Rogue Spear is the second game based on Tom Clancy?s book
?Rainbow 6?. The original game was met with mixed responses,
being one of the first to attempt to simulate properly and
realistically, a small commando group. One fault of the original
though, was the fact that your highly intelligent commando like
elite warriors of the world could be foiled by all the cunning and
intelligence of a desk, unable to get around it due to some small
but basic flaws in the AI. Now they have had a while to polish up
their engine and AI, and Rogue Spear arrives on the scene to
attempt to make it all better.
The storyline: Games based around elite commando dudes kicking
everybody?s butt usually don?t involve a very large amount of
storyline to justify the killing frenzy. But Rogue Spear being a
?realistic? simulation portrays a vain attempt by the Russian Mafia
to cross over the borders and become an evil new menace
threatening the world. The elite Rainbow 6 team was therefore
formed to combat this new Mafia crisis.
The graphics for Rogue Spear are almost no different from
Rainbow 6. Perhaps some slight polishing here and there, though
it is barely noticeable. 3D support is paramount, as the Software
mode runs horrifically even on a 350Mhz system. The models are
nicely done, looking pretty convincing, though the pain skins are a
tad tame. Shooting a person in the head twice with a Barret
Sniper Rifle merely produces two red blobs, making your massive
anti-equipment .50 caliber sniper rifle looking merely like an
elaborate paintball gun. The animations played when actually shot
do look rather convincing; in fact Redstorm decided their graphics
engine was good enough to make the cut-scenes played out using
the in-game engine.
Redstorm have really done their stuff on the weapon research. The
weapons all have the appropriate noises when fired, and the bad
guys have the following dying, sometimes screaming in agony
noises. All of the briefings have the voices there for every single
person, though you tend to start reading and then continuing on
while the voice is still halfway through. The music in Rogue Spear
serves to unwittingly raise the tension, a quiet eerie music you
hear in the movies just as somebody is sneaking about the place
and is about to get attacked/killed.
The interface is exactly the same in Rogue Spear as its
predecessor, though there was no need to change it as it worked
fine. There is still the essential ?planning? phase where you have
an overhead map of your combat zone and have to plan the routes
of your teams. But if you don?t feel like wasting half an hour of
your time making absolutely miserable plans, you can just choose
to load the HQ?s plan, which are at least acceptable. You get to
choose your team members, and then the best part, which is the
gearing up. There have been a few new additions to the arsenal in
Rogue Spear; most noticeably are the sniper rifles. The WA 2000,
Barret and PSG-1 are the new sniper rifles in Rogue Spear, though
there doesn?t seem to be a very noticeable difference between
them (as barrets don?t tear peoples bodies and heads apart as their
supposed to, instead you still get those paintballs). So now you can
have some team member in a strategic position as a sniper, which
can work very nicely sometimes. Although most of the time they
are just meant to be used to take out one measly guy pointing a
gun at a hostage?s head.
The Missions are still as hard, if not harder, than the original
Rainbow 6. Although out of the 18 missions the difficulty can
fluctuate rather a lot between them. The one new addition here is
that you can now fight in snow area?s, along with your Eskimo clad
commando pals. Now that I?ve listed some of the good new things,
let?s get on to the rather poor things. The fact of the matter is that
the AI is still crap. On Mission 2 the problems starting showing up
already, time after time again, my Blue Team managed to
completely kill itself at different spots on the route. The team I was
controlling would do their job fine without a single loss, but never
able to finish the mission as the other team got its butt kicked in
minutes. Taking control of this Blue Team instead to try and get
them to complete their route resulted in the Red Team getting
their butts kicked. And then suddenly, it all works. Both teams
make it to the end point with only one wounded, and why? No
apparent reason. Perhaps its realistic that the team dies 6 times in
a row and then suddenly snaps out of it and does the job properly,
but it gets really frustrating. Then on Mission 15, you suddenly pass
the whole mission first time off - it all suddenly works.
So the whole game is like that, the difficulty curve has been cast
away, and ?chance? is tossed in. As you play, more of this
becomes apparent. Sometimes when you enter a room, a bad guy
will instantly fire at you and shoot you. If your lucky and the game
decides not to reincarnate you into the 2nd person a second before
he is about to be shot, then you can try again, but sometimes a
bad guy is just far to fast with lightning fast reflexes. At other times
though, you will be mowing down bad guys piling out of a door,
when you suddenly run out of ammo. The rest of your teammates
are busy scratching their crotch, and are unable to fire, so you
desperately hit reload. The bad guy approaches, and does
nothing. Absolutely nothing. The complete idiot will just stand
there and do nothing, until perhaps after 10 seconds of intense
studying, he vainly lifts his gun and gets shot. A bad guy standing
just around the corner can wipe out an entire team, as he shoots
the team members one by one as they come round the corner, and
every single team member fails to notice there is someone
shooting the partner in front of him. These are just a few examples
of the complete load of crap called the AI. Once you can get past
this huge brick wall of a hurdle, you will find that the whole
mission layouts are usually rather poor too. The maps are always
original and very well designed, but the setup makes them all the
same. The problem is the AI again. When hostages are in the area,
it is imperative to kill any terrorists you see so they cannot sound
the alarm (so the briefings says). And this is true in some cases,
where if a terrorist near the hostages spots you, he will shoot the
hostages, but If you say, shoot some terrorist in the arm who lets
out an agonizing scream, nothing happens. You?d think that
perhaps the other terrorists might hear something, but they don?t.
So every hostage mission involves you reaching the hostage area,
shooting all and sunder, and shooting all terrorists near the
hostages, then shooting some new bad guys which appear out of
nowhere as you walk back. There is no need to ever be silent as
all the bad guys are completely deaf. Pity.
Then we get on to the worst aspect of the game, Multiplayer.
Rogue Spear can happily boast it has about the worst multiplayer
code ever conceived since Unreal. This complete load of toss
happily see?s you being lagged out by more than a few minutes to
a server which has a ping of perhaps 500. Attempting to run it
across the LAN results in numerous crashes, with some computers
even unable to get past the ?multiplayer? screen without seizing
up and dying. I have no doubt it could be a lot of fun once you get
into the game, though its hard to decide when I am unable to even
attempt to test it due to the numerous problems.
To sum it all up, I would call this game an overpriced Rainbow 6
expansion. It offers some new guns, snow terrain, and 18 new
missions. The AI is absolutely shocking and destroys most of the
game, the multiplayer code is absolutely worthless, and all the
weapons come off looking like mere paintball guns. Through all
this though, shines the charm of Rogue Spear. The
well-researched guns and nice death animations make up for
some, but not all flaws.
16/20
14/15
24/30
14/20
2/5
8/10