Recently one of our senior
editors (Scott) had the privelage of engaging in a
interview with the people at Cavedog, regarding one of
their upcoming titles, Amen: The Awakening. Cavedog
describes the game as "Part
action, part thriller, part puzzle-solver, and part
cinematic epic, Amen: The Awakening takes a bold
direction that sets a new standard for action-adventure
gaming." Tons of information
is available at the official Amen: The Awakening site, but we tried to dig a
little bit deeper to find out the answers to the
questions gamers everywhere are curious about, enjoy.
1. Tell us the
basic story line of AMEN: The Awakening.
[MacMartin, Greg] The game's premise is that on
Christmas Eve of 2032, at precisely the same instant,
approximately 1/3rd of the entire population of
Earth goes inexplicably insane and start murdering
randomly. This event causes worldwide
anarchy...millions die. A couple months after this
"Awakening", a few military organizations form
with the sole purpose of creating "safe-zones",
where those who are not afflicted can live in
peace. The European Resistance Organization is
successful in creating such a safe-zone. The North
American Resistance, however, was not as successful; the
afflicted appear to be systematically invading the
continent in a surprisingly orderly fashion, starting
from the west coast and working their way east. So,
the ERO has decided to send a team of former SAS agents
across the Atlantic to help out the flailing NAR. This is
where the player comes in. You will play the part
of a foolhardy SAS commando only known as "Bishop
Six", who is part of this team that has been sent to
North America. The question remains: What has
caused this strange affliction? Is it some kind of
bio-chemical agent that has been unleashed upon the
world? Or is this Armageddon, as predicted in Bible
prophecy? The answers to these questions will slowly be
revealed as Bishop embarks on the adventure.
2. Will users be able to develop their
own levels and MODS?
[MacMartin, Greg] If we are able to release Eden,
our propietary game editor when the game launches - then
the answer is yes. Regardless, fans will get the
editor at some point.
3. Tell us about the AI in AMEN.
[MacMartin, Greg] There is a lot to tell....but I'm
afraid we're not talking about that right now, sorry. :)
4. What kind of enemies will be shown
in AMEN?
[MacMartin, Greg] All kinds... ;-)
5. Will the game have a multiplayer
mode?
[MacMartin, Greg] Yes.
6. What are estimated requirements for
the game?
[MacMartin, Greg] We haven't got the minimum specs
nailed down yet, but they'll be reasonable.
7. Will the environments be
interactive?(can structures take damage? etc.)
[MacMartin, Greg] Yes.
8. Will the music and sound effects be
dynamic?
[MacMartin, Greg] If by that you mean "will
the music change depending upon what the player is
doing", then yes, it will be dynamic.
9. What kind of weapons and special
equipment can we expect to see in the game?
[MacMartin, Greg] Lots of both. :) Jon
Mavor (our lead programmer and resident tech genius) will
step in to answer the next question...
10. What kind of features can we expect
in the AMEN engine? Will the engine be licensed to any
other developers in the future?
[Mavor, Jonathan]
The "Amengine" has a huge list of features,
most of which we're not talking about yet.
One of the main reasons we chose to develop our own
engine is that we could tailor it specifically to the
game we were making without compromises. As a
result, you can expect some very cool things in Amen.
11. What makes AMEN unique?
[MacMartin, Greg] Many things will make Amen
unique. I think our whole approach to making Amen
is somewhat unique. We never looked at any other
game and thought "Hey, lets do a game like THAT, but
add a whole bunch of cool stuff!". Instead, we
set out to make the game that we've always wanted to
make...
> Thank you so much for you time and cooperation.
[MacMartin, Greg] My pleasure!
Scott Dozier
Senior Editor
Game Over Online Magazine
www.game-over.com
On behalf of myself
and Game Over Online Magazine, we'd just like to thank
Greg MacMartin, Jonathan Mavor and the wonderful people
at Cavedog for taking the time to answer our questions,
and we wish them the best of luck with Amen: The
Awakening!
Although we were
unsucessful in aquiring some exclusive screenshots of the
game, we have still included some screenshots from their
website for your viewing pleasure.
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