Last summer, Infogrames and Sheffield House teamed up to bring
the classic 1960's Saturday morning cartoon series Wacky Races to
the Dreamcast. Since I don't own a Dreamcast, I decided to do a
little research to find out how Wacky Races was received by
gamers and industry insiders. My findings showed outstanding
grades for Wacky Races, often described as a zany arcade racer in
the mould of Diddy Kong Racing or Mario Kart. With those
comments in mind, I installed Wacky Racers with anticipation
despite my previous experiences with console ports, particularly
PlayStation games such as Resident Evil, Mega Man, Dino Crisis,
etc. I suppose I was slightly sceptical, but this was a Dreamcast
port, so it had to be better, right? Wrong. Although not as drastic
as those aforementioned PlayStation titles, something was
obviously lost in the Wacky Races porting process.
Wacky Races is an arcade racer much like the recent South Park
Rally. It's based on the 1960's Hanna-Barbera cartoon series of the
same name. To its credit, Wacky Races features many of the crazy
cast of cartoon characters such as Dick Dastardly, Muttley,
Penelope Pitstop, Sergeant Blast, Private Meekly and a whole host
of others. In the single player mode, there are two types of events:
Single Race and Championship. A Single Race allows you to
select your favourite character and race around any of the
available courses. The tracks are broken down into five distinct
environments, although the fifth and final environment must be
unlocked via the Championship mode. The themed-environments
include a Desert, Forest, City and Winter Wonderland. To begin
with, only the first track in each of the four environments is made
available.
The Championship mode is where the core of the game lies. In this
mode, you'll again select one of the six starting characters and
begin a series of rally-style races with the objective of finishing in
first place. The Championship mode consists of one race from
each of the themed-environments. If you finish in first overall after
the set of four tracks, you'll unlock the next set of tracks within
each of the levels. There are four tracks within each environment.
Once you've won four straight Championships, you'll unlock a
special set of courses termed Dick's Revenge.
When I read up about Wacky Races for the Dreamcast, it
mentioned all sorts of mystery levels, characters and vehicles.
When I ran through the Championship mode in the PC version, I
didn't witness many of those secrets. The only vehicle I was able to
unlock was Dastardly Dick and Muttley's diabolical machine. In
fact, while you race in the Dreamcast version, you have to pick up
stars in order to unlock the mysteries of the game. In the PC
version, the only thing I ever picked up were power-ups for my
vehicle. Why Infogrames decided to take these Easter Eggs, of
sorts, out of the PC version is beyond me. It would have certainly
added more to the whole gaming experience, instead we're left
with nothing more than a strict arcade racer with very few
surprises and little reason to continue racing other than to unlock
undiscovered courses.
Visually, Wacky Races is definitely a port. The entire game has a
cartoon style about it that matches the 1960's series to a tee, but
the level of detail is rather low. The environments are often bland
and void of interaction, while the weapon and weather effects are
flimsy. While I was racing around many of the tracks, I noticed the
visuals were prone to clipping, particularly when your vehicle gets
too close to a wall or an obstacle on the course. On the other
hand, there are 20 tracks in Wacky Races once they've all been
unlocked, and while most of them are relatively short, the entire
mix is a welcome sight when compared to some of the other
developers who settle for racing tracks backwards rather than
using their imagination to create new ones. All of the tracks
feature the usual short cuts and secret areas that help make
racing that much more fun.
The audio in Wacky Races is probably one the high points of the
entire game. The musical score is appropriate and the little quips
that each of the characters shout out during the races are sure to
bring back memories for those who remember the cartoon series,
such as when Penelope proclaims 'I'm late for a hair appointment'
as she motors past you in the race. Unfortunately, each character
only has one or two things to say, so expect a lot of repetition.
The vehicle selection is another high point in the game. Each of
the characters rides a unique vehicle with wacky designs and varying
characteristics. Each
character also boasts a healthy selection of gadgets to slow down,
disable, and divert competitors and get past racetrack hazards.
Although the variety of weapons is nice, such as dynamite sticks,
brick walls, scoops and much more, the overall effect of the
weapons are extremely limited. Some of the weapons only seem
to halt an opponent for a split second. There were many times
when I thought I nailed an opposing racer pretty good, only to
have him speed right past me again a few seconds later. Which
brings us to the artificial intelligence. Infogrames has done a great
job of making sure that it's much easier to catch up to the pack
than it is to leave them in the dust. The entire block of characters
are often tightly packed throughout the race, so don't expect
finishing in first will be a breeze. Opposing characters aren't afraid
to use power-ups either, they'll fire at anybody riding between them
and the finish line.
Wacky Races also sports multiplayer via a hot seat mode.
Supporting up to two players, gamers can compete against each
other in a split-screen race or the battle mode. The battle mode is
basically a deathmatch game where the object is to blast your
opponent with various weapons scattered throughout any one of a
handful of courses. Both of these modes are certainly fun, but the
limitation of hot seat only is less than appealing.
I'm not positive whether Wacky Races is the first Dreamcast port or
not, but I believe it is. I had high expectations, or perhaps I was
just hoping the Dreamcast console would port better than the
PlayStation has thus far. Unfortunately, as I found out with Wacky
Races, that's not the case. The graphics are still slightly below
average, although the audio is solid. The number of tracks
available, coupled with the variety of characters and vehicles,
makes for a good start in terms of gameplay, but the lack of secret
levels and secret characters gives little reason to keep racing. In
comparison to South Park Rally, probably the most recent PC
arcade racer, Wacky Racer isn't all that bad, but that's not saying
much. Wacky Races could and should have been better on the PC.