A few years ago a living, breathing, and reacting world
played with thousands of players from around the globe could only
be dreamt about. However, this all changed with the advent of
MUDs and Ultima Online. Despite all the flames Ultima Online has
received, it has been truly revolutionary and beneficial to the
online RPG society. I say Ultima Online has been beneficial
because it has shown developers there is a great interest in this
type of game, and the fact that other developers will learn from
the mistakes Origin made. As many of you recall Ultima Online
received poor reviews, and one magazine even proclaimed it to
be the coaster of the month. However, most of the negative
comments were directed at bugs and lag, not the overall concept
of the game. Many people, myself included, fell in love with
Ultima Online because nothing like this had ever been created
before, with the exception of Meridian 59. Some players could
only take so much abuse the bugs dished out in Ultima Online, and
sought an alternative. Well it is finally here in the form of
Everquest, the best online RPG ever created.
Everquest is indeed a living and breathing world,
seasons change, daylight comes and goes, inflation rises and
monster populations plummet. Everquest even comes complete
with an immense story behind the history of its world, Norrath.
The player can choose to follow it or completely ignore it. As the
story goes, an entity only known as the Namless existed. This
being created the universe and everything inside of it. Along with
creating the universe, this entity created gods. One of the gods,
Veeshan, discovered the vast world of Norrath and marked it as
hers by depositing her brood on the planet. The other gods soon
got word of this planet and how Veeshan had been hiding it from
them. In a twist much like that found in Greek mythology, the
petty gods squabbled and fought over Norrath. Several gods, led
by Brell, made a pact to work cooperatively together, creating
creatures for their armies. However, Rallos Zek, the god of war,
had intentions of conquering other realms and he dispatched his
ogre minions upon them. As time progressed more races were
created and changed by the gods. Eventually Eurudite
necromancers fought wars with pure magic, killing thousands. This
began the age of turmoil, the present time in Everquest.
Upon creating your character you are given the option of
playing as one of twelve races. They consist of: Barbarian, Dark
Elf, Dwarf, Erudite, Gnome, Half Elf, Halfling, High Elf, Human,
Ogre, Troll, and Wood Elf. Each race has their own advantages
and disadvantages. For example, Ogres are great at busting skulls
but lack intelligence and social skills. On the other hand Erudites
excel in the arcane arts, but lack any real fighting skills. In the
case of the Ogre, Troll, and Dark Elf, venturing into towns
inhabited by races other than their own can become quite
dangerous, most races hate these three and will attack them on
site. Depending on what type of character you want to play race
will play a big role. Some races cannot be necromancers,
shaman, paladins, etc…
There are a total of fourteen classes to chose from: Bard,
Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin,
Ranger, Rouge, Shadowknight, Shaman, Warrior, and Wizard.
Deciding what class you want to play is your own personal
preference. Each class has their own distinct advantages and
disadvantage, so chose wisely. Take a warrior for example, they
are a very easy class to play due to their strengths in combat,
however, don’t expect to be casting any spells with them. On the
other hand, the necromancer can summon skeletons to do his or
her bidding, but most shopkeepers will not sell to them due to their
evil nature. Magic users are also typically weaker than the other
classes, due to their high intelligence. There are a few crossover
classes (a blend of two classes), Paladins and Shamans each have
fighting abilities and are able to cast spells as well. Although these
combination classes might sound good at first, keep in mind they
will never be as good as a warrior nor as powerful as a pure
magic user.
After you select your race and class you must distribute
ability points. They consist of Strength, Stamina, Agility, Dexterity,
Wisdom, Intelligence, and Charisma. Each new character is
allotted around thirty points to spend on increasing these skills.
Depending on your race and class you will only be able to add
ability points to certain abilities. Next you must chose a face and
gender, there is about six or more faces to chose from depending
on your gender. Gender plays almost no role in the game, its
completely personal preference. Although I will admit if you play
as a female character the male characters will treat you
differently.
The world of Norrath has a total of sixteen factions, or
gods, to worship and, depending upon your race you will only be
able to worship certain gods. They include: Tunare, Prexus,
Rodcet Nife, Rallos Zek, Innoruk, Angonistic (you don’t worship a
god), The Tribunal, Quellious, Bertoxxulous, Bristlebane, Brell
Serils, Karana, Mithaniel Marr, Caiz Thule, Brell, and Erollisi. The
god you select plays a strong role in what factions you will join
and how npc players treat you. Most necromancers will worship
Innoruk, one of the eviler gods, therefore shopkeepers won’t sell to
them.
The sprawling world of Everquest is viewed through
either Glide or Direct3D rendering, software mode is not
supported. Crafted from the ground up, Everquest’s engine reveals
its strengths and weaknesses, but for the most part strengths.
Everquest is viewed via first person or several 3rd person camera
angles, accommodating every type of player. I prefer the first
person method due to the ease of movement. Upon entering the
world of Everquest you immediately noticed the magnificent
colored lighting and detailed player models. Most of the character
artwork is done in such amazing detail it astonishes the player
immediately. After wandering through the cities you begin to
pickup on all the detail of the textures, it really does create a
realistic sense of being in a fantasy town. Detail is even put into
the armor you are wearing; if you put on a set of chainmale
everyone else will see you decorated in your fine new armor.
Wandering the immensely vast plains of Norrath can be very
overwhelming at times. The designers set out to create landmarks
to be admired and gawked at, something a group of people could
admire together… One of my favorite effects in EQ is the rising and
setting of the sun, when dusk hits, it is a truly beautiful sight. Along
with great effects in the sky there are also weather effects, my
favorite being the thunderstorm. In order to create dazzling spell
effects, the creators of EQ enlisted the help of a brilliant computer
graphics designer. The results of this outside help are rather
spectacular. I haven’t seen one spell effect that was done poorly.
Take for example the healing spell, hundreds of spiked blue orbs
emulate from your body as you cast the spell and then gracefully
disappear. There are only a few faults found in Everquest
regarding graphics. They all deal with texture overlapping and
jagged polygons. Most graphics buffs will not be disappointed with
Everquest’s graphical offerings, however, don’t expect something
as mind-blowing as Unreal or Half Life.
Getting around the vast lands of Norrath can become
quite a chore, there is no recall spell like the one found in Ultima
Online. Rather, the players must run to each destination or take a
public ferry service. Therefore, the player must be comfortable
with the controls. Most of the controlling is done through the
keyboard with the occasional mouse click to target monsters and
npcs. Just about everything you could want in the game is
accessible right at your finger tips. That is; common commands,
special skills, player inventory, stats, and spells. Most of the
controls are re-mappable, however, personally I had no problems
with the ones 989/Verant setup. One nice feature the designers
added was an auto run feature, so players could get a break on
those long treks between cities. Casting spells is also done via
icons on a "hot button" spell list where the caster can memorize
up to eight spells at a time. For the most part anyone who is
comfortable playing a first person shooter or an adventure game
will feel comfortable with the controls.
The weather effects are absolutely amazing, it feels as
though you are really in a thunderstorm. Typically you won’t find
any sound effects while wandering vast plains, however, when you
enter a forest you immediately hear eerie noises that set the mood
perfectly. Spell effects are superb as well, the healing spell I
mentioned earlier comes complete with mystical sound effects.
Unfortunately you won’t hear any speech, all of the talking is done
via text box in the center of your screen. All of the spell effects
have some mystical aura to them and create a fantasy
environment perfectly.
In Everquest you will find yourself out on the open road
adventuring most of the time. Don’t become to cozy with one
place, you will find you'll be moving constantly from zone to zone.
The amount of adventuring you do directly relates to your level.
Levels correlate to what type of monsters your character can kill.
For example, a level two warrior isn’t going to kill an orc
centurion, but a level 20 warrior will have a better chance.
Speaking of monsters let me just ramble off a few I have seen;
skeleton, decaying skeleton, orc pawn, orc runner, orc oracle, orc
centurion, sand giant, hill giant, greater balisk, goblin, ice goblin,
polar bear cub, polar bear, ice goblin whelp, wooly mammoth,
giant snow spider, spiderling, giant spider, asp, rattle snake, moss
snake, darkweed snake, madman, zombie, mummy, pixie, pixie
queen, pixie trickster, bat, giant rat, giant scarab, fire beetle,
puma, lion, and a snow leopard. Now imagine all those monsters,
that’s quite a list isn’t it? The amazing thing is that’s just about
nothing compared to the total number of monsters in the game.
Most of these monsters are killable solo, however, in order to be
really productive and kill tougher monsters you must form a group.
Groups can be composed of two people up to six and all
experience gained is shared within the group. The only catch is
that everyone in the group must be in the same level vicinity, that
is level 1 people will not gain any experience grouping with level
10 people. I really haven’t seen many powerful monsters, that’s
because I die trying to reach them. There really is an amazing
sense of camaraderie when you and a bunch of other people find
some massive beast and cooperatively kill it together.
As of right now Everquest is experiencing some highly publicized
technical problems due to ISP faults. I feel that 989/Verant cannot
be blamed for these problems, as it is a result of UUNet’s (that’s a
routing service used by many ISPs for all you laymans. -ed.) poor
service. However, 989 did a really noble thing and offered gamers
a free two weeks in addition to their free one month with the
game. I really appreciated the fact that they addressed the
problem quickly and made it public, not covered it up like in
Ultima Online. Currently I am not suffering much lag or server
down time when there aren’t ISP problems Everquest is a really
lag resistant game. On occasion I did notice lag in the form of
monsters disappearing and reappearing a few feet in front of me,
but nothing too drastic to impact my experience.
Despite the initial problems, which seem to have been fixed at this
point, Everquest is an amazing game. I absolutely love playing
Everquest and it should not be passed up by anyone. If RPGs really
aren’t your thing it’s no big deal, you’re not forced to be a role
player in Everquest. EQ shows off some great technology and what
the Internet is capable of doing; that is, bringing thousands of
people together in an online world. Everquest has an extremely
long replay value simply because there is so much to explore and
so many classes to play. So what the hell are you waiting for, go
buy Everquest now! (damn skippy. -ed.)