EA Sports' Tiger Woods Golf is no stranger to handhelds and PDAs. It
was one of the first big name publisher titles to be released; initially
on the Palm platform. Success was so great that it even spawned its own
proprietary Handspring Visor module. This time around, Tiger Woods PGA
Golf Tour, developed by Zio Interactive, brings the incumbent golf game
up to speed with the latest in handheld technology for both Pocket PC
and Palm platforms. Tour is part of a whole slate of recent Tiger Woods
golf releases this year for console and PC platforms so EA definitely
thinks handhelds are legitimate game as well.
In terms of presentation, Tour doesn't deviate from its Tiger Woods
brethren. It too is presented in full 3D format with 2D sprites to fill
in the flora and fauna. For the longest time, golf games, especially on
the PC, resisted the move to 3D. Developers cited that there was
nothing to be gained from creating a 3D engine and that a static
background was much better looking. But once the 3D rage caught up with
the rather plebian golf franchises, people soon realized that the
physics and movement of golf was fluid and more natural in a 3D setting.
Even on a handheld, Tour is able to demonstrate this fluidity. Every
shot takes you through a picture-in-picture tracking of the ball's
trajectory. The grids on greens to read breaks are more realistic. The
contours and lay of the ground has a more natural feel to it. This is
due in no small part to the 3D engine within Tour; a feat accomplished
in only a few short years following up the top-down 2D Palm version of
Tiger Woods Golf. All this happens with minimal slowdown and none of
the jerkiness that plagued early 3D titles. The resolution makes the
Pocket PC version look great. Technically though, the textures need some
work, particularly the grass which is in sore need of some bilinear
filtering to make it look smoother.
On some holes, you just won't be seeing much grass and this depends on
which course you take on in Tour. Tour comes initially with two
courses: Badlands Golf Club and The Las Vegas Country Club. The
original Tiger Woods Golf for Palm had three courses: TPC Sawgrass, TPC
Summerlin and Badlands. If the three courses in the original weighed
down on your Palm PDA back then, these two courses alone take up almost
seven megabytes on a Pocket PC. The original Badlands was also
atrocious to play with the slightest error penalizing with an out of
bounds decree. Tour is more flexible and provides several game types to
augment the traditional stroke play. It features a practice mode to
allow you to practice driving, chipping as well as putting. It also
features match play, skins games as well as four ball and foursomes to
give a fuller experience of golf. It doesn't feature some of the zanier
golf variants or the increasingly popular speedgolf but to be honest, I
hadn't expected anything beyond stroke play.
Like the Tiger Woods franchises on other platforms, Tour features
realistic rendering of PGA Tour golfers. Tour includes four of them:
Tiger Woods, Justin Leonard, Mark O'Meara and Brad Faxon. While these
are all respectable golfers you'll hear on television, some key players
I thought were also missing like the ever popular Sergio Garcia and some
stalwarts like Davis Love III, Ernie Els and Phil Mickelson. I'm sure
you can add a few yourself if you're a golf fan. Sergio, I understand,
has signed on to the Links franchise so it seems golfers are dividing
themselves up into licensed factions like other sports. The golfing
animations for drive, chip and putt are smooth. There's very little in
the way of celebratory animations, only a few shots of classic Tiger
expressions for near misses but this probably reflects the realistic
nature of the game itself. Tour is going for an accurate representation
of golf.
So far, everything about Tour looks great but the aural part is a little
underwhelming. The slick menu shell and music had me convinced this was
a no compromise version of a golf game. Unfortunately, while Tour
maintains the realistic look with television style presentation, it
doesn't sound very realistic. Tour remains silent in everything besides
ball effects. There's no commentary speech or even commentary by the
players themselves. These would have added significant bulk to the game
itself. I understand if they were left out for space concerns but it
would have been nice to add them in a modular fashion. Even without
commentary, the game lacks basic ambient noises like birds, trees,
leaves, frogs and a whole host of other cues that could easily have been
incorporated without burdening the engine.
While Tour looks great, it could have undergone a few more usability
tests. I'll take two examples of how Tour isn't exactly as user
friendly as it could be. First, the order of play is confusing when AI
players are involved. For AI players, you must tap once to get the
computer to start making its swing. For human players, if you tap once,
you change the aim of your swing. The problem lies in the fact that you
must watch the AI play out the full game, as you would yourself. There
are no options to skip the animation of the AI golfer or to bypass their
picture-in-picture flybys. This makes any incessant tapping to get the
game going inadvertently affect your own turn, potentially starting off
a swing or putt, when it comes around. Thus when you have a game with
four players involved, it slows down the pace of Tour needlessly.
Furthermore, a handheld game should be designed with a minimal amount of
interaction required to get the game going. When you first start a
game, you get an informational notice of a 'who versus who' and what
type of game you're about to begin. While you can tap anywhere to
advance the AI's turn for example, you must tap a tiny Continue label
for the first screen. These inconsistencies don't help with making the
game easier, especially since there's very little informational help
within the game itself.
The controls, luckily, are quite intuitive in nature. Tour goes with
the tried and true tri-click mode, perfected a long time ago by the
Links franchise. Here, it works great too and provides excellent
control of the ball. I lament that there's no swing like TruSwing or
one of the more radical styles of golf play on a computer but keep in
mind that Tour is a fairly conservative game. Chipping is easy
similarly but putting proves to be problem. Without a lot of practice
(perhaps that's why there's a practice mode available), you can
needlessly add more than a few strokes to your game by being careless
with putting. It's not hard to chip within a few feet to the pin but
the difficulty to sink those putts thereafter is not proportional to the
rest of the game.
Even with those faults, Tour remains a wonderful golf game. With
practice, it's an easy game to play, with a wide variety of games beyond
traditional stroke play. You can setup a bunch of golf rounds since you
can save in the middle of any game. You also get the realistic golfer
animations that the Tiger Woods franchise is known for. The swift 3D
performance and television-style presentation is something that is a
testament to Zio's commitment to excellence, ultimately reflecting what
the Tiger Woods franchise has achieved on other platforms; great looking
visuals.
Tiger Woods emerged in the PGA Tour as more than just a premier marquee
player. He took golfing to another level altogether. Tour has a few
kinks with the controls and the lack of sound makes it a rather silent
experience. These faults prevent Tour from taking golfing to another
level on the PDA platform. But for now, it's one of the best-looking
tickets to the greens on your handheld.
Ratings:
[10/10] Addictiveness
[20/20] Gameplay
[14/15] Graphics
[07/10] Interface/controls
[08/10] Program Size
[03/05] Sound
[05/05] Discreetness
[12/15] Learning Curve
[ N/A ] Multiplayer