It has been quite a while since the original Battlezone was
released, and since its very late expansion pack's arrival, now
Pandemic Studios finally releases their long-awaited sequel to one
of the pioneering games in creating the blend of "Strategy/First
Person Shooter" (Uprising was first, but that sucked =). This being
Pandemic Studio's debut game, soon to be followed by Dark Reign
2, it remains to be seen, apart from all the beautiful screenshots,
whether Pandemic Studios can successfully build upon those great
originals and improve them efficiently.
Starting with the graphics, the developers have chosen to stick
with the original graphics engine, and build upon that. The units
are all brand new of course, and many new features have been
introduced. As you can probably judge from the screenshots, the
main style of units has been that of very sleek, fast fighting
machines. The ISDF (good guys) have their main color (orange)
and their recognizable variations of fighting machines, whilst the
Scions (eeeviiillll) have all their range of alien'ish yellow fighting
things. The quirk here is that these aliens, whilst their ships are
pretty well modeled, are a tad undistinguished really. They all
have different models but its only after many hours of playing that
you know which alien craft is tougher than the other?they all just
look? alien. With the ISDF you can at least recognize scout (kick
his arse / tank (think twice) / tracked tank (run away) / really big
walker (run away faster). For the Scions (sounds like some sort of
kitchen knife) its either an "alien ship" or a "ack, its really big and
has many legs". The original Battlezone featuring US Vs Ruskies,
whilst the units were essentially the same, both sides were
recognizable and nicely modeled. There are some more problems,
one is that the new addition of "water" (as they dare call it) whilst
nice, does in no way act like any sort of water *I've* been in. Water
has a nice rippling texture, under which there is supposedly what
you would refer to as a "liquidy substance". Except there isn't. You
fall in the "water" and there is absolutely no difference in your
falling velocity or movements. The only difference water seems to
offer is that only hover vehicles can traverse it, and all tracked
vehicles nearby have this unnerving urge to throw themselves into
the water and tumble to the bottom. Any map with a few small
deep lakes becomes a nightmare as your scavengers repeatedly
hurdle themselves to their doom, thanks to some poor pathfinding
skills.
One last feature I must comment on, which is really unforgivable,
is the fact that the same shadowing problems are still here exactly
as they were in the original Battlezone. The one where your
shadow is 10 meters ahead of your vehicles and veers in opposite
directions when you steer up hills. I booted up the original
Battlezone just to make sure, and yes, exactly the same problem is
there just like in Battlezone 2. This is a rather poor oversight by the
programmers, which should have been picked up after all this
development time.
Enough of the graphics, they are not that important. More
important is what they have done to the game. The basics are all
still the same except for the one important feature of resource
collecting. The original had your scavengers only getting metal
from biometal found around the place and taken from destroyed
vehicles. This meant fights start breaking out if scrap was empty,
because destroyed vehicles were required for more resources.
This has been changed to suit the more calmed persona's, There
are still small areas of scrap, but now there are "Scrap pools"
were you deploy your scavengers to gain a steady income of
scrap. Personally, after many hours of playing I find the system
works great, but really for the professional players the old method
was much more fun, as you had to protect your scavenger to the
last few scraps available and escort it back. In Battlezone 2, scrap
collectors do not have to return to base to dump scrap! Also, you
cannot snipe scavengers, which is really disappointing. Sniping a
scavenger and trying to sneak into your friends base with it was
about the most fun thing you could try in the original Battlezone.
One nice addition is that you can walk "into" your recycler/factory
and some other structures, there you can manipulate the weapon
loadout of vehicles, so constructed vehicles don't always have the
default loadout. Another nice feature is that your pilot can now get
powerups from the Armory, like a Rocket Launcher, and your pilot
has a "jetpack" which gives you a once of boost up into the
atmosphere, its great.
The single player experience is nothing different from the original,
except that there has been some heavy scripting work going on,
with some of the most inflexible scripting a title could have seen to
date. Most missions are fine, but then in others it becomes
impossible as the strict script refuses to let you win because of
some minor thing you didn't do somewhere. Still, when it works,
the scripting makes the missions varied and more interesting than
the usual "survive with a base first few minutes, build big army, kill
all" scenario. After completing the ISDF missions you can play as
Scion, which interestingly "branches of" from an ISDF mission,
assuming a different outcome had occurred. The storyline is pretty
well presented, but your "character" is sometimes just not the right
guy to relate to, always following orders even though when talking
to himself, he doesn't really agree with things. You never once get
an option to just do what *you* want, not your "Cooke"
character.
A disappointing element that's missing also is the fact you cannot
play a "skirmish" type affair where you play the AI in a multiplayer
map. You can only play the AI in "Instant Action" which has the AI
set with preset units and structures scattered about the place.
Getting a game going isn't quite as simple as it used to be either,
instead of using the original's excellent system of joining a
regional server to a chat room, and there hosting a game, they
had to change it to a crap gamespy system. I must assume the only
reason for this change is because the original's regional server
option was not economically viable. Well apart from the crappy
new gamespy system, games you host/join now have fewer
options to choose from. You either win by destroying the enemy's
recycler, or by killing him a set number of times (default is 0,
meaning the feature isn't used). You can't say, set the kill limit to 3
(for the pilot this is) AND have him lose when his recycler gets
destroyed. In the original you could. Tsk. Also, the most horrifying
little feature they introduced to multiplayer is that when you die,
you loose your sniper rifle, which can only be regained from the
armory after you've built a barrage of advanced buildings. There
better be a tweak to change this soon, because this really starts to
destroy multiplayer for the original's fans. A patch is already out,
by the way, to fix a small amount of multiplayer bugs (there's more
left though).
Well, I have still failed to speak of the new "tracked" vehicles
which cannot be sniped, the scion mortar which can always kill
you once spotted, wherever you are, and the cool new APC with
rocket guys in them.
To wrap it all up, Battlezone 2 is like the original, with better
graphics, a small dose of crap additions, a small dose of good
additions, an overall attempt to perhaps simplify this game and
make it accessible to the less intelligent gamer, taking the edge off
some of the radical maneuvers that could be preformed in the
original Battlezone which really, is very disappointing for me. Now
this whole review has been whining about all the bad points, but
since it's a sequel, I cannot recap on all the good points that the
core of this game possesses, they were discussed in the review of
the original (I hope). It's an enjoyable game, but blunting all the
radical features means this game doesn't score anything radical
either, I pray for perhaps the original Battlezone to simply be
updated with nicer graphics and a few minor tweaks, its simply too
hard to try and add more good features to the great game that was
"Battlezone"
17/20
12/15
25/30
18/20
4/5
9/10