Myth II : Soulblighter is the sequel to the incredibly popular Myth :
The Fallen Lords, one of '97s standout games. This time around a
Direct3D renderer is added to the original's Glide and Software
renderers, allowing for a much larger target audience. Having
played the original infrequently, and never really getting into it,
this review focuses on Myth II as a game in it's own right, as
opposed to a comparison between Myth and Myth II.
Gameplay:
The interface designed for Myth II is the epitome of elegance,
allowing the novice complete control over his various minions of
pillage. Anyone familiar with other RTS games will appreciate its
simplicity, as well as the power it offers to the advanced user.
Formations, a part of the game whereby the user can control how
his troops form up prior to battle, are well implemented and
extremely important to successful campaigning. Dividing warriors
into various battle groups is also essential to success, and the
game handles this easily. All in all, a job well done in the controls
department. Pathfinding and AI were good as well, but nothing
groundbreaking.
The single player game was fun to play, with much of the credit for
that being given to the great cutscenes and the atmospheric
storytelling that drives the missions. For most of the missions you
can take your time, which is good, since this is a strategy game
and planning is essential. Also, in a break from the classical RTS
mold, you do not mine anything in this game, no ore, no gold, no
nothing. You are a commander in the field of battle, not a
bureaucrat. One feature I really loved about this game was the
way terrain was handled. Placing archers atop a hill really does
give them a huge advantage, as their range and accuracy
increases. The opposite of course is true for troops forced to run
uphill during an attack, they become much less effective. This is
something that I felt was missing from most other games of this
genre, and is a welcome feature that really brings the game to
another level, especially in multiplayer.
Graphics:
Graphically speaking, Myth II is far and away the best looking pure
strategy game available. The scenery looks great, the 3d terrain is
awesome, water effects etc., are all there. Units within the game
have fairly good animations, a little on the skimpy side though.
They don't move quite as fluidly as you'd expect, which brings me
to the Achilles' heel of the Myth II rendering engine: chop. I've got
a fairly powerful system, and during battles the game would get
really, really choppy. During some multiplayer battles it was
disgustingly bad. This could be because I chose the normal install
(100mb on HD) as opposed to the large install (500mb), but that is
still unacceptable. Companies have got to wake up and realize
that people don't have 500mb of HD space to devote to one game.
Regardless, if you can live with the periodic slowdowns, the
graphics are second to none.
Sound:
The sound effects in this game were adequate, but one thing that I
felt really stood out was the music. The music plays perfectly to the
overall mood of the game, and really added atmosphere. Add
great music to very well animated cutscenes and you have a killer
vehicle to carry the plot.
Multiplayer:
I didn't get to test this as much as I'd have liked, due to lack of
competition, but from what I've seen the multiplayer works very
well (granted, I played a cable opponent, and am on cable
myself). Players have the option of playing via bungie.net, creating
their own TCP/IP games, or playing over LAN. The quality of your
multiplayer experience will undoubtedly depend on your
connection, as well as the quality of the competition =)
Fun Factor:
Great fun, especially if you are a fan of the RTS genre. This game
gives you the opportunity to be the commander you've always
wanted to be, without the hassles of micromanaging SCVs and
peons.
Overall:
Good game, excellent graphics (if a bit on the slow side), fun
multiplayer, great sound, excellent story-driven missions. All in all,
a great game.
Bungie is back; not only to make a lot more money and win a few
more awards, but also to prove that they should be a recognized
force within the gaming industry. Myth 2: Soulblighter is one of the
most highly anticipated titles of 1998. It is the sequel to a game
that won many prestigious awards last year and was picked by
many as the game of the year. Many gamers around the globe
have been eagerly awaiting the release of Myth 2: Soulblighter,
and now the wait is finally over. The only question left is whether
or not it lives up to the standard set by its predecessor, and can it
surpass them. This time around we see the introduction of a choice
between Direct3D rendering and the standard Glide and Software
rendering. It seems that Bungie is hoping to strike a greater target
audience.
The story line of the game is fairly simple; good versus evil. This is
a short extract from Bungie to familiarize yourself with the role
you will take in the game. "It's been 60 years since the Battle at
the Great Devoid put an end to the Fallen in Myth: The Fallen
Lords. For the last 10 years, Alric's army has stood down, sure that
Soulblighter is gone forever. But some think that Soulblighter still
lives, if so, the kingdom is in a position of extreme peril." The
storyline slowly unfolds as you progress through the levels. This
was my favorite aspect of the game because of the realistic
sounding storytelling which really absorbs you into the game and
captures your attention.
The gameplay in Myth 2 is very strategically and tactically sound.
It's not simply a game of brawling, but is something that may
require you to think. I found this a bit of a challenge, especially
having come from games such as Warcraft 2, where my sheer
brutality was unstoppable. There is a lot of attacking and
counter-attacking, move and counter-move going on in each level.
I found a lot of the earlier levels didn't require you to do this as
much, but as you progress through Myth 2, a slight lack of thinking
will cut you down to size. A good feature is the ability to set your
units into several different formations. However, I found this slow
and tedious at times as the units often kept running into each
other. A big aspect of Myth 2's gameplay that was either going to
make it or break it was it's user control. Being a 3d based world,
you must be able to master the control of your units and their
surroundings. The biggest problem I had in the original was the
rather extreme learning curve to get a full understanding of how to
play the game. It seems Bungie heard our cries and have
implemented a few new features to help the novice along. They
implemented control bars on the screen with easy click icons to
help beginning learn the game. I found that I could do nearly
everything with the keyboard. Rotating the surroundings is now
done with either the use of keys or the mouse. I found this a little
confusing at first, but once I mastered the keys it became very
useful. It allows you to get better angles for attacking or defending.
I only have 2 complaints in terms of the gameplay. The first is the
angle at which you begin the game. Even with the zoom function, I
found it very frustrating and quite annoying that I could not easily
change the angle at which I looked upon the world of Myth 2. The
second is the rather annoying fact that Bungie, as far as I can see,
have removed one of the most important features of any strategy
game: the ability to de-select your units with your right mouse
button. There may be the option to bind the right mouse button to
this, but I can't see why it was taken out of Myth 2. Everyone who
played the original Myth would have got used to this feature, and
now they are going to have to learn something new. Ridiculous!
Apart from these minor glitches I found Myth 2's gameplay up with
the best. The A/I is better this time around and generally every
other aspect has been improved.
First of all I just wanted to point out again that Myth 2 now allows
for Direct3D rendering while retaining the standard Glide and
Software rendering options. The graphics in Myth 2 are simply
stunning. I loaded this game up and I was in awe of the beautiful
3D terrain that was presented before me. I found the graphics
extremely smooth and the animations perfectly smooth as well.
The units are semi-realistic in that they have a cartoony element of
puffiness to them. Also when they get butchered, what was left of
them sometimes left me wondering what we humans have inside
of us. There is the use of 16 different camera perspectives around
each character which makes a fairly realistic looking creature;
only 8 different camera perspectives were used in the original
Myth. A good feature in Myth 2 is the ability to change to a
resolution of 1024x768 and the use of 24 bit color. This gives us an
overall more detailed view of the world in Myth 2. You can
certainly notice a difference with the use of 24 bit coloring. There
is also an abundance of life running around, being it pigs,
chickens, or even fish jumping in the water area's, that add to the
detail of Myth 2.
Total Audio is back again to re-create the wonderful sounds we
experienced in the first Myth. Total Audio would have to be up
there with the best in the music industry and they do not for a
minute let us down. Myth 2 now offers support for 3D sound, which
gave an added sense of realism to the game. It allows the player
the ability to get a better grasp of their surroundings: you can now
hear things approach from the distance, and it actually does sound
like they are getting closer and closer. It also allows you to judge
things such as the distance you are from an enemy as they are
coming in for an attack, without even looking. I loved the sound of
the waterfalls: a gentle splash here and there. This kind of realism
adds to the enjoyment of the game. Speech within the game is
amazing. The narrator brings life each and every level with an
intriguing story. The blurbs the units say are also very amusing and
in times of hardship the little mirth they do give is welcome. The
music of the game is simply stunning. I was a little disappointed
that the music only appears between levels but still, it was
fantastic.
This game kicks ass; it contains the aspects of a good strategy
game as well as the ability to use skill to win, rather than your
mouse clicking power. If you love the RTS genre, this is the game
for you. You don't have to worry about building or harvesting shit,
you simply get to command your troops and make them kick some
butt. Net games such as Assassin, Stampede, Hunting, and King of
the Hill makes this game a real blast.
I have been waiting a long time for a game that can completely
immerse me into its unique atmosphere and keep me there. The
sound, graphics, gameplay and the sheer amount of fun that can
be extracted from this game make it in my opinion, one of the best
games this year, if not the "Game of the Year". Multiplayer was
excellent and I found the tutorial very handy. Additionally there
are two campaign editors which allow you to create your own 3d
maps complete with sounds and units. If you're into this kind of a
game, this is a must for your Christmas list.