Gex is the playstation's answer to Mario 64. You control a lizard
named Gex through somewhat open levels. You usually have
specific tasks to complete like finding 5 purple mushrooms or 5
blood coolers. Once you accomplish these tasks you gain
access to Gilligex Island.
Gex3d is quite vibrant in some levels, and it certainly doesn't
shy away from using fully saturated blues and greens. The
default, and seemingly only resolution is 512x384. This is kind
of a downer since Voodoo 2 boards support 800x600 which
looks vastly better. There are no options for changing
resolution so even the almost expected 640x480 res is not
available. What this lower res boils down to is less overall
detail and jaggier edges on objects. I also found that the game
had a slightly disjointed appearance to it. Objects and terrain
didn't seem fully connected and you could see seams between
textures and clipping occurred quite often (when the viewpoint
passes through a polygon and makes it see-through. I don't
recall any clipping problems in Mario 64 so this is one area
where Gex3d is inferior. I also found the fog to be improperly
used. Gex3d uses what's known as linear fog, which means
that at a certain distance fog begins to blend to and from full
fog. Some areas like a little dent into a canyon wall, would
actually have fog if you moved the right distance away. So the
fog looks good most of the time, but when you see these errors
it kind of ruins your impression of the game. Also I wasn't crazy
about how the camera tracked Gex. The camera follows in
either semi-automatic or automatic modes or manually. The 2
following modes are too jerky though and you find the screen
swinging back and forth just from minor changes in direction.
Mario 64 followed much more smoothly. Visually, Gex3d is
appealing. It's colorful, and the game makes good use of
colored lighting and translucency effects. The textures look
good but are just slightly blurry looking. There are also some
nice starry effects when grabbing certain items and when you
reach 30 "coins" and receive a free life. Overall the game is
competent in it's graphics but not in any impressive manner.
Nothing I haven't seen before.
The sound is a big bone of contention. The sound effects are
fine but the speech is where the problems comes in. Gex is
quite a verbal little fellow, often making little comments about
Keith Richards, George Michael and other popular people. The
comments are amusing but the voice is a British accent. The
original PSX voice was much better according to many people
who've played that version. I've never heard the PSX version
but this one still sounds a little strange. A talking lizard is one
thing, but a lizard with a British accent is really pushing it. No
music.
Not being a console gamer, I don't often play games of this
genre. The last such title was CROC, which turned out to be
CRAP. I've played Mario 64 however, and I found it vastly
superior to this title. Mario is a seamless world, with excellent
control and impressive graphics. Gex is sort of a
conglomeration of levels that don't seem to fit together. One
level is all cartoony and the next is a haunted house. You can
move freely in the various levels but you don't feel like your
actually exploring. Instead it feels like a linear quest. The
levels have no interconnection so once your done with an
area, that's it, your finished with it forever. Gex has a double
jump but it's not as cool as Mario's jump, hop, super-jump
sequence, so I wasn't thrilled with that. I completed the
haunted house area and did half of Toonland or whatever it's
called, but I can't say that I'm dying to play more. The
would-be amusing speech was supposedly a big feature of the
PSX version of Gex, but since that was changed for the PC
version, it comes off flat. To me, Gex3d suffers from the
common problem with consoles, shallowness.
Good stuff:
colorful graphics
some nice effects
some levels are interesting
Bad stuff:
can't go above 512x384 resolution
disjointed feel overall
altered speech from PSX version