One of the major licenses used in gaming is back with
another edition. You've played your strategy in the turn-based style
with Star Trek: Birth of the Federation, now it's time to get real?
as in real time strategy. Star Trek Armada brings the Star Trek
license to the RTS genre in a more traditional style, unlike Star
Trek: Fleet Commander, which was more of a tactical RTS.
All of your major races are here, the Federation, the
Klingons, the Romulans, and everyone's favorite half man, half
computer, the Borg. Alliances are breaking down and factions are
developing among the Klingons, as a Borg attack on the horizon is
imminent. Star Trek Armada includes voice-overs by Patrick
Stewart as Captain Picard and the Borg Locutus, Michael Dorn as
Commander Worf, and Denise Crosby as Admiral Sela.
Taking place after the Dominion War, the alliance
between the three powers of the Alpha Quadrant is breaking
down. A Klingon rebellion threatens to break up the Klingon
Empire. The Federation is slowly rebuilding their outpost and the
Romulans are plotting a method to shift the power balance in their
favor. Looming in the far reaches of space, the Borg is also
returning. This is the world in which you'll be playing. Multiple
factions, wars, alliances, and battles of all sorts, all leading up to a
huge confrontation between Picard and Locutus.
The game covers twenty missions, divided into four
campaigns. The mission design is pretty well conceived, with
some originality with the missions. Each race's missions are well
suited to the characteristics of the races. The Romulans, for
instance, have more secretive, stealthy missions, like infiltrating a
spy into an enemy base. The Borg's missions are heavily weighted
on assimilating their opponents. Most run-of-the-mill RTS's are
plain kill the opponent, while STA has a good bit of variety to the
mission types. Missions range from capture and defend, to escape,
to the standard eradication of the enemy.
Graphically, Armada is quite impressive. The cutscenes
are part of the in-game engine mixed with movie files, making it
relatively seamless. I found the animated menus to be very nicely
done. The STA crew put some time into making the details show.
In-game graphics are decent enough for a 3D overlay on a 2D
map. Units move, turn, take damage, and spin. The backgrounds of
nebula and other space phenomenon are colorful. The asteroid
fields and gas clouds add a three-dimensional touch to the main
board. The console is laid out nicely and even includes a mini
video window that displays areas of action. There is also a
command view that is a 360-degree 3D view where you can
manipulate your fleets. It's not very useful, but it is an interesting
feature. The developers state that they are working on refining this
into a much more usable option. My main issue is with the
stability. Armada shipped out the door with the developers
acknowledging that it was problematic with different video cards.
1280x1024 on my TNT meant instant exit back to windows.
1024x768 was playable for a while, but you'd suddenly find
yourself staring at your windows desktop again. 800x600 was
rock-solid for me though and that's where I've played most of the
game. The developers suggest setting the display to 640x480 if
you're experiencing problems, but I had no problems going to
800x600. At 640x480, there's just not enough of the map in view. If
you've got a stable video card, 800x600 and 1024x768 are perfectly
suitable, but you can go higher if you'd like. All in all, the graphics
look nice, but there's just a little bit of an unfinished feel to it,
obviously something that can be easily patched down the road.
The audio is good, but a little bit shaky. The speech and
sound effects are good and the voice-overs definitely put you into
the Star Trek universe. Star Trek voice-overs have traditionally
been decent and this is above par. Music is average, though some
of the music sounds slightly fuzzy. Each race has its own
background theme music. I found the Borg's to be the most
interesting, a haunting, transient sound that felt distinctly Borg. My
biggest gripe here is that some of the cutscenes have background
noise that drowns out the dialogue. Dialogue in cutscenes is
important, background noise isn't.
Game balancing is excellent. Each race has a
compliment of ships that are all similarly matched. Each ship has a
special ability unique to each race with the exception of the
science vessel. The science vessel has four specials for both
defensive and offensive actions, ranging from the Romulan
psychonic blast that causes enemy crews to attack each other to
the Klingon ion storm with its area effect. In addition to these
vessels, each race has a super weapon with a devastating attack
that causes widespread destruction. The variety among weapons
creates huge opportunities for the gamer to form their own
strategies. One of my favorite features is the ability to capture your
opponent's ships. Kill off the crew and it's yours for the taking. The
Borg are the best at this, having two ships with special attacks for
assimilating the crew. These tactics can also be used to capture
enemy structures. Makes the game that much more interesting
when you can steal all your opponent's ships and then send them
back at him. A couple minor things bugged me, primarily that you
can't send a second construction ship to speed up building. This is
something that would greatly benefit the player.
Multiplayer works great as well. Up to eight players and
it's not all that laggy. A good server helps for those of you on
modems, and even for those on better connections. This is the one
other area where Armada seems unfinished though. It's rather
buggy, I exited back to Windows almost as frequently as I got a
game to completion. Armada is still under heavy crunching by the
team at Activision, so I'm sure we'll see patches that help cut down
on latency and stabilize the gameplay. STA's definitely a fun one
to play with friends or with anyone across the internet. The other is
that there's no restart mission button. It's annoying to have to Abort
Mission and then go back to the main menu just to restart a
mission. Like I said, minor issues, STA is has solid gameplay
overall.
Star Trek Armada is one of the finest real time strategies
to come out in recent times. It's built upon the tried and true
method for RTS's so anyone who's familiar with this genre can
jump right in and play. The variety between ships and races makes
for an overwhelming amount of tactics. The graphics are a step
above most RTS and the mixture of mission types gives it an
added edge. The Federation campaign is a bit too fast. In the
opening four missions, you're through them relatively fast and you
don't get to use much of the Federation technology. The other
three campaigns more than make up for it though, as does the
final mission for the Federation. It's only March and we've already
got a great candidate for RTS of the Year. Trekkies and RTS
junkies need to be sure and put their hands on this one, especially
after Activision pops a few patches out.
Highs: Great variety in units and missions, well above
average RTS, its got Picard!
Lows: Buggy graphics and multiplayer
17/20
12/15
27/30
18/20
4/5
9/10