Oy, the things I sign up for. I had decided to write the review for
Cleopatra because I had had enough of writing reviews for RTS
games, and if I had to come up with another metaphor for 'a game
pretty much like Command and Conquer,' I was going to gouge my
eyes out with a plastic yogurt spoon. Besides, I had played the
SimCity series, and Caesar II & III, and even 1602AD which not that
many people had - as we say in the biz "I was well prepared to
leverage my previous work experience to achieve new paradigms
of enhanced productivity." The very fact that Microsoft Word and
its associated grammar checker lets such a sentence through
unscathed indicates more than anything that civilization itself is
crumbling around our ankles. Anyway, if you noticed that I didn't
list Pharaoh in that crowd, you'd be observant. I never played
Pharaoh despite good reviews. That's probably another reason I
wanted to review Cleopatra - to see what I had missed. So, I had
to play Pharaoh, and then I had to play Cleopatra. That's a lot of
playtime, and I'm all grown up now with a wife and dogs and a full
time job. Back in grad school, it was no big deal to stay up all
night waiting for the last habitat module in the space station to be
completed in Civilization, but, as I said, things are different now. If
you've been waiting for this review, I apologize. If you gave up
waiting, and went out and bought Dukes of Hazzard: Racing for
Home instead, then I really apologize, because, and I can't stress
this strongly enough, that is a completely repugnant excuse for a
game. Especially when considering that you could have spent that
money on Cleopatra, the official expansion pack for Pharaoh,
which is a pretty good expansion pack if there ever was one.
Let me start off with a mini-review of Pharaoh for those, like me,
who didn't get around to playing that. It's a game sort of like
Caesar II or III, only a lot more complicated. You block out land
for people to build housing on, and, if you've given them access to
roads and schools, water and food, hospitals and brothels, they'll
move in. OK, brothels not included, but dammit there should have
been. Little animated prostitutes hanging out in front of a brothel
with the catchy, Egyptian-y name 'The Slithering Asp' or 'Up the
Nile.' OK, so now we know why I'm not in advertising. Anyway,
it's your job to place the infrastructure of your city - for example, a
well, from which people in the vicinity will get water. There are
an easy set of overlays that you can place on the map which will
indicate which houses have enough water, and which don't
indicating your need to build more wells and where they should
go. The overlays can also tell you about crime, entertainment,
shopping, fire risk, whatever city service or problem exists. In this
the designers of Pharaoh have succeeded admirably with a clean
menu interface for constructing and monitoring your city's needs,
while at the same time leaving plenty of the screen for the actual
view of your city. And the view of your city is wonderfully
animated. Jugglers perform on the street corners, vendors at the
bazaar hock their wares, hunters hunt, gatherers gather; it's a
whole living city. People are dressed in bright colors, the sand is
a pleasant and varied brown, grass is green, rivers are blue - like
Payton Place, it's a nice place to live. There are an expansive
number of structures to build - far more than I remember Caesar as
having available. Mission success depends upon a complex mix
of food and water and entertainment and police and fire protection
and schools and hospitals and taxes and and and - a lot of stuff!
You've got to balance cash flow and unemployment and defense
and the needs of your people. Fortunately, Pharaoh starts you off
slowly with tutorial missions which lets you build just a few of the
structures explaining how they work as you build them, and
adding more buildings with succeeding levels. Still, this is not a
game for the casual gamer - if you haven't gotten it yet from my
description, this baby is complicated.
There is really only one flaw that glared at me as I played so many
hours of Pharaoh that both my wife and dogs forgot what I looked
like, and that is pathfinding. People with a certain level of
responsibility in your city, say the water carriers from a water
source, leave the well and go out in search of houses to deliver it
to. The search is performed in some logical fashion, but the water
carrier should know where the houses are that need water, and he
should make a beeline to them - he doesn't. He doesn't learn from
history either, and for certain road layouts his search routine fails
entirely. I've had houses near the water source abandoned and
listed as having no water because the search routine doesn't seem
to wander down their streets. I could have put up roadblocks to
sort of guide the water carriers to the houses that needed it, but
the roadblocks are universal, so police and firemen couldn't get
down blocked roads to do their jobs, nor shopkeepers, nor tax
collectors, nor doctors; you get my drift. Both Caesar III and
1602AD had some frustrating routing and pathing kinds of issues
like these, and I don't think it is worth overly downgrading either
those games or this one because of it. It's just, for the present at
least, the nature of the beast.
The theme of Cleopatra is more. More structures, more trade
goods, more enemies, more monuments, more missions. I'm not
honestly certain how many more missions - I've played 10 so far,
and they seem to be getting longer as the game goes on. If you
wanted to wait for me to play the whole game through, it might
have been another two weeks before this review came to light.
Not for the faint of heart, Cleopatra assumes that you've played
Pharaoh before. Many of the new missions are directed towards
building burial tombs for your dearly departed Pharaohs in a place
called The Valley of Kings. As you go along, you have to protect
all your old tombs from raiders (Lara Croft need not apply), and
they are relentless. So the saying goes, the pyramids weren't built
in a day, and that seems to hold true for the game time as well.
Waiting for that habitat module in Civilization was small potatoes
(one of my favorite X-Files episodes) compared to building The
Great Library in Cleopatra. Monuments take a serious pile of
resources and time, and you have to keep your city rolling along
while diverting a chunk of your production output to the pharaoh's
new chrome plated coffin with dual carbs and glass-packed
muffler (crypt-as-a-car metaphor courtesy of Review Writing 101).
The game can (and in my opinion does) get a little monotonous
once you've found a city layout format that works, and you spend a
lot of time waiting for enough gold to be mined or enough oil to
come in (you have to trade for the latter) to complete a tomb. To
try and break this up, Cleopatra adds some timed missions, which
are very jarring when you have sort of a build up plan and pace
that you're used to.
Cleopatra adds a scenario editor (though I understand from
reading newsgroups that the editor was available as a download
for free and would have worked with Pharaoh as well). Breaks my
heart that I haven't had time to play with it much. What I have
seen of it looks to be well laid out for making the scenario of your
dreams (well, in my dreams Cleopatra has to battle the women
from the cast of VIP, and it takes place mostly in mud - regrettably,
the scenario editor isn't built for that). If you're the type of person
who likes to generate their own scenarios, or download them off
the web from people who do, I expect the replayability factor for
this game to be quite high. That reminds me about a friend of
mine who spent about 200 hours making a level for Doom using
one of the early editors. He spent like 2 hours playing with the
lighting level in a single room ("69 too bright. 64 too dark. 66,
better! Ah, maybe 67. 66. 67. Etc."). I don't think he ever actually
played the level. The moral of the story is that I'm probably a guy
more apt to download someone else's level than make one of my
own - really has nothing whatsoever to do with my review of
Cleopatra.
The only problem with Cleopatra pretty much remains the only
problem with Pharoah. As near as I can tell, no change has been
made to the way walkers wander around your city randomly
dispensing services like so many civil-service tooth fairies.
Otherwise, it is clear that Breakaway Games has put more than the
average amount of thought into this expansion pack, and fans of
Pharaoh, which was among the best of this game type all by itself,
should find it very satisfying.