Introduction:
A very anticipated title comes under my scrutiny once again. This
time, it's Liath. Liath is an adventure game set in a fantasy land
with a fantasy style plot. It’s an arcade/adventure with a side-view
perspective similar to what you might have seen in games such as
Kings Quest or Broken Sword. Project 2 Interactive promises "you
have to see it to believe it" graphics. In a whopping 800x600 (note
the sarcasm) this should be a visual extravaganza. With all sorts of
nifty ideas to give the game a more realistic effect, it looks like it
could be a hot buy for the year. Be warned, it will pay to read the
entire review before you run out and buy it -- most adventure
games never live up to their expectations.
Plot:
Liath is set in the city of Azeretu, where, for some strange reason,
the flow of time is incorrect. Criss, Ithena, and Tiche are long time
friends. When Tiche moves to Azeretus, Criss and Ithena do not
hear from her for a long time. Tiche is unaware of this fact
because of the distortion of time in Azeretus. Eventually, Criss and
Ithena decided to go to Azeretus themselves, not knowing that
return from Azeretus is impossible. The story begins with Criss and
Ithena in their search for Tiche in the magical city of Azeretus.
During their quest, it becomes clear that this is not just a simple
search to find Tiche, but it involves the fate of the magical city
itself as well as the fate of the entire world. Confused? You’re not
the only one. It's hardly riveting stuff. By the time I actually
finished this game, I was still unaware of what I had done. As
always it's simply a good vs. evil struggle, and of course the good
guys always come out on top.
Graphics:
This is where Liath was meant to make a big hit. Liath features
beautifully pre-rendered backgrounds and characters. There are
animated characters that move in the 3d space of the scenes in all
directions with perspective correct scaling. There is also wonderful
shading of character that is dependent on the light sources in a
given scene. All of this in a gameworld depicted at a 800x600
resolution allowing for an enormous amount of detail on screen.
Yes, it's true, Liath does feature remarkable graphics, but it has
many flaws that go against it. The movement of your character is
very jagged; the video sequences aren’t up to the standard seen in
other adventure games. Generally it’s fine, and the graphics are
quite pleasant to the eye, but there are a lot of bugs. One really
nice feature you will notice is the "moving camera-effect". This is
where instead of flashing to and from screen to screen, the game
behaves like a swooping camera. There is a form of transition from
one screen to the other. It’s quite nice to watch, but it will make
the screen temporarily blurred.
Sound:
As I've noted before, sound is essential to a good clean gaming
experience. We have all experienced bad sounds in the past and
it can be dreadful to listen to. And we all know it’s very important
for the actual sound to suit the game. This is the first time I’ve ever
seen a REALLY bad voice-over job. Not only does the speech vary
from the subtitles, but the character you're speaking to often
continues to move his mouth a long time after he has spoken. And
then you get the characters that don't move their mouth at all. This
is all due to a lack of teamwork between the programmers, artists,
and the people involved in producing the speech. The speech is
hardly impressive anyway. It’s slow, and heavily accented. The
sound effects are even less impressive than the speech. The
footsteps don't fit the surfaces that you walk on, and the other
sounds are all really high pitched. There is also a music track, but
that’s nothing to write home about. Overall I must say it’s a pretty
pathetic excuse for sound in this day and age. There is no 3d
sound either.
Gameplay:
To refresh the minds of the few who can't remember what you do
in an adventure game, the basic idea is to solve the puzzles that,
in turn, will win you the game. Basically, just a matter of logical
thinking will get you anywhere. They say the complexity and
originality of the puzzles is perfectly tuned. They're not only
original, there darn right stupid. The big idea of the game is using
this object with that object, no actual intense brain work is
required. As you progress, the puzzles get marginally harder. I
didn't really notice that as I opted to use the "give hint" feature to
speed up the gameplay. A general statement is that the pace of
the game is far too slow. You walk around like a cripple, and it
becomes tedious. Also, navigating around the first town is much
harder than it need be. The learning curve of this game is rather
high and this is definitely a turn off.
Who wants to be dictated by the game? You’re there to have the
fun, not to let the game torture you by your lack of ability to make
it work. This has one of the most bewildering control systems I’ve
ever seen. You can only move to spaces it wants you to. There is
barely anything you can explore, which you do with the click of a
button. Using your inventory is not only hard, it’s more of a
challenge than half the puzzles. You will realize it's also very slow
and painful process.
Fun Factor:
This is what you call one of those "nansy pansy" games. There are
little fairies and ghosts that make you want to laugh. I would at
least have expected a ghost to send a shiver down my spine, or
put me on the edge of my seat. No, this game isn't fun at all. It's
one of those games you wish you weren't playing, but you feel an
urge to complete it anyway. I don't really like adventure games,
but at least a game like Phantasmagoria has some hardcore
violence and actually keeps you semi-interested. The puzzles in
Liath are somewhat banal. They weren't challenging, they were
ridiculously stupid or far to easy. The pace of the game is enough
to make you fall into a coma. At least you have the hint section
which allows you to pretty much do the whole thing without
thinking, it’s probably the only way you will enjoy this one.
Overall Impression:
Another game suffers my wrath. Enlightening, I think not.
Disappointing, I think so. You could hardly call this game a winner.
It boasted so much, and yet, none of those features shined
through. I was actually looking forward to this game, but as I
remove it from my hard drive, I am left with a bitter taste in my
mouth. It's definitely not worth spending your hard earned money
on. I've played a lot of adventure games over the years and by no
means does this one come close to the best. With aspects of the
game clearly lacking good use of the creator’s imagination, it
gives you that overall feeling of worthlessness. It’s by no means an
easy game to play, nor is it an easy game to control. I suggest
Project Two Interactive go back to their drawing board and do
some serious thinking. And for you gamers out there, check out
Quest for Glory 5, that’s a real adventure game.