Last year Sierra released Caesar 3, a game which I played for a
long time and enjoyed so very much. In Caesar 3, your goal was to
build a prosperous city in which all requirements, which Caesar
himself had set for you, were met. In order to achieve this you had
to build housing and roads and create a vast number of structures,
like farms, temples, workshops, raw materials, theaters and others.
Each time you began building a new city, you got a little money to
start building the basics people needed to live in your city and stay
there. Once areas started to evolve, the citizens became more and
more demanding of certain structures, like temples and
entertainment to make living in the city more pleasant. Of course
this cost some money, so you had to find a way to earn more.
Therefore you had to build docks to trade goods with other Roman
cities, but you had to watch the conditions of the structures and
housing carefully, for a fire could break out and a building could
collapse. If that wasn?t enough, you had to share your city with the
local wild-life, such as sheep, wolves and zebras. Sometimes a
foreign army attacked your city and while putting up a defense,
you had to comply with Caesar when he was requesting goods
from you.
Pharaoh is no different. At first glance, nothing has changed. Take
all Roman structures, convert them to Egyptian structures and you
have Pharaoh. Fortunately, this formula isn?t entire true. The
formula Sierra used to create Caesar 3 was a success and they
built a whole new game around it and fixed some bugs from
Caesar 3. In Caesar 3, it was possible that certain people, like
merchants, prefectures and engineers walked to an area they
didn?t belong in. In Pharaoh, it is possible to build roadblocks to
keep the people in one area, providing the goods the area needs.
There is a downside to this, however. Once you set up a
roadblock, only people with a destination can pass through it, like
farmers who deliver their harvested crops to the granaries and
merchants who get supplies from stockyards and granaries. Almost
every structure needs labor. When you build a structure, a worker
starts to walk around in search of people willing to work. When
this worker encounters a roadblock, he turns around and tries
another route. So if you?re not careful, some structures have no
access to labor which means this structure is useless without you
noticing right away.
In Caesar 3, you had entertainment structures like theaters,
amphitheaters, coliseums and hippodromes. In Pharaoh, you
integrate entertainment with the infrastructure. You can build
booths in which a juggler will perform, a bandstand on which
jugglers and musicians will entertain the locals, and a pavilion on
which dancers try to please the citizens in that particular area. For
those who played Caesar 3, this causes a slight change in planning
housing. New in Pharaoh is the festival square, where festivals to a
chosen god are held. People like to live nearby these structures
which make the area more desirable, and as a result they pave the
roads. These roads are upgradable to plaza, an even more
desirable type of road, which makes the area evolve to better
stature. In Caesar 3, it was possible to turn every type of road into
plaza. In Pharaoh, you have to make the area desirable, which is
quite difficult sometimes, so this area won?t eveolve as fast. This
was one of the differences that makes Pharaoh a little more
difficult than Caesar 3, but finally you can set the difficulty-level.
On the easiest level, building structures cost less and housing and
other structures don?t require much looking after, so you can
concentrate on other things like trade and building additional
areas to your city.
One of the things that made ancient Egypt famous were the
enormous monuments they built. Of course you can build these
structures in this game. Unlike the other structures, it takes a lot of
time, labor and resources to build a monument. In many cases you
need to import the resources to build a monument, so you have to
be sure you have the traderoute open to get the materials you
need.
I can go on for days, mentioning differences and describing
everything you can build, trade and the different things you can
do. There is just so much. In order to make the city worthy within
the kingdom, the Pharaoh has set certain ratings your city must
reach in order to proceed to the next city: population (each time
you have to build a city with a certain amount of citizens in it),
prosperity (this rating gets higher if your city earns more money
than it spends and the quality of housing is high), monument (the
amount of monuments in the city) and kingdom (what do the
Pharaoh and the other cities think about you). In order to achieve
these ratings you can consult your overseers to get statistics on
your city, or you could use a different overlay to see the
desirability in an area for example.
Just like in Caesar 3, every structure in the game has it?s own
distinctive sound, making the city come alive. This is done very
well again, although I think you don?t hear these sounds frequently
enough, like in Caesar 3. In Caesar 3, a certain soundtrack played
according to the amount of citizens your city had. In Pharaoh, it?s
chosen more randomly, which makes it more diverse. Some of the
tracks have an annoying flute in it, but still it contributes to the
illusion you are living in this era.
The graphics are great again. It is easy to see the differences
between the citizen?s occupations and structures. The structures
have animations again and citizens walk in a natural way. All is
done with great detail, making your city fun to watch. It is possible
to change your view in order to see the structures and people,
when a building is blocking your view.
Having been a Caesar 3-addict for quite some time and being
accustomed with the interface, I found that it takes too much time
to get to the good stuff. You have to wrestle through 9 cities before
the game gets interesting for the hardcore Caesar 3-players.
Building monuments takes a great deal of time and governing a
small city that cannot evolve to greater stature is not interesting,
but you have to wait until your mustaba is built in order to
proceed. That?s one of the few things I didn?t like about Pharoah.
Tiny flaws aside, Impressions and Sierra has created a fabulous
game that captures the era to perfection.
Ratings:
[ 18/20 ] Graphics
[ 17/20 ] Sound
[ 28/30 ] Gameplay
[ 18/20 ] Fun Factor
[ 09/10 ] Overall Impression