There have been countless games based upon the series of Star
Trek, dating back to the old text based games to the newest in the
series, Starfleet Command. Somehow Star Trek has had a history
of poor games and let downs. Fortunately for Starfleet Command,
it manages to escape from the wrath of the stereotypical Star Trek
game. What can you expect from a game where primarily
everything occurs in space? For one thing, there is a big black
background with stars, and sometimes planets or asteroids. There
are no fancy trail effects exhibited in Homeworlds, and weapon
fire is only decent. In fact, all animations are kept to a basic
minimum. The photo torpedoes or missiles look clean, but far from
being stellar. Each ship is nicely molded, with about 30 ships in
total, each uniquely designed to look like the authentic Star Trek
ships. While engaged in combat, the overall feel of the graphics
was appropriate. It placed you in an environment that was not too
much eye candy while still able to capture your imagination.
There are six difference races present in Starfleet command. Each
race has it?s on interface, which is similar to the other races except
for the writing and coloring. When you are not busy fighting in
space, you have to navigate through several different menus to
upgrade your starship. The graphics here are average as well.
There is nothing impressive about them. In most cases, there is a
lot of empty space on the screen which makes you feel like there
is something missing. In reality, it is because there are not as
many options to upgrade as you think there is.
The game play is very complex, but it is well thought out. Unlike
Bravehart where the complexity became a burden, Starfleet
command uses this to it?s advantage. Many have seen the Star
Trek shows and can recall that there were several different
stations, such as helms, engineering, science etc. The same
applies in this game. On the command screen you can chose
which station to give specific commands to. For example, you can
order the launch of a deep space probe from the science post, or
tell engineering to increase the amount of energy going to the
shields. This gives you the feel that you are actually commanding
a ship. When firing against an enemy, it is far from being in an
arcade style, instead you have to wait for your phaser banks to
charge up, or your photon torpedoes to be ready before you can
fire. If this isn?t enough, you have the opportunity to send marines
on board an enemy vessel to capture it if their ship has been
crippled. If this much wasn?t enough, you have the opportunity to
change into full screen mode with all the commands being
attached to short cuts. This gives you a greater feel of the game
environment. When not busy fighting in the galaxy, the story
progresses along quite smoothly. You are giving orders to
investigate several sectors, and then a war begins between a few
of the factions. Another nice option is that you will have other
ships in your fleet. However you cannot command the other ships,
but you can give them basic orders such as evade, or attack a
target. Finally, the option of being able to customize your ship is a
great idea. You get to select which officers you want onboard your
ship, as well you can upgrade your missiles, phasers and a
plethora of other options. Overall the amount of options and
freedom allowed in this game creates an environment true to the
concept of Star Trek.
Now all games have flaws, and Starfleet Command has its share of
flaws too. For one thing, space is three-dimensional. Meaning you
should not be constricted to a single plane. This game is stuck on a
plane, making the game feel somewhat like a typical real time
strategy. Also there is no interaction with any planets, or other
objects while in space. Except for enemy ships of course. Another
problem with the game is the way you upgrade your ship. There is
not really that much that you can upgrade, and often tasks seems
to become repetitive. Such as, investigate this unknown ship.
This repetition in order to gain more prestige to purchase
upgrades is very tedious. The biggest flaw in the game is probably
the difficulty level. Although this is not really a flaw, it is more of
an annoyance. Because of the sheer number of options you can
chose when engaging an enemy, it often takes time to figure out
which maneuvers or weapons to fire. However, the computer has
no problem in quickly adjusting, in fact it seems like before
you can do anything the computer has already destroyed you.
Even setting it on easy mode is not an easy task. This game is
made for the hardcore Star Trek gamers.
Lieutenant Sulu reads the tutorial from the original Star Trek
Series and does a fine job of voice acting for the tutorial. I found
this to be quite amusing. The tutorial is very well recorded, and it
gives you a nice feel for the game right away. However, the sound
department is lacking. The musical orchestra is not that impressive
nor are the weapon sounds. Although this is not a crucial part of
the game, but the phaser sound really gets annoying after hearing
it for the hundredth time.
The multiplayer has complete support for anything you would
dream to use. Serial connection, modem, Internet, Ipx, and even
through Mplayer. Up to six players are supported for a game, and
you can choose different teams for a team game. There are many
options that can be configured in a multiplayer game, such as the
winning conditions and your starting ship. Players are assigned
BVP points to purchase their ship before the start of the actual
game. Overall I felt that multiplayer took a long time to setup and
get running, and there were minor stability issues while playing
multiplayer.
As I mentioned before, this game is not suited for everyone
because of the difficulty level. It is a well thought out game, for
those who enjoy the series. However for someone new to the Star
Trek world, I would not recommend this game because it has a lot
of depth to it, and an average gamer can get lost within the excess
number of options available.
14/20
10/15
22/30
15/20
4/5
8/10