When playing Drakan: Order Of The Flame, the game player must
realize that he or she has been transported into a time of legend,
myth and magic. Therefore one should expect a rich atmospheric
environment throughout the game that helps to depict the fictional
era of Drakan. Drakan: OTF delivers extremely rich level design
and clean textures, which serve as a great enhancement to the
atmosphere. Furthermore, a beautiful soundtrack creates a
cinematic feel similar to something such as The Never Ending
Story. The beginning of the game emoted majesty by its clever use
of torch-lit ruinous villages as a backdrop combined with your
initial quest of finding a hidden magical scripture. There is also a
fair bit of character development that relates intricately with the
story-line, skillfully presented by the in-game, engine-based,
movies.
You are Rynn, the medieval equivalent of Lara Croft, but much
sexier and more of a warrior. Rynn?s brother has been kidnapped
by the ugly Orcs and you have, being a hero, dedicated yourself to
saving his life from these violent, deadly but stupid creatures.
Upon returning to your village you discover everything destroyed
and find the local priest dying. With his scripture you discover the
lair of Arokh, a legendary dragon, and with the assistance of the
creature and your skills in battle you win the game. With a
cut-scene you are shown a well-done history lesson about the
formation of magic and the rivalry between good and evil. In a
nutshell, Arokh and his dragon army of the ?Order of The Flame?
defeated evil and ever since has been in his lair until now, woken
by Rynn.
You ride the back of a fire breathing dragon killing Orcs, Wartoks,
and other creatures, while also finding weapons and armor. The
variety of the weapons is quite good; you will find weapons
ranging from a simple sword to a middle-eastern blade to a bow
and arrow. The drag and drop nature of the inventory is intuitive
and highly useful: when you drag and drop a suit of armor on your
character you will simply see the leather shirt replaced by the new
armor. Moreover, your dragon will also receive weapon upgrades
through multiple ?runes? found throughout the game. These
include fire, poison gas, ice, lightning, and lava.
The graphics are definitely up to modern standards and I found
that running at high resolutions was not a problem, with Drakan
being both clean and smooth at most times. One of the major
advantages to the graphics engine in Drakan: OTF is that it does
not consume large amounts of CPU power. The dynamic lighting is
realistic as is the shadowing. Your shadow is constantly changing
depending on the angle of the sun - as it should be. The physics
are moderate, but not much to comment on but the dangling
ponytail of Rynn. Furthermore, when riding Arokh the dragon over
a canyon of rivers and bridges, though fog is present, the
combination of water and sky and the fluid motion of the soaring
dragon are impressive. When on foot you can call your dragon and
he will come on command.
The sound in Drakan: OTF is very crisp and superbly executed
throughout. The voice acting is also appropriate and makes the
main character more likeable and personable. Ambient sounds
such as the sounds of metal against metal and running water are
very believable. The soundtrack really pushes to add a rich and
encompassing atmospheric quality. The sounds of the Orcs and
Wartoks could have more life, but after all they are supposed to be
stupid beasts - the grunting is decent.
The multi-player gaming is tons of fun because it integrates both
methods of gameplay - ground and air. You can play only on foot,
only in the air, and a combination of the two. A game example
includes fighting other warriors and racing them to a scepter that
will allow only you to use the dragon so only you can own the air
and ground while your competition runs for cover. Weapons are
scarcely placed around the level along with various power-ups
trying to allow each warrior to get well equipped. What makes the
multi-play so enjoyable is that, as in the single play, the level
structure is intricate and properly designed for multiple players,
making your game quest-like.
Drakan: Order Of The Flame offers an interesting storyline, smooth
graphics, extremely well done sounds and music, and hours of
gameplay. I suggest that the average game player give this title
attention, as most will find it very enjoyable. It is one of the few
third-person action/adventures that actually gives a strong sense of
atmosphere along with magical legend and myth.
19/20
15/15
27/30
17/20
5/5
10/10