By: Cruze
Open-wheel mayhem... the pavement flying scant inches
beneath the bottom of your seat.. V12 engines screaming for
mercy at 11,000 RPM's.. Grand Prix Legends takes you back to
the earliest days of Grand Prix racing. Days when drivers had
to carve their path to victory without the benefits of
computerized suspension, fuel-injection monitors and anti-lock
braking systems. Come with me on a cruise down memory lane
to a time when it was just man vs. machine, no corporate
sponsors and no 5 point racing harnesses to hold you back.
The boys at Papyrus went to the wall with this title. Firstly, I
must confess I am a bit of a classic racing freak, so I
appreciated the opportunity to dig into this long delayed
product from the Sierra-Motorsports division. GPL takes you
back to 1967 in, what I feel, could be the racing sim game of
the year. The researchers at Papyrus seemed to have left few
stones unturned in gathering infinite amounts of data to bring
this title to life. True physics and track-detail all swiftly drag
you into a game that, for the racing enthusiast, brings it all
home. Initially promised for first quarter '98, Grand Prix
Legends is a title I feel was worth the wait.
Graphics: 18/20
If you looked up 'unbelievable' in ye-old-dictionary it would
have to say `see Grand-Prix Legends'. Sporting an all new 3D
engine from Papyrus, the textures, shading and detail levels
achieved in GPL will set a benchmark for future racing sims.
Needless to say 3DFX is both supported and utilized fully.
Everything from the spinning wheels to the bouncing
suspension has been animated almost to perfection. A fully
functional and interactive 3D dashboard gives you all the
information available for your car as you blaze your way down
the track through tight corners and fast straightaways. Smoking
your tires around the corners, skid markings recorded to
perfection (allowing you to repeat your more spectacular
crashes to a frame) the detail included is just ... well .. just
staggering. The smooth textures of both car and track are so
well done that I can safely say I have yet to see a game of this
graphical quality to date.
With all that said though I could not give this game a 20/20 for
2 nagging (and blatantly nagging at that) shortcomings which
really baffle me. Firstly: what where they thinking putting 2
dimensional spectators into a game of such unsurpassed
realism? A seriously big faux-pas. Maybe I was just not
supposed to be driving slow enough to notice. But with the
number of crashes I perpetrated I got plenty of close-ups of the
2D inanimate spectators; a painful reminder of gaming history.
Secondly: Will someone please tell game developers that dirt
does get chewed up by spinning tires. A fact very few, if any,
seem able to acknowledge.
A great video options menu allows you to tone down the
display options for those of you without FX (or for those who
don't meet the P166 / 32MB ram min. requirements) but I
wouldn't recommend it. Do yourself a favor and get an FX card
to enjoy this game. Direct X 6 is also required and must be
installed before playing the game.
Sound: 12/15
Intense engine samples are really effective in this game as
your selected beastie winds out its 12-cylinders to the threshold
of 12,000 RPMs. Once again attention to detail keep the sound
response glued to your throttle level allowing you maximum
control over your vehicle. Once again for those trying to beat
the system using an under powered PC you can turn down the
sounds of approaching vehicles but that's kind of like taking the
whistle away from a speeding freight-train isn't it?
Gameplay: 29/30
Before you play Grand Prix Legends for the first time, promise
yourself you will not turn it off for at least 15 minutes. Because
that is what it takes to actually make it around the track for the
first time as you adjust your '90s driving habits to the wild
physics of a 1960's racer. GPL is more of an actual simulator
than a game. The unbelievable amount of detail in the physics
model coupled with a rather ominous page of mechanical
adjustments and car settings give you a virtual endless number
of possible racing configurations. Trust me, get to know your
setup info because you are going to need to adjust it well to
beat the pros. Driver configurations include name, country,
helmet colour, car chases. The chases selections are from one
of the 7 teams from the 1967 racing year each with it's own
unique horsepower, weight and torque configurations. All the
actual tracks from the `67 racing season are drawn out in
painstaking detail, taking you back to what the actual racers
had to navigate. You can plan any one of the 11 tracks as a
single race or as part of your championship season with a
range of 6 difficulty and damage settings to make each race a
little tougher or easier as you adjust. The keyword here is
'simulation'. If you want an arcade 'racer' Grand Prix Legends
is not it (almost to a fault) but if you want a feel for what Grand
Prix is all about don't pass it up.
Fun Factor: 14/20
I have to be realistic and say that this game isn't so much fun
as it is challenging. I spent hours just learning to keep the car
on the track and adjusting my settings for each race. The most
entertaining part of the game was just the pure enjoyment of
such great graphics, oh ya and the brutal detail displayed as
my car disintegrated after coming out on the losing end of an
argument with a stubborn barrier.
Multiplayer: 3/5
Internet capable multi for a killer racing sim like this was just
icing on the cake. Unfortunately only IPX and serial (ie.
modem) is supported, but it works fine over most of your
Internet IPX gaming services. I don't know how much fun
multiplayer will be because you never get to see your
opponent until you are both unbelievably good and can stay
with the pack, but still the ability to chase your best friend at
grand prix speeds over the net is a welcome addition to the
game.
Overall Impression: 10/10
Top notch, well done, pat on the back etc. The marriage of
detail, fact, history and Papyrus' incredible new racing engine
make a perfect package in this game. I can't stress this enough,
Grand Prix Legends isn't an arcade type of game that you load
up to spin around a few laps. The intense attention to detail
and super physics engine provide you with the perfect tool for
experiencing racing history. Without a doubt Grand Prix
Legends gets my vote for `Racing-Simulation' of the year.
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