Not surprisingly, the gaming industry has changed drastically in
the past several years. With growing emphasis placed on the latest
in 3D technology, many genres have fallen by the wayside due to
their inability to take advantage of fancy visuals. Among those
select genres that have taken a back seat on the PC are puzzle
games. With each passing year, it seems that fewer and fewer
puzzle games are being developed. For those who still yearn for
such gaming experiences, today is a good day, because Sierra has
finally unleashed its sequel to their original The Incredible
Machine. So for those fans of the original, and fans of puzzle
games in general, raise your glass, for The Return of the Incredible
Machine: Contraptions continues the legacy of The Incredible
Machine with pride.
In the Return of the Incredible Machine: Contraptions, the
professor, who seems to have rendered himself radioactive,
challenges you to complete all of his unfinished contraptions in a
contest to win the position as his main apprentice. There are 250
contraptions in all, each requiring your brainpower in order to fix
or build from scratch. The contraptions are broken down into 5 sets
of 50. The first 50 contraptions are part of an in-depth tutorial that
help acquaint you not only with the game's interface, but also with
the wide variety of devices available at your disposal. There are
over 100 different objects in the 'parts bin' and although the tutorial
contraptions go on far too long (Fifty of them, yikes!), you really
shouldn't skip over them, otherwise you might miss important
details regarding the little features each of the devices possess.
Some of the items feature programmable options such that you
can set their gravity, density, mass and friction qualities, so unless
you want to get stuck later in the game, I suggest you bear with
the tutorial contraptions.
Once you've completed the in-depth tutorial, you'll move on to the
next set of 50 contraptions. The level of difficulty increases as you
complete each set of 50 puzzles, ranging from easy to expert. The
good news is, unlike the original Incredible Machine, the sequel
allows you to jump ahead and select the contraption of your
choice. So if you get stuck on a particular contraption, you can
always skip it and move onward, or jump straight into the most
difficult contraptions available. The bad news is, Return of the
Incredible Machine won't show you the ideal solution to a particular
contraption unless you solve the contraption first with your own solution.
In other words, if you don't come up with a solution to a particular
contraption, you won't get to find out how to solve it. What's great
about Return of the Incredible Machine though, is there's rarely only
one way to go about a contraption. There are multiple means to the end
and once you solve any of the contraptions, you can view the professor's
ideal solution at the click of a button.
So what kind of puzzles are we talking about here? Well, have
you ever heard of Rube Goldberg? Ok, let me create a sample
contraption. The objective of one particular contraption might be
to get a ball into a basket. In order to achieve this objective, a
series of events would have to take place. For example, you might
have to devise a contraption where you would get a ball to drop
on a teeter-totter, which in turn launches another ball into the air,
flicking a switch and turning on an electrical device. The electrical
device would then set off another series of events, which would
eventually conclude in the ball rolling down the ramp and into the
basket. Objectives range from popping balloons to getting a
mouse safely into his hole.
The Return of the Incredible Machine's design is rather confusing.
The layout is very simple and the tone and amount of voice
effects provided by the professor suggest that this game is geared
towards a much younger audience. However, there's no way a
young gamer is going to complete some of the more difficult
puzzles, so I'm not quite sure what age group Contraptions was
designed for in particular. Perhaps it's geared towards young and
old, but I would have preferred a more appropriate layout in that
case. That little gripe aside, a nice feature in Contraptions is the
availability of 'helping hands'. Each puzzle features several
'helping hands' scattered throughout the screen, and each of them
provide hints via speech. As you progress from one level to the
next, the 'helping hands' become less and less helpful, so don't
expect the solution to be given to you every time.
Contraptions' single player experience is exceptional, but
unfortunately the multiplayer options are less than satisfying. You
can play with up to 9 players in a hot-seat fashion. Each player
receives a designated period of time in order to play with the
contraption before control moves on to the next player. The
contraption remains unchanged from the previous player though,
so what ends up happening is that each player adds on to the
solution. The player who correctly puts the final piece of the
puzzle together, wins. Such an approach is awkward because
while you'd like to introduce certain parts to the puzzle, you don't
want to give anybody else the upper hand. It's an odd approach to
say the least and it doesn't work at all. There are 50 of these
multiplayer contraptions available at your disposal in case you do
enjoy this feature.
Last but not least, there's also a contraption builder. That's right,
you can even build your own contraptions and send them to your
buddies. The entire parts bin is available at your disposal and
you'll choose everything from which pieces will be locked onto the
screen, which parts will be available in the player's parts bin, and
even such characteristics as gravity for each puzzle (that's right,
you can choose to have everything float upwards instead of fall
downwards in your contraption). If you wish to throw in 'helping
hands' you can even do that as well.
The legacy of the Incredible Machine continues with The Return of
the Incredible Machine: Contraptions. This is easily the best puzzle
game to come along in years and fans of the genre will not want
to miss it. The multiplayer options could use a little tuning, but the
improvement on the Contraption Builder as well as the 250 pre-set
puzzles is sure to provide hours of fun for gamers of all ages.