By: Cyrus
Making a well-balanced and memorable first person
shooter has become increasingly difficult these days. Graphics
engines are a dime a dozen and the aliens invading earth plot
is getting a little old. No longer can a company create a game
where you are pitted against impossible alien forces that
happened to come from another dimension. ID Software is the
exception, but then again they always are. Companies are
now having to add something new to their games besides
eye-candy, and that something is storyline. Sin has a good
story, solid gameplay and a speedy graphics engine suitable
for all systems.
Graphics:
Sin uses a modified version of the Quake 2 game
engine. The programmers added volumetric lighting, lens
flares and made all of the models a little bit smoother than
Quake 2. The Sin engine has nothing exceptional in the way
of eye-candy or special effects. Everything has been seen
before. The Sin engine, although not unique, is fast, smooth
and looks great. The programmers also added body point
damage to the enemies. This means that if you shoot an
enemy in the head, his head becomes covered in blood and
there is nice big blood splat on the wall behind him. It is also
possible to see which type of armor and what weapon the
enemies are using. Hardware acceleration is supported by
OpenGL and it shines. Everything is smoothed out well and all
of the textures are very high quality. The character models are
created well, but nothing amazing was to be found. Overall I
would say that Sin's graphics are good but in no way
outstanding. To put it frankly, Sin's graphics get the job done.
Sound:
The sound in this game is quite worthy. Gunshots
are clear and have a nice ring to them. The sound never
stuttered and the environmental sounds were integrated with
excellence. I do, however have to complain about the wind
noise in the third or fourth level. It was easily the most
annoying noise I have ever heard in a game. Besides that little
problem, everything else was great. 3d sound is supported
through A3d but not Soundblaster Live! I believe that there
may be a patch available for this but I have an A3d card so I
didn't bother to check.
Multiplayer:
Remarkable. I expected multiplayer in Sin to be just
like Quake 2 but with different weapons. The new armor
system, and the weapons make it a much different experience.
Weapons are well balanced and are really fun to use. There
was very little lag when I played, and this impressed me
greatly. The deathmatch levels are as well designed as the
single player levels and they provide great arenas from two up
to thirty-two players. The server administrator is able to set
several different options that affect gameplay. My favorite was
being able to make weapon switches instantaneously. It is
possible to pick between three different character models, and
I imagine that replacement models may be as easily
incorporated as they are in Quake 2. Multiplayer is only
supported through TCP/IP and one person must run as the
server.
Gameplay:
Gameplay is the area where Sin really excels. This
game has new features that have never been seen in a first
person shooter. As a player, you are able to access computer
terminals and other machines in order to help yourself
progress. It was very cool to actually bring up a DOS shell in
order to turn off the bank's security features. The game also
adds a unique armor and damage system. There are three
armor zones for your character: head, torso and legs. To
armor each zone requires different types of armor and each
zone gets depleted independently. This leaves you open for
head wounds and other one shot kills unless you're careful.
Speaking of one shot kills, it is also possible to shoot the guns
out of the enemies hands, or kill them with one head shot. The
weapons are standard to most First Person Shooters. You have
fists, pistols, shotguns, AK's and a couple of others. The game
is also realistic in that the guns each have clips and you are
forced to reload after burning through a clip. The enemy AI is
perhaps the best I have ever seen in this genre. The enemies
run and hide behind tables, doors and anything else that they
can utilize to their advantage. I can not state this enough, the
enemy AI is incredible. When you walk into a room they will
run behind pillars and swing out, take a shot then go back
behind the pillar. The AI forces you to play thoughtfully and
patiently. Running into a room with your gun on full tilt will do
little less than get you killed. Another neat feature is the ability
to use vehicles. In one of the levels I was able to actually jump
over a wall by riding an ATV up a ramp at full speed. Controls
are very easy to get used to and react quickly and smoothly. All
the controls in the game are fully customizable and can be set
through the console (~ - tilde button).
Fun Factor:
I had a blast playing this game. The enemy AI kept
me interested as did the story line. I liked a lot of the new
gameplay features and was happy to see that someone was
finally expanding the FPS genre. The storyline is so involved
and the AI so challenging that I feel I will not get tired of this
game for some time to come. Multiplayer was also as much
fun as Quake 2, if not more.
Overall Impression:
Sin is a solid game. The graphics, sound and story
are well above average. Sin is also unique in that both the
multiplayer and single player parts of the game are notable.
This is a step forward and I am happy to see in the evolution of
first person shooters, I hope that other developers take notice.
Overall I highly recommend picking Sin up and keeping it for a
while.
Graphics: 15 / 20
Sound: 12 / 15
Gameplay: 28 / 30
Fun Factor: 18 / 20
Multiplayer Play: 5 / 5
Overall Impression: 8 / 10
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By: Prolix
It's that time again, time to kick some DNA altering,
mind controlling, evil bitch's ass. In SiN you assume the role of
John R. Blade, resident Steven Segal'ish cop. Along with your
hacker sidekick, J.D., you set out to destroy Elexis Sinclair the
CEO of Sincorp. She's hell-bent on turning the citizens of
Freeport into a super DNA altered race and of course taking
over the world. SiN uses the Quake 2 engine with heavy
modifications. I got a chance to play the SiN demo before the
game came out and it left me feeling as though SiN was just
another useless clone, the final has changed my opinion.
-Graphics: SiN's graphics aren't to flashy, but they do
their job. The graphics create a realistic environment where
every detail to real life physics is put into place. One thing that
really impressed me was the way the enemies reacted to
differently placed shots. For example, if I shoot the guy in the
leg he will crutch his leg or if I shoot him in the head he reacts
accordingly. Another thing that impressed me was the detail
put on each level. In the oil rig level buoy's in the water glow
and rock back and forth. The background graphics set the
mood for each level perfectly, I really felt as if I was there
getting ready to blast my way through an oil rig. Even little
details are put into place, like scum on the toilet or a palm tree
in a bank lobby. All the characters are individually rendered,
while Elexis looks amazing, Blade looks funny with dreadlocks
that look more like turds. The weapons range from a hand gun
to the typical rocket launcher, all of them were remarkably
well done. The intro to the game... what the hell went wrong
here? This is by far the worst game intro I have ever seen,
sorry Ritual but you put NO effort into your intro.
-Sound & Control: If your reading this review you
probably have played Quake 2, the controls don't differ at all
between SiN and Q2. After customization was done I adapted
immediately to SiN's controls. SiN's voice acting is superb,
each character has his/her own distinctive voice. J.D. has his
whiny computer geek voice and Blade has his macho ass
kicking dude voice. As you sit in the water below the oil rig
platform you hear the water lapping at the poles and the clang
of the buoy rocking side to side. One thing that impressed me
the most was the weapon sound effects, in particular the
shotgun and machine gun. Along with the great voice acting
and sound effects there is even pumping techno music
playing in the background.
-Gameplay & Fun Factor: Gameplay surpasses Quake
2 in every way. From the very start of the game I could tell it
was going to be different. As you start out, J.D. alerts you their
is a bank robbery in process, you hop into your chopper and of
course head over to the bank. While blasting your way through
the bank you encounter your first puzzle, locating the vault
combo. Even though this puzzle isn't very difficult it deviates
from the norm. As the game progressed many of the puzzles
got me thinking, almost all of them involve manipulating the
environment though. One level requires you to use stealth by
forcing you to sneak through Sinktek's laboratories. Another
added twist is the ability to control vehicles, such as bulldozers
and wrecking balls. SiN's fun factor depends on what kind of
gamer you are, are you a mindless action killer or a thinking
puzzle solver? Personally I'm a little of both, a lot of the time I
got frustrated at the puzzles and wanted more action. On the
other hand, I feel as if this will add more replayability to the
game. Most first person games are action oriented and don't
challenge your brain to much, however, SiN is completely
original in this aspect. I never played Quake 2 single player,
hell I hadn't even seen the boss five months after I bought the
game. But, I actually enjoyed playing SiN alone, I kept
wondering what was around the next corner and when I was
finally going to be able to stop Elexis. Most of the time the AI
proved its self rather incompetent, only on several occasions
did it ever act smart. Sometimes the bad guys would run away
and get help and attempt to ambush you, usually it didn't work.
-Multiplayer: This is defiantly where its at. Two words
sum up SiN multiplayer, kick ass. Every type of connection is
supported. Ritual even opted to add more features to
multiplayer such as showing what gun your opponent is
carrying. With a cable host my companions and I suffered no
lag at all. However one problem occurred, our host's game
crashed a few times and left everyone else lagged or
disconnected from the Internet.
-Overall Impression: Yes clones can be good, and
SiN definitely falls under the exceptional clone category.
Several problems arose however, I spotted several bugs
related to the AI and multiplayer code, could this game have
been rushed? Anyone who is a fan of Quake 2 and is looking
for something to pass the time while waiting for Quake Arena
should defiantly pickup a copy of SiN. Unfortunately SiN is
nothing more than a clone, it won't set any new gaming
standards like Unreal did, at least its fun.
Graphics: 19/20
Sound: 13/15
Gameplay: 28/30
Fun Factor: 18/20
Multiplayer Play: 4/5
Overall Impression: 8/10
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