By: Daxx
Driver, as the title implies, puts you behind the wheel as a driver
for hire for a variety of criminals. The background of the "story"
part of the game is as follows:
You are Tanner, a former racecar driver turned policeman. Thanks
to your extensive past driving experience, you are selected to go
undercover as a wheelman for hire to investigate the Castaldi
family, the underworld's most dangerous organization.
Driver is quite unique, but you can basically think of it as Grand
Theft Auto in 3d, without the part where you are on foot, without
the guns, and you can't choose a car to drive. Even with all the
"withouts", Driver is a pretty fun game, satisfying the cravings of all
of us who fancy some crazy driving while eluding the cops.
Driver was initially released on the PSX, and suffered the same
fate as most PSX games, doomed to grainy low-res graphics.
Luckily us PC owners don't have to endure that; Driver comes fully
3d accelerated. I played the game at 1024x768x16, with max
detail and the game was perfectly smooth on my P2-450, 128mb,
TNT system. With all the details set to max, Driver is a quite nice
looking game, but it certainly isn't the type of game that will make
everybody go WOW. In particular, the textures are a little on the
bland side, they are a little fuzzy for being at 1024x768. Everything
is modeled quite nicely, from the buildings (which boast a decent
amount of variety which is a very good thing) to all the cars.
Another good thing is that this game takes place over 4 cities, with
landmarks and different "looks" which helps to increase the
graphical variety.
The sound in this game is passable, but there really isn't that much
to talk about. The single most annoying thing about this game
would probably be the engine noise, which is unnecessarily loud
and tinny. Crash sounds, tires squealing, cars honking are all
done quite well, and if you have 4 speakers the sound is even
more immersive. Hearing the sound of sirens approaching you
from behind is quite exciting, and adds to the game quite a bit.
The voice acting, mainly found in your answering machine
messages, is passable but nothing to write home about, and
sometimes their accents are a little excessive, which drops the
realism and also the coherency of what they're saying.
The gameplay is where this game shines. This game balances fun
with just enough realism to make it a unique driving experience.
The control of the car is quite good; you'll find it easy to pull all the
neat "car moves" that you see in the movies. However, the
"training" mission of the game basically consists of you watching a
car pulling all the neat maneuvers (180s,reverse 180s, 360s etc) but
they don't show you how to do them, which could frustrate some
younger players who wouldn't know how to pull those maneuvers
in a real car. The physics is a little shaky, especially how airtime
is handled. You will sometimes feel like your car is in the air just a
little too long. Some may like this exaggerated air, I found it to be
a little excessive (the ability to jump over 2 cars going down a
street in San Francisco is a little much).
The 4 unique cities, Miami, San Fran, LA, NY are all enjoyable to
drive around, and each is modeled quite accurately and provide a
good variety in gameplay. The scale of the city is also very
appropriate, you really get a sense of the size of the city.
However, it's not so large that driving from point A to point B can
take more than a few minutes. Another very helpful gameplay
feature is a full map that shows the entire city, your current
position, and the destination. This is helpful in laying our your
route to minimize the time it takes. There is also a minimap that
shows the immediate surroundings, shows you which direction is
north, and has a black "spotlight" directed from the destination
onto your car. The closer you get the darker the spotlight gets.
The AI in this game is a little sub par, which can get quite
frustrating. Sometimes the police aren't actually chasing you, they
are just driving around. It is those times you want to be law
abiding, and go the speed limit, actually stop at red lights etc.
However, the police are quite stupid, you can be driving on the
yellow median and totally swerve in front of cars and they won't
do anything. However if you go 1 KM over the speed limit (your
speed turns red when you are speeding) they will start chasing
you. Basically, if you stop at red lights, don't speed, and don't hit
any cars you can do anything you want (including driving on the
curb) and the police won't do anything. Also, another unrealistic
thing is that if you are caught speeding, the police will ram you
until your car is smashed up (that's the way they stop criminals I
guess...) which is stupid. Since most levels are time-sensitive, I
think they should pull you over and give you a lecture, which
would waste time. Having them trying to smash you into oblivion
for you speeding isn't so cool.
The actual chasing is quite well done, the cops are quite persistent
and you usually have to pull some pretty crazy moves to escape
them. The police blockades are silly, they leave enough room
between police cars for you to get through without a scratch if
you're good, and usually if there is anybody chasing you when you
go through the blockade, THEY smash into the blockade and stop
chasing you. Otherwise, it's pretty intense trying to get to your
destination while dodging cops and watching your time.
This game is fun, with a few exceptions. The first mission of the
story mode is a real pain in the ass. Basically you have to "prove"
yourself as a driver by doing some crazy driving moves in a
parking garage. This mission is really hard, and you have to
complete it to actually start the rest of the game. It took me ages
to figure out how to pull a reverse 180, and what doing "speed"
was (I guess it was just going fast, but it doesn't explain). I guess
they just want you to have some basic driving skills before you
start the rest of the missions, but they give you only 1 minute to
pull like 10 driving moves, and you're in a full parking garage and
if you hit your car 4 times you lose. It's just excessively hard for a
first mission.
Another lame thing is the difficulty of the game. This game is NOT
easy; you will get frustrated on some of the missions. The main
cause of losing a mission will be running out of time. You are
generally given a finite (and very short) time limit to reach a
destination. You pretty much have to speed and go through red
lights unless you're directly by a police car, where you should
obey the traffic laws so they don't start chasing you.
On the plus side, there are a lot of missions. While most of them
are quite repetitive, drive from A to B, then from B to C etc, there
are some missions that are fun. Some missions you are required
to smash up another car, so you basically follow it and try and
push it into cars and walls and the like. Another mission has you
trying to scare an individual, so you are in a taxi and you basically
drive around pulling 180s in intersections and jump over other cars
until he's incredibly scared.
If you're not in the mood for Driver's undercover story mode, the
game features several other play modes you can try. There is free
ride mode that lets you drive around the various cities and explore
them at your own pace. You can also try any one of the driving
games, which are generic missions like pursuit, getaway, and
survival.
This is very lame that they didn't include multiplay. I can think of
numerous cool things they could have included as multiplay
modes (imagine a game where 1 person is the criminal driver, and
the rest are all cops trying to smash em!!!). There is no reason
they didn't include a multiplay option, other than the fact that this
is a straight port of the PSX version and they didn't want to expend
the effort to add it. This is 1999 guys...get with the program.
This is a fun and unique game. I love driving 90mph the wrong
way up a 1 way street with 3 cops on my tail, swerving in and out
of traffic. If this sounds like fun for you, you will probably like
Driver. A little more mission variety, a little more lax time limits,
and smarter cops when they are just patrolling would go a far way
in helping this game, but as it is right now it's a pretty fun game.
The exclusion of multiplay is a big gaping hole in the game, but
fortunately the single play is fleshed out enough that it's not as big
a deal as it could have been.
15/20
11/15
25/30
15/20
0/5
8/10
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Rating
74%
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By: Pseudo Nim
Ever since the original Nascar came out, with its deformable car
models, I?ve wanted to play a game where you?d drive around a
city, evading cops, ramming innocent cars, plowing down taxi
drivers and doing other Bad (tm) things. When Destruction Derby
came out, I played it so much I mastered it. Then 2 came out, and I
played that to oblivion, as well - though I felt the car was much
harder to control. Then Interstate ?76 came out, which was closer
to home; then Redline, which I enjoyed immensely but which just
didn?t have the right cars and the right physics?. and now, here is
Driver.
The premise of Driver is about life in a city as an undercover
police officer, which works as wheels-for-hire for the underground,
at the same time conducting an investigation. There is an actual
storyline, which is usually told in cutscenes, which are MPEG
movies ported straight from the PSX [PlayStation], I wager - as
often it?s very hard to tell who or what is in the picture and just
what exactly is happening, sort of as the ending movie of Final
Fantasy VII was impossible to decipher. But the storyline isn?t what
Driver is about - surprisingly or not, it?s about driving, and that?s
where it shines.
The game is based around the premise that you are a cop gone
undercover to take down a prominent Mafia family. You work as a
driver for them, whether for getting a few guys out of a ?jam,?
taking out someone by destroying his car, making exchanges and
so forth. The missions span four cities - Miami, San Francisco, Los
Angeles and New York. You start off by proving your worth to the
gang - and, in my view, that?s arguably one of the hardest missions
in the game, especially if you don?t take the training courses first,
which I, of course, didn?t. Some things are obvious, like 360
degree turns or handbrake/burnout, but some are less so, like
Speed or Slalom. For those of you who don?t want to do the
training courses, to get Speed right you have to drive across the
garage at a high enough speed, and that?s your chance to get a
Brakes, as well - just slam the brakes after Speed flashes on your
screen, and you should kill two birds with one stone. Slalom is just
that - slalom around the pillars in the garage. (I at first thought it
was around the parked cars - don?t know how anyone could do
that, though.) Anyway, after just a bit of practice you should be
able to get it. Then, the real missions start.
As I mentioned earlier, the game was originally released for the
Sony Playstation. After speaking to a few people who played it on
the PSX originally and now played it on the PC, the unanimous
agreement was that the cops are a lot harder to avoid in the PC
version than on the PSX. At first, it made me wonder just how easy
they were before, as I found them rather easy to get away from -
but some missions aren?t quite that obvious. Simply put, if you
think Survival (in the Driving Games section) is completely
unrealistic and is just an overexaggeration - think again. Made me
think again, anyway. The missions usually make sense (with a few
exception), and the only annoying thing is that you can?t save after
every mission: sometimes missions consist of more than one part
(where car damage remains at the last mission?s at mission start),
and sometimes there are a few missions that just follow suit. I think
the developers should have at least warned the player in one way
or another that a mission is more than one part long - after all, if
your damage is at 90%, you?re quite unlikely to finish the next
mission in less than a few hundred tries. And while I?m on the
subject of tries, I should mention that a good number of missions
are going to take you more than one try to complete. Actually,
more than that - probably a few dozen, depending on how good
you are. But once you get the hang of it, the game isn?t too bad -
with the exception of Maddox Hit and The President?s Run - I have
no idea still how I finished those.
The graphics in the game are not bad. They aren?t stunningly
amazing (except at night - coming to that in a second), but they
are sufficiently appealing. Textures are somewhat low-res, but as
long as you don?t drive up to buildings up close, they won?t distract
you. There is quite a variety of buildings, which is very welcome -
it gives a good feel of the city. At night, however, the shadows
conceal most of the defects, and then the graphics truly shine - as
they say, what you can?t see, you can?t complain about. Car
models are reasonably good, as well: while the headlights and the
front grille are somewhat low-res again, cars look quite good
otherwise. Damage modeling isn?t bad, either - significantly better
than the Great Lameness that was Microsoft Midtown Madness. On
the other hand, headlights don?t work as expected: while they cast
a white blob on the ground, if you drive into that blob, your car
isn?t illuminated, which looks sort of weird. On the other hand, a
neat effect is rain: the faster you drive, the more it tilts towards the
camera (of which, incidentally, there are three: in-car,
over-the-hood and from behind the car, plus four directions to
point each one in).
While I?m on the subject of Midtown Madness, I should mention
another blunder that Microsoft made with MM (or, perhaps, it was a
feature? One never knows.) It related to car physics: in one of the
recent reviews of it, there?s a screen shot of a 18-wheeler semi
being overturned by the gameplayer?s car. Whichever way you put
it, there?s something wrong with that, especially since the player
wasn?t driving a tank - nor a bus, for that matter. The physics in
Driver are much more controllable, predictable and realistic - and
while there are still some times when you wonder just exactly why
your car is flying in the air, things are in much better shape. It has
its share of unrealistic collisions, and the worst case is exhibited in
Survival mode - when you have to escape from as many as five
cop cars at a time, who try to ram you into walls, lamp posts,
fences, other cars or whatever does damage. However, when they
all ram you at the same time, the game?s prediction system seems
to fail: once, I wound up driving on water, a few times I was
thrown through a concrete wall, with the most common case being
that the car flies up a few dozen meters into the air. Traffic, on the
other hand, is neat - it obeys street rules, people change lanes
(albeit not as quickly as in real life, and there are no
lane-hoppers). Also, if you are in the ?Take a Ride? mode (which is
essentially practice, and you?re under no time pressure and can
just familiarise yourself with the city), you can avoid being flagged
by the cops by driving by the rules: stopping on stop signs, not
breaking red lights and obeying the speed limit. Strangely enough,
however, if you drive on the sidewalk or across a park, the cops
don?t seem to mind the least. Should you be so unfortunate as to
hit the handbrake or the burnout key, though, beware - they don?t
like that. There?s also no way of permanently losing cops, like
there was in Grand Theft Auto. Watch your surroundings, though -
there?s always a taxi driver hiding somewhere, out of where he?ll
jump out at the most inopportune moment.
There are four cities in the game. You start off in Miami, make your
way to San Francisco, then Los Angeles and, finally, New York.
Cities are rather large, however, not having been in any, I can?t
say if the representations are accurate, but I would imagine they
are. Scale is also a factor - it will actually take you some time to
get from one end of the city to another.
There are a few different types of gameplay that Driver offers.
There is the storyline mode as mentioned above, and there are
single ?missions?: Survival, Getaway, Pursuit, Carnage, Cross-City
Checkpoint and another mode, the name of which I cannot recall,
but which isn?t particularly fun. Survival and Getaway are similar
in that you have to shake the cops (i.e. lose the tail), and the
difference being that in Getaway it?s doable, while in Survival it?s
not - Survival is about precisely that, surviving. There are about
five cops on your tail, with engines a good bit more powerful than
yours, ramming you and setting up roadblocks. To give you an
idea, while in Getaway it?s possible to get away unscathed within
about a minute or two, the first dozen times you?ll try Survival
you?ll have your car wrecked within eight to fifteen seconds.
Pursuit is the opposite: you have to ram a car that?s attempting to
get away. You don?t, however, get to drive a police car (not until
you finish the game in Story mode, anyway). It?s interesting to
note, incidentally, how good the AI is at getting away - the car will
pull the most insane stunts so as to throw you off, such as steering
into the narrowest passages, doing zigzags around moving traffic,
turning at the last moment et cetera. Unfortunately, the cops
pursuing you aren?t always quite so cunning - they tend to ram
their own roadblocks, and otherwise do the stupidest things in the
world. On the other hand, if they were always as bloodthirsty as
they are in Survival mode (and on the two missions I mentioned
above) the game would be so difficult it would be essentially
unplayable.
So, where does all of the above leave Driver? Being a straight
PSX port, it has a few Playstation defects. Some are forgivable
(like the textures or the stretched movies), but some are not - such
as the lack of multiplayer. In this day and age, a multiplayerless
game, especially of this genre, just doesn?t cut it - people
complained about System Shock 2 lacking multiplayer and this is
similar - if not worse. Had our criteria not been rigid, I would be
tempted to take off points in another category to show my
disappointment at the lack of multiplayer, as a matter of fact. In all
other respects, however, Driver is a very solid an enjoyable game,
and if you don?t have many friends (or if your friends don?t like
Driver), or won?t need or care about multiplayer capabilities for
some other reason, do check it out. I found it to be one of the rare
games these past few months that are actually worth a huge
percentage of my puny paycheck.
17/20
13/15
30/30
16/20
0/5
10/10
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Rating
86%
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