Lucasarts has a proud adventure game tradition: Indiana Jones
and the Fate of Atlantis, Monkey Island, Sam and Max, Full
Throttle and Day of the Tentacle. The list is long and
distinguished. Grim Fandango is the newest addition to the
Lucasarts adventure tradition and not only does it live up to its
ancestors but it surpasses them in every way. With this title
Lucasarts has completely revolutionized the adventure game
genre much like Sierra did when it invented the clickable
mouse interface. In Grim Fandango you play the role of Manny
Calevara, a travel agent for the dead. Something is amiss and
souls are not getting the right passage across the land of the
dead that they deserve. As an honest travel agent (I guess they
exist) it is your job to find out exactly what is happening.
Graphics:
Amazing! The graphics are incredible for an adventure game.
Instead of having 2D sprites, all the characters are rendered in
real-time 3d. Not only do the characters look good but so do
the backgrounds. Everything fits perfectly into the theme of the
game. 3D acceleration is supported through Direct3D and the
graphics are very smooth on my Voodoo2. The movies are
very well put together and animated and although a strong
death theme predominates there are still some visual cues,
which caused me to laugh. This game doesn't have tons of eye
candy and 3d explosions but the backgrounds and characters
are so perfect and well rendered that I honestly didn't think
about it until I started to write this review.
Sound:
Once again, amazing! Every sound effect is crystal clear and
the music is incredible. All voice effects were matched
perfectly with the character's animation and the sound never
stuttered. All of the sounds were affected by the environments,
which I found incredible; I loved it when I was walking down
an alley and could hear my footsteps echo. I am not sure if this
game supports 3d positional audio but it definitely seemed like
it. I would like to note one scene where I was sitting talking at
a table and I could hear my sidekick from the other room. It
sounded like he was actually in the other room on my left side
and behind me.
Gameplay:
The puzzles in this game are of the perfect difficulty.
They are not easy by any means but I have never been stuck
more than forty-five minutes in a location. I liked this because
I remember playing Indiana Jones and the Fate of Atlantis and
being stuck for an entire week until I broke down and read the
walkthrough. With Grim, it seemed every time that I wanted to
give up I would make a breakthrough and move on to the next
puzzle which I find to be excellent game design by the
developers. Control was a different matter however and I
found it a bit clunky and hard to get used to. When I was
playing with the keyboard I was continually walking past
where I wanted to go and always pressing the wrong key.
Once I woke up and started using my gamepad the game
became much more playable. I like the new style of gameplay
that Grim brings to the adventure genre and I can't wait until
other companies start catching on to this exciting new
approach.
Fun Factor:
If you don't mind the frustration that adventure
games cause then this game is for you. I am having a great
time playing this game and the jokes are very funny, in a dark
sort of way. For instance, the introduction portrays the main
character as a ominous looking "travel agent of the dead" but
when you see him go back to his office you find he was using
stilts, a black mantle and a fold-in scythe. Subtle humor is
abundant and there is the occasional prat fall. People of all
ages should enjoy this game but it is seems to be aimed for a
more mature crowd then Monkey Island or Day of the Tentacle
was.
Story:
Right on par with the graphics and sound. The story
in this game is original and I found it to pull me in. Grim's
story can not be defined as one specific genre as it draws from
all different areas of storytelling including a strong Mexican
influence. A strong death theme presides over the game and
much of the humour is very black with death puns being
numerous. You take control of a "travel agent" for the dead
called Manny Calevara and your goal is to find a rich client in
order to pay off a debt of yours. The story diverges into more
interesting directions as you progress through the game and
converse with the many superbly designed characters of Grim
Fandango. I would tell you more about the story but I don't
want to spoil any of it. Let me just leave it as being excellent.
Overall Impression:
In almost every way Grim Fandango has proven itself
to me as a breakthrough title. The graphics, sound, story are
all incredible, the movies are amazing and I really can't find
anything wrong with this game other than the somewhat
annoying control system. Thankfully it is not as short as Full
Throttle and it is definitely worth BUYING! I just wish games
like this had some replay value. In one final note, if you don't
like adventure games you should consider trying this title as its
unique and refreshing approach might give you a new
appreciation of the adventure genre.