By: Rebellion
Grolier, publisher of various educational titles and reference
materials, has broken into
the game market. With Virus 2000, they join the ranks of the
good effort publisher. Virus
2000 is not a cult classic, nor is it a run-out-and-buy-it the
instant it hits shelves
title, but it is a worthy effort.
Pretty standard alien invades Earth and you're the last hope
idea. These aliens are hell
bent on spreading a deadly virus wherever they go while they
try to find themselves a new
friendly habitat venturing from world to world via their hives.
Virus 2000 is made up of
thirty unique levels from six different worlds.
Each level is supposed to be another world, but whatever
concept they were shooting for was
beyond me. One level, people are in huts and the next they're
in igloos. Some levels are
medieval while some are modern. It makes each level unique,
but it's hard to tie them
together. For the most part, the aliens are huge insects that eat
people and spread the
virus around.
One interesting thing that struck me right at the beginning was
the game is non-linear. Your
performance determines where you go. If you tear up a level
and get a good rating you go one
place and if you take your time and get a bad score, you'll go
someplace else. The game is
very dynamic too. The levels may be the same, but the
creatures act independently. The
alien modeling was pretty well done, since the insects looked
like real insects and tended
to move like them. For example, the lobster-like enemy would
scoot backwards when it was
under attack and try to defend itself with its claws. It doesn't
really make the game more
realistic, but it does add a nice level of detail to it.
Graphically, it's not the greatest game I've ever tried, but it's
not too bad. The software
rendering was done extremely well, probably one of the
smoothest software games I've played.
However, I'm not sure if I ever got the Direct3D to work. It said I
was running it in
800x600 in D3D, but my screen shots all came out in 640x480,
so I'm not exactly sure if I
was doing something wrong or not. It does support D3D and
resolutions from 640x480 to
1024x768. It uses some of the nicer 3D effects including some
nice water transparency. The
underwater graphics are very impressive. The seas are full of
tons of different fish and
they each move randomly. Explosions are decent, the color is
good, but the shapes are a
little off.
It has adequate sound for the style of game. The laser noise is
a little annoying and there
isn't a different sound for each type of laser, but each different
style weapon has its own
noise. The ambient noise is a little lacking, but it is there. The
game isn't hindered by
poor sound, but it could use a little more work to really flavor
up the game.
I was very frustrated at first with this game. It has the control
from hell until you get
used to it. After that it, it lessens down to about "control from
East LA". The camera
doesn't swing around to be behind you so it makes it a hell of a
hard concept to aim and hit
something while you're vectoring around the countryside. Your
ship has two modes which, as
long as you have fuel, you can switch between. One is more of
a hovercraft, with guns that
you can raise and lower. This tends to be more useful for
attacking nonmoving targets or
trying to pick up items or drop off things at your base. Your
second mode is more like a
helicopter. You're allowed the freedom to fly around and not
be locked to the ground. It's
much more useful for attacking hostiles that want to fight back
and zipping in and picking
up, The control is little complicated since your momentum
carries you past where you want to
be going until you get the controls down. One gripe I have
here is that you can't configure
your keys/buttons. I definitely needed to use my gamepad in
order to have decent control,
but I wasn't able to assign any of the keys to my gamepad. The
gameplay is pretty smooth
although it did bog down a little bit if there were a lot of
explosions on the screen.
Virus is similar in idea to Incoming although with the
semi-fixed camera it seems very
80's era console-like. It does sort of incorporate some strategy
game ideas. Like
Battlezone, you do some resource management. You need to
save the natives from the
aliens, not just to beat the level, but to be put to work in your
factories. You will
deposit rescued natives off at your training building and then
they will be trained as
scientists to go to work in your factories. Your factories will
produce all your upgrades
through the game, including improved weaponry and ship
boosters.
It does feature a nice deathmatch style multiplayer for up to 8
players. It seems pretty
fun although it's hampered by the same flaws that are evident
in the game, but those flaws
should be easily mastered for by experience.
Virus 2000 is far from a terrible game. The use of the
semi-sidescroller view is
disorienting to the player, I wonder why they didn't see that
themselves. The engine and
concept behind the game is pretty solid though, and the game
is pretty challenging and a
little bit non-traditional. I thought the Underwater world levels
were pretty cool looking
and show attention to detail on behalf of the developers. All in
all, it's a decent game and
if you're into the arcade style games like Incoming or maybe
Nuclear Strike, it might be
worth a look.
Highs: Some nicely done graphics, smooth software
rendering
Lows: Some not so nicely done graphics, very hard to master
control, poor camera angle
makes targeting hard.
Graphics: 14/20
Sound: 9/15
Gameplay: 20/30
Fun Factor: 15/20
Multiplayer: 5/5
Overall Impression: 7/10
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