Lego Bionicle is an action-adventure game that pits you in a quest to
rid your Lego home island of dark forces. To do so, you are tasked to
retrieve six stones in order to resurrect ancient warriors who will come
to your aid. The story sounds as clichéd as they come but then again,
we have all come to expect Lego to be a creative spin on existing
enterprises. That creativity, however, is all but lost here because of
some poor execution on the developer's part in Lego Bionicle.
When people think of a Lego game they immediately think of building
blocks and exercising creativity to create new designs, contraptions and
motifs using fairly boring, often square, Lego blocks. Lego Bionicle
does nothing to really capitalize on the Lego franchise. It uses the
palette of Lego pieces and the theme of Lego's quirky architectures to
construct a fairly blasé adventure for your persona. The execution is
uncannily like a recent title I looked at for another handheld (Pocket
PC) called 'Hyperspace Delivery Boy!' Granted that 'Hyperspace Delivery
Boy!' has none of Lego Bionicle's famous Lego franchise to lean back
upon but both carry on in a fairly similar style. You basically have a
chief task and roam around doing FedEx style quests in a myriad of
colourful settings. 'Hyperspace Delivery Boy!' organized its quests
through the use of expert level design. You basically had a primary
quest on which upon sub-tasks or quests are piled upon you as part of
the narrative. In Lego Bionicle, however, the design is atrocious as
the game often has as much trouble as you do keeping track of what to do
and when it is completed. The tasks you solve in a Lego world are not,
incidently, as one would guess, puzzle-related. Rather, they are
trivial exercises in launching missile attacks (and not much variety in
that either) at your foes. The action sequences get tiring quickly
simply because there isn't any reward for clearing a whole level of all
its monsters.
I lauded 'Hyperspace Delivery Boy!' for its professional polish. Lego
Bionicle's developers do not appear to put as much care into their
product. Most of the time, you will be fidgeting with the controls in
order to precisely time your mortar-like projectiles at your foes. This
makes for repetitive and, often times, downright boring gameplay. The
best gameplay appears to be in the multiplayer component. You unlock
these multiplayer levels after completing a world in the single player
portion of the title. I came to the same conclusion I had with the Xbox
version of LucasArts' Starfighter SE. Why developers persist to lock
the most interesting levels is beyond me. Perhaps it can make you slog
through the levels of lesser quality and this would translate to better
appreciation to what promising gems the title has to offer. The
multiplayer levels are small but addictive to play as they each have
distinct rules to create unique games of their own. You won't find
Deathmatch (thankfully) and Capture the Flag here.
Ultimately, my criticism of this title won't stop Lego collectors who
must acquire everything connected to the Lego franchise. It is good to
see Lego branch out to many different genres. There will always be an
appreciation for the whimsical design and motifs that the Lego world has
to offer, even in this day and age, when adherence to gritty realism is
the predominant trend. The crux with Lego Bionicle is its inability to
take advantage of its license properly. The adventure or quest, however
clichéd, has poor execution in its controls and monotonous gameplay.
Even parents or children looking for a non-violent game on the GBA
should really try to look elsewhere as they won't find the same
brilliance in Lego Bionicle as they would expect from Lego.