By: Pseudo Nim
Another day, another flightsim. I think I've repeated this phrase
numerous times in the past month or two, and I don't know if it's a
good thing - though I suppose if they're good flightsims, then it's
okay. This time the subject is an all-new sim from Novalogic, but
there's something that sets it apart from the flock. That 'something'
is the plane that you fly - it's not the usual F-xx [of which there's
been an abundance recently] - but it's a
honest-to-goodness Russian plane, the MiG-29 Fulcrum. To my
knowledge, there's never been a MiG-29 sim to date yet, and not
many Russian planes have been simulated, anyhow - only the
Su-27 Flanker comes to mind. Too bad MiG-29 is somewhat less of
a sim than Su-27 was - this is more of a game. But to the point.
Firstly, and primarily, I have to complain about the realism in
Mig-29. It's not the worst mix of arcadish action/simulation that I've
seen, but it's by no means a true sim. The fact that it was
co-released with F-16: Multirole Fighter perhaps meant less time
has been spent developing the physics and the avionics, as well.
Or then again, F22 Lightning II wasn't much of a sim either - just
pretty graphics, and some relatively fun gameplay. Wasn't the last
true sim by Novalogic Comanche? Feels like it.
The graphics are really nice, that much is a given - but so goes the
history of Novalogic, that graphics take precedence over realism.
3D acceleration is supported, and nice texturing, shading and
lighting goes along with that. The plane cockpit is very nicely
detailed, and every numpad key actually zooms in on the
corresponding section of the instrument panel, and, what's neat is
that as the view zooms in, all instruments continue functioning,
which gives it a much more realistic feel.
A word (again) about the plane avionics. The MiG-29 is a plane
which can easily do Mach 2, more so, 2.3 at altitude. In the game,
however, no matter how high or low I flew, the same thing
happened: at roughly 1598 to 1625 km/h the plane would start
shaking, and if I didn't slow down the shaking would go out of
control and the plane would explode. I'm willing to attribute some
of that to the fact that I wasn't flying under a light load, however,
having tried this under multiple occasions, with varying amounts of
weaponry and altitude, the same thing always happened. I would
be very interested to find out just what precisely was happening,
considering 1625 km/h is about 451 m/s, which is way below Mach
2 --- that's about Mach 1.3, and, in knots, it comes out to about 890
kts, which isn't that fast if you think of it - I've done much higher
speeds in other sims, without having the plane explode on me. For
that matter, stalling isn't really a factor, either - the plane just sort
of slows down but never really loses thrust - I've never had it go
out of control for me. I've actually landed at about 150 km/h at
some point, while, in theory, I should've long been down on the
ground because of lack of lift.
Landings are a bit too easy in the game, I find. So far the most
realistic landings, I find, were in Jane's F-15 and F-22 ADF, with the
F-22 being even able to do gearless landings [=with gear retracted,
or damaged]. Still have to try it on the Mig, but not sure if the
game will like it.
Dodging missiles ain't easy. Like, -really- not easy. The onboard
computer on the Mig auto-releases chaff and flares, but they don't
do that good a job, and things go sort of bad from there on. My
favourite tricks didn't work out, as they did in F15 or F22, where I'd
fly a few meters off the ground tightly hugging it and hope the
missile hits the mountain instead of me - which doesn't really work
out too well here. And since I mentioned the ground, why is the
stereotype always that Russia is all about snow? About 80% of the
missions I flew were over tundra with snow and ice as far as eye
could see - that's just wrong.
The enemy AI is slightly disappointing, as well. I found that the first
time I flew a mission and failed it for one reason or another, the
second time would be trivially easy, since the enemy was
precisely at the same place, and, if I got shot down I knew exactly
which way they're moving, which way I should come at them and
how I could get them.
A word has to be said about the sound effects in the game. There's
an option in the menu to turn on Russian dialogue, and the
incredible thing is this - the 'Russian' is actual, true Russian and
not some backwards-played English track [which, unfortunately,
seems all too common in budget sims]. I suppose cooperation of
Yuri Prikhodko, a former MiG-29 test pilot and cosmonaut helped in
that.
One of the neat features of the Mig-29, at least in real life, is the
way enemy fighters are tracked. The onboard computer of the Mig
builds a shootlist, and prioritizes the targets based on the danger
level. The neat thing is, if a wing of Migs is flying rather than just
one, the information will be shared, so no two planes will acquire
the same target. Too bad it doesn't work even remotely like that in
the game, considering your wingman doesn't even ask you for
permission to attack, and you don't even feel him around you, like
you do in other sims - and even less so, the shootlist is by no
means prioritized. You don't know how bad it feels to have a wing
of Su-27s at 30km and a wing of Foxbats at 71km, and have the
missile lock on the Foxbats, which is not only a screwed up sorting
based on the level of danger, but also range and sheer logic -
without even somehow letting you know that you're screwing
yourself over by wasting ammo on planes which maybe won't
even really close onto you while you have a serious and deadly
threat right under your nose. Also, the radar seems to only display
missiles that are about 5km from you, giving you ample, truly
ample time to react considering the speeds they go at. And you
don't even know if someone has a positive lock on you either.
The multiplayer, however, is definitely a blast. Considering F16:
Multirole Fighter, Mig29 and F22: Raptor were designed to be
played on Novaworld, it's possible to fly all three of the above in
the same arenas, which is guaranteed to provide endless
(somewhat endless) fun to people. Too bad F22: Raptor plain
sucked, and F16 and Mig are just breaking it even in terms of
realism.
In resume, Mig-29 is definitely a daring sim, of the kind that hasn't
been around much - and it sort of pays off. 'Sort of' because it lacks
the realism of Jane's, but has enough, on the other hand, to keep
the person playing it from throwing the box out the window. Add
some majorly wicked multiplayer to that, and you got a great
arcadish flight sim, which is actually even fun to play. Too bad
it's so much of a clone of F16: Multirole Fighter. Perhaps, releasing
two games of the same type, at the same time is not such a good idea.
I wonder why Jane's never did it?
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