By: Umax
It was quite a while ago when I first read about a game that
was going to be known as Janes' Fighter Legends: 1944.
Infact, I was on the Janes' website looking up info on the then
upcoming Janes' IAF when I noticed it. While the screenshots
for Janes F15 and IAF were impressive, this new WW2 sim had
screens up that blew me away. I wondered at first why they
would put up the cutscene images only, then I realized they
werent cutscenes. There was an exhorbinate amount of detail
in them, and things like the bullet casings falling away from
the wings made me wonder what sort of machine would be
needed to make this game run! When I did the preview for this
game a few months ago, I got lots of comments from people
wondering why they hadn't seen this game yet anywhere. I
myself couldn't explain this. Well, I have a new computer, I
have a new game, and I have to say WOW.
Janes' Simulations have always been the highest calibre
visually. Games like Longbow Apache set the standard at an
extremely high level, and games like this keep smashing that
standard up 100%. These games are truely simulations in every
sense of the word. The graphics are made to immerse the
player in a world, and they do just that. The aircraft in this
game are phenominal; no other game can touch this one for
the amount of detail modeled into them. The fuselage of each
aircraft has 'hit points' where when the aircraft is shot, pieces
will fall off and bullet holes will appear. Other games have
tried this, but none have succeded in the way WW2 does. If
your aircraft gets hit in the tail, depending on the amount of
damage bullet holes will appear, metal will shred and large
holes will appear, or the tail will be shot off completely
exposing dangling control cables and the internal structure of
the aircraft. Panels can be blown off by malfunctioning parts
of your aircraft, and even leaking liquids come out from
appropriately placed bullet holes. The gunfire on each aircraft
is a thing to behold. Every part of it has been modeled; tracer
bullets, muzzle fire, gunsmoke, the bullet casings that fall
away, and jamming of guns. Everything is modeled properly,
so if you start firing and pull up, the gunsmoke will change its
path over your wing, as will the casings falling away. Along
with the multitude of types of guns on both sides, your aircraft
can be armed with varying sizes of bombs and dumbfire
rockets. These too, are astoundingly realisticly modeled.
Returning to the externals of the aircraft, the control surfaces
all move properly, and the propeller is probably the best, most
realistic looking one since Flight Unlimited 1/2. Camouflage
on the aircraft is all very realistic, except for one little thing
that annoyed me. On almost all of the Allied aircraft, there are
black/white stripes on the fuselage and wings. This is sort of
important in a way because the only aircraft that had this were
those that participated in the D-Day invasion. Seeing as alot of
the campaigns in WW2 Fighters take place before D-Day, this is
historically inaccurate. This is trivial however, because the
rest of the aircraft details are historically accurate.
Unfortunately, you can't add your own nose/tail art to aircraft.
This would truely have been a beautiful touch, but we can't
have everything can we? The scenery in the game is some of
the best ever, and certainly the best in any WW2 flight sim.
From 20,000ft down to 5ft, there is no loss in realism, and of
course no pixelation. Trees are all modeled in 3d individually,
and mountains are all very realistic looking. True to European
landscape, there are little towns along rivers and roads, and
they each have their own individual layout. Alot of the game is
made up of you flying air-ground attack and close support
missions, and ending up getting into a dogfight to get out alive.
The ground targets are all very realistic, and they have made
vehicles true to the real allied/axis powers, and they have
made them smart. AAA and flak guns will wait for you to get
into range and then spring into action. Tanks will track you,
and some even try to fire at you. Soldiers scatter and run
around trying to avoid being strafed down, as do smaller
vehicles like trucks. One of the most stunning aspects of this
game are the 3d cockpits. Each plane has its own unique
cockpit, and you can look almost anywhere. The controls are
all beautiful and not blurred, and your control column (stick,
whatever you want to call it) is actually done realistically.
Next to graphics, one of the biggest things this game has going
for it is its appeal to every type of gamer. The gameplay is
totally scalable. Difficulty can be dropped down to that of what
is basically an arcade game or pushed all the way up to totally
realistic simulation. The enemy's intelligence can also be
dropped down or pushed up to challenge you. This can be
done separately from the difficulty of flying your aircraft, so you
can set it up so that your aircraft flies totally realistically, and
turn down the enemy difficulty so you don't get bounced
everytime you pass VNe and snap your flaps. Thats another
thing, this game won't let you make mistakes without punishing
you. If you drop your flaps to takeoff, and forget to raise them
when the maximum flying speed with flaps comes along (about
170mph) they will get damaged and possibly be stuck in the
down position for the rest of your flight, and make your flight
very bumpy from inside the cockpit. (A nice touch.) Also,
raising or lowering your gear at too high a speed will break
them in different ways. Depending on the speed of your
aircraft through the air when you drop the gear, they can either
snap off completely, or the wheels will be damaged and when
you land they will look like wobbly clown wheels. At its peak,
the enemy AI is extremely intelligent, and uses some tactics
I've never seen any other computer controlled players use in a
ww2 sim. The flight model for your aircraft, when turned all
the way up, is very well done. Everything from stalls, to spins
and slipstreaming effects have been modelled and modelled
well. One nice touch was that damage to your aircraft will
change the way it flies appropriately. An example would be if
you had your left wing root shot up severly, the aircraft is going
to roll left because your left wing isn't creating as efficient lift
as your right wing. Every other variable can be influenced as
well. Things like engine temperature, oil pressure etc. are all
very important to getting you through a mission.
Sound in WW2 Fighters has to be some of the best that Janes'
have ever put into a game. The sounds of weapons, engines
and fly-bys are all excellent, and add infinite depth to
gameplay. Some other nice touches in the sound department
were the creaks and moans your aircraft makes when you
strain it in High-G manouvers (which were actually pretty low
compared to todays fighters), the sound of radio static
intermittently throughout flight, and the wail your aircraft
makes in a high speed dive.
The presentation of this game is top notch, as are all Janes'
sims. However, WW2 Fighters has a bit of a unique twist. The
game menu is done in the form of a WW2 Aviation Museum.
As you stroll through exhibits you can pick and chose the game
options and showcase the different planes. This gives the
player alot of in depth background information on WW2, and
brings the game along nicely.
Multiplayer is delivered in the form of TCP/IP and IPX. You can
use www.janescombat.net to match up with other pilots in
rooms for WW2 Fighters. (along with every other capable
Janes' flight sim.)
SUMMARY
Janes' WW2 Fighters sets the new standard in flight sims for
graphics, and gameplay. It is so far above and beyond its
competition that it begins to shadow even some of the latest
non-historical flight sims. If your computer has the guts to run
this game, and you've been itching to test out that new TNT or
Voodoo2 video card, this game will be for you. With its
scalable gameplay which will appeal to the
non-propellerheads out there who just want to go up and shoot
down Jerry's, and its beautiful, realistically detailed graphics,
and plethora of historical information to absorb, this game will
go down as one of the turning points in PC flight sims.
Highs: Graphics, wide spectrum of gameplay and scalability of
gameplay, multiplayer capabilities, detail, historical
information, the Janes' name, did I mention amazing graphics?
Lows: Uh... hm. Well, gee, uh... hrmz... nope.
Graphics: 20/20
Sound: 14/15
Gameplay: 28/30
Fun Factor: 20/20
Multiplayer: 4/5
Overall: 10/10
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