacto's Awele harkens to that type of
simplicity. Play is always organized such that one opponent will play
against another. The premise of the game revolves around six cups held
by each player on the game's playing board. Each player also holds a
granary to capture any potential seeds in play. To do so, you must move
or sow (keeping with the motif here) a seed that can potentially cause
chain reactions with the other seeds. An initial of four seeds per hole
is placed so there's plenty of opportunity for that to happen. The goal
is to capture as many seeds as possible. Gameplay is untimed and
turn-based in nature.
The connection to antiquity is interesting. The allusions to seeds and
sowing reflect the agrarian origins of the game. Hexacto has instilled
a good sense of African art into the gameplay. The dark palette used is
a reflection of that. Unfortunately, this choice hinders the game's
representations, especially when you're playing under direct sunlight or
anywhere where viewing conditions are not favorable. The screenshots to
the right look great but in actual play, Awele errs towards the dark
side. Gamma correction is lamentably, not available. One of the
symptoms: the seeds and the numbers counting the seeds themselves are
not easily recognized; functionality sacrificed for artistry.
While the game is completely functional in that you can play it through
and through, it offers very little in the way of help for novice players
who are unsure of what Awele is about. Perhaps the developers assume
too much in the universality of this game. At any rate, Hexacto
includes a short text description of how to play the game but it's quite
difficult to flip back to the instruction manual and play. In the
'Addict' series, these same developers included some pretty
sophisticated live tutorials and static screens to instruct people on
how to play. Here, the tutorial is almost non-existent and it would
have been nice if there was an interactive guide to play the game. The
interface, indeed, is supposed to be intuitive. That part,
superficially, is true without contestation. You can manipulate the
entire game with your stylus but regrettably, the rules themselves could
not easily be grasped. Awele could have benefited immensely from an AI
advisor to prod you along in actual gameplay.
Awele may have been around for quite some time but it is hard to
envision it lasting that long on anyone's Pocket PC. Weighing in at
slightly over one megabyte, it's quite a bit for an inherently simple
game that features no unique AI settings, no rule variations, custom
games or anything else that might be considered value-added. Chess is a
board game that has been around for almost forever. But it has many
variants. It has trap situations and scenarios that you can load up to
tough out. It can exhibit multiple AI personalities. It can offer to
train you giving you handicaps or handicapping the AI. Where are all
these functions with Awele? Surely, some could be implemented. The
only thing closely related to that is Hexacto's implementation of a
conduit, much like EA's conduit, to organize things like high score
posting. That's commendable and adds a little connectivity to the game
itself but a quick glance at the website suggests that Awele is not
exactly harboring a bustling community. Thus, the longevity of this
title is something that must be questioned.
Of course, if you've been playing Awele since your childhood, there's
not much I can say to really stop you from buying it. Awele is
obviously not one of the highest priced games in Hexacto's line-up but
its limited nature works against whatever intuitiveness this game might
offer. Coupled with Hexacto's sudden departure from well-written
tutorials, help is never forthcoming in the game, making it hard to love
or cherish this as a classic.
Ratings:
[06/10] Addictiveness
[10/20] Gameplay
[08/15] Graphics
[10/10] Interface/controls
[07/10] Program Size
[02/05] Sound
[03/05] Discreetness
[08/15] Learning Curve
[ N/A ] Multiplayer