By: DToxR
Well the wait is finally over. After many delays, Dune2000 has
finally arrived. A quick history lesson for all you kids who think
that Command & Conquer was where real-time strategy games
were born: back in 1992 Westwood released a game based on the
Dune books called Dune2. This game used a revolutionary new
style of play that focused on collecting resources to build units and
buildings in order to overwhelm your opponent. Thus the
real-time strategy genre was born.
It's understandable why Westwood would try to cash in on this
classic and do a remake - it's a sure sell just based on name
recognition alone. But it's a double-edged sword because they
also risk committing a travesty by "ruining a classic" and
alienating some of their oldest fans. I was expecting big things
from this game when I first heard it was in the works. I can
remember many a late night cursing my computer as I fought
against hopeless odds on the last level of Dune2 (you know what
I'm talking about if you have played that game). Needless to say
after a quick and painless install it didn't take me long to realize
that Dune2000 was NOT what I had expected.
The Dune story goes something like this: three different groups
(called "houses") compete on the planet of Dune for precious spice
(read : tiberium) which is harvested and used to build or buy units
and buildings. The planet is ruled by an emperor who decides to
settle the matter of the arguing houses by declaring a free-for-all
with the winner gaining control of the entire planet and
subsequently the spice.
A visit to Westwood's D2K site (http://www.dune2000.com) provides
a breakdown of the features of the game, so I decided to break
down their list and translate their marketing gibberish into plain
English.
Westwood says...
[Three distinct Houses to choose from]
DToxR says...
How the hell do you come up with "distinct"? Yes there are three
houses to choose from but they all have the EXACT SAME UNITS
for the most part. The only difference between the houses units is
the inclusion of 1 or 2 "special units" that are unique to that
particular house. Now back in 1992 this wasn't a big deal, but it's
not 1992 anymore... WAKE UP WESTWOOD! You think people who
have played Total Annihilation, Starcraft, and Age of Empires are
going to be satisfied with the same small handful of identical
units? Having said that, the units that you CAN choose from are
easily identifiable and you will be spotting all the classics in no
time. I guess Westwood wanted to be able to put a "ALL NEW
UNITS" sticker on the box so they went ahead and added C&C's
engineer and artillery units to the mix.
[LAN and Internet multiplayer modes]
Hi, welcome to the 90's. Network play is no longer a "feature", it's
a basic part of any game, especially a RTS game. Dune2k forces
you to use Westwood chat for TCP/IP play. Of course Westwood
isn't the only company guilty of this, but that's still no excuse.
Don't they ever consider that not everyone uses IPX on their
LANs??? I wasn't able to test WChat play because D2K isn't a
"supported product" yet but based on past experience with it, I
think it's safe to say that once you go through the hassle of
downloading and registering their special chat program the
gaming should be lag-free and relatively easy.
[New game interface]
Uhhh, new to who? This is the exact same interface that's been in
every single RTS game since Dune2. Overhead map on the top
right, unit selector on the lower right, map view on the left. Same
mouse cursor and unit selection system as C&C. Nuff said.
On the same note as game-interface, these graphics are 100%
rehash. It's C&C Gold all over again. Even the animations of the
little soldiers shooting looks like it's been totally recycled from the
C&C series. The one thing that I did notice that had changed was
the explosions... They've added a nice glow effect that looks
pretty good. Sound is also standard C&C fare, nothing new here.
[All missions have been updated and refined with new script and
story to enhance the game]
OK, Westwood was smart to take a cue from Starcraft and put
some effort into storyline. D2K uses a similar system where you
see cutscenes between each single player mission. Instead of
Starcraft's 3D-animated scenes, they chose to go with live actors
instead. Personally, I'm not big on the cutscenes anyway - it's the
action that counts. From what I did see of the single player
storyline, it was definitely adequate but nothing to really get
excited over.
[New cinematics, special effects and music]
The one feature I really liked was the new music. The tracks were
very well suited and did a great job creating atmosphere. As in
C&C, you can play the tracks anytime you want through the game
menu system. By "special effects" I can only assume they are
referring to the "3DFX-like" coloured glowing explosions and
projectiles. As I mentioned earlier, these are fairly well done and
are certainly a welcome departure from the weak explosions
(more like implosions) in C&C.
As a whole, there is nothing particularly *BAD* about Dune2000.
On the other hand, there is really nothing outstanding or
innovative about the game. This isn't 1992 anymore and the RTS
category is very competitive nowadays; you really have to do
something significant to stand out from the crowd.
Westwood, I sincerely hope you pull out all the stops for C&C2
because this effort just doesn't cut it.
Graphics - 12 / 20
Sound - 11 / 15
Gameplay - 23 / 30
Fun Factor - 10 / 20
Multiplayer - 3 / 5
Overall Impression - 6 / 10
Overall Score - 65
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Rating
65%
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By: Prolix
Westwood's latest offering to the real-time strategy community is a
long-anticipated and hyped game called Dune 2000. Instead of
naming it Dune 2000, they should have called it Red Alert: Desert
Edition. If you didn't know already you choose from three different
houses, Atreides, Ordos and Harkonnen, each with one amazing
unique unit and power attack. I'm not too familiar with the Dune
story, but your main goal is to collect spice... ohh yeah and kill
everyone.
Graphics: The graphics are the same quality of Red Alert, and YES
this is a drawback because the engine is very dated. The only
differences are new item art and map art. My biggest complaint is
the lack of map variety: sure, the maps have different names, but
they all look the same. Infantry graphics are still blocky and tiny
just like in Red Alert -- I thought they would have fixed that by
now. The unit detail and building detail is possibly a step up from
Red Alert, but not close to Starcraft. Map art consists of three or so
colors; sand, brown spice, and dirt. No 3DFX support, and the only
graphical options are 8 bit and 16 bit options.
Sound & Control: One thing I really did enjoy about the sound in
Dune 2K is the great background music in single player.
Personally, I LOVED the music in C&C and Westwood lives up to its
musical standards once again; too bad I can't say the same for the
rest of the game. Most of the sound effects are very well done,
and definitely helped to create a better atmosphere. For players
unaccustomed to Red Alert or Starcraft, getting used to the
controls and commands might take a bit longer due to the lack of
in-game tutorials. I had no problems whatsoever with the controls,
they are just like Red Alert.
Gameplay: Ok, now I'll explain why this game should be called
Red Alert: Desert Edition. This game is so unbelievably similar to
Red Alert it's pathetic. To me it appears that Westwood put very
little effort into this game and should have gone with an entirely
new engine, not just added new art and menus to RA. However,
there are some new features: for example, you must place your
buildings on concrete so they don't decay into the desert sands.
One annoying quirk of the Dune story is the giant sand worms: I
constantly saw my harvesters fall prey to sand worms. A positive
addition I found was the use of a starport, you could order several
units to be shipped to you in a few seconds. Missions don't vary too
much, find an opposing house and kill him, not too original. One
thing I found really annoying was the lack of unit variety between
the houses. Each house gets one super weapon; ranging from
missile attacks to worthless commando units. Single player is one
boring mission after another, so I chose to play practice under
multiplayer. The AI is just the same as most RTS games, they
constantly send up four or five guys every few minutes. I played
around 20 practice missions against the computer and not once did
it mount a large force and attack me.
Fun Factor: This game was all right for a little bit, but as I started
to notice all the similarities to Red Alert I became angry at the lack
of effort shown by Westwood. Basically I got bored of this game
pretty fast, multiplayer against a human is the only thing that gives
D2k replay value.
Multiplayer: Dune2k supports TCP/IP play VIA Westwood chat,
modem/serial, and local play against computer players. The lag
on Westwood Chat was minimal and I didn't have much of a
problem playing. Multi is fun for a little while but there is a lack of
variety and units, therefore you can't play it for hours at a time.
Overall Impression: To put it gently, this game is a WASTE of time
and money, I'm very disappointed with Westwood. I still can't
believe the lack of effort they put into this game, once again a
hyped game doesn't live up to its claims of greatness. I wouldn't
mind the lack of a new engine if there had been contributions to
the real-time genre; unfortunately Dune 2000 brings nothing new to
RTS games.
Graphics: 10 / 20
Sound: 14 / 15
Gameplay: 15 / 30
Fun Factor: 13 / 20
Multiplayer Play: 4 / 5
Overall Impression: 6 / 10
Overall Rating: 62 / 100
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Rating
62%
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By: NeD
Forget anything you thought or read about this game. Westwood is
pulling a major scam here. Dune 2000 is no more than the Red
Alert engine with new textures and altered graphics for the various
buildings and vehicles. It's almost insulting to see a company
recycle a game engine like this without making any
enhancements. If Half-Life came out and was just new textures, no
one would buy it.
These graphics are stunning: stunningly bad. What looked
impressive 18 months ago in Red Alert, is downright laughable
now. Starcraft's larger and more detailed units make Dune look
pale in comparison. There are no real elevation changes as in
Total Annihilation. All of the limitations of the Red Alert engine are
all still present in Dune 2000. Your "options" consist of a choice
between 8 and 16 bit color depths. Otherwise, it runs at a locked
resolution of 640x480. The soldiers are so small you can't even tell
if they are machine gunners or rocketmen. The only slight
improvement in the graphics are the explosions which are better
but still not impressive. The tanks still fire dots at other vehicles
and we're supposed to accept that a dot represents a tank shell -
how lame. Dune 2000 even has "siege tanks" just like Starcraft,
only problem is that the ones in Starcraft are big and detailed, in
Dune, they are little silver boxes with a round thing sticking out of
them for a barrel.
To hell with the sound. The same level of quality that the graphics
exhibit is also shown in the vehicles. When you tell a unit to go
somewhere, it replies with 1 of 3 respones, just like Red Alert
oddly enough. None of the sound effects are interesting and the
computer voice is as annoying as ever. One bright spot is the
music: it's not the real music from the movie Dune but it's similar,
so at least the music helps to set the atmosphere. Without the
music this game would basically have nothing to do with Dune.
The music however, isn't CD quality, instead it's something in the
range of 16 bit, mono, 22khz which is about 1/4 of the quality of
real CD music. Maybe a game developer will clue into the whole
MP3 world and realize that they can have full quality music
without eating up a hard drive or forcing us to stream it off a CD.
God, this game is boring. Just as I have no inclination to play Red
Alert, so do I not want to play this game. It has almost the exact
same build order from RA as well as the shabby artificial
intelligence. Enemy units still do weird stuff like ignoring an
enemy tank just so they can attack a building that they have
interest in for one reason or another. The game has none of the
new advanced features like way-point plotting, auto-repair when
damaged, auto-scouting, nothing. They even forgot to implement
the formation command that Red Alert had! This game just smacks
of greed. Cash in on an old classic like Dune 2 and hope no one
minds too much that zero effort was put into the actual gameplay.
As far as multiplay goes, you still have no direct TCP for internet
gaming, instead you are forced to use that crappy Westwood Chat
that everyone despises or you can use Kali which is not wildly fast
and costs another 20 bucks to new users. This game is an insult to
us all.
Good stuff:
good music - but low quality
Bad stuff:
Red Alert in disguise
Graphics: 5 / 20
Sound: 5 / 15
Gameplay: 10 / 30
Fun Factor: 7 / 20
Multiplayer Play: 1 / 5
Overall Impression: 3 / 10
Overall Rating: 31 / 100
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Rating
31%
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