By: Hades
It seems that the PC gaming industry has finally stepped out of
the Command and Conquer theme and has now entered into
the sci-fi racing genre. Every other release seems to be a
futuristic racing game, all of which incorporate the usual 3d
flavors, as well as odd atmospheres and gameplay. First there
was POD and Wipeout XL. Most of the recent racing games
have been compared to these older games simply because
they set the standard both in track style and 3d effects.
In steps yet another clone of the hybrid of POD and Wipeout.
Powerslide takes sci-fi racing offroad while still keeping
beautiful vistas, and at the same time keeping those frames
rates silky smooth.
Graphics: +
Powerslide is eye candy. No other sci-fi racing game that I
know of can compare. Yes, even my all time favorite, Wipeout
XL can't. The simple astonishing fact is that the bulk of
Powerslide's many tracks are held outside. This has proved to
be a very difficult task for most game developers. Quake II
could not get it perfected and Unreal needed insane specs to
get it running great. In 800x600 mode I had slow downs, and
no jerkiness either. I was amazed at the very first track:
SandBlaster. The outdoor scene is desert, complete with
rolling sand dunes. The impressive part is the beautifully
crafted Mountains and rocks that surround the racing field;
even the ground looked good. It was not just one color, it was
a multitude of the sand motif with the occasional concrete,
complete with oil stains and skid marks. Of course while
racing on sand, mud, or gravel, all of the cars pick up the
terrain and spit it up behind the wheels. In software mode you
get what you would expect. Blocky graphics with poor frame
rates. This is a 3d only game, don't try it otherwise.
Sound:
It seems to be required of racing games to have the same
sounds. The same shifting engine, the same metal meets
metal screech, and the same metal compacting sound.
Powerslide is no different. The engine sound is monotonous
and so is the crunch of metal. The only redeeming factor for
the game's sound is the bouncing of your car, the screeching
tires, and of course the different sounds the tires make in
accordance with the type of terrain.
Gameplay:
The gameplay is where the game becomes difficult. All to
often racing games are put out with little thought put into its
difficulty. (Need for Speed for example, great game, just way
too easy.) Powerslide's driving engine does exactly what the
title says: it gives you some power sliding. The cars in this
game are not normal cars. Why would they be its the 21st
century after a nuclear war? This leaves the developer a
chance to experiment. Each car has several different pros and
cons. Traction seemed to be the determining factor for me. A
good car with traction will beat a fast car with no traction any
day. As you drive around the eight different tracks, you'll soon
notice the tendency towards sharp hairpin turns. The key to
this game is sliding. You actually turn quickly and slide your
way around corners and over hills. If you cannot control your
car you do get some great crashes. I managed to keep sliding
my car on its side for a good 5 seconds. This little physics
engine will keep even the most experienced racing fan at bay
at least for a while.
Fun Factor:
I can't imagine what could make this game better (except
better engine sounds? -ed). The graphics are so nice to look
at. The game is not at all easy, in fact it is quite hard. The
sound could use some improvement however it still has some
appeal to it. The game offers eight different tracks and six
different cars where can you go wrong. If you beat the game
try beating it with another car, or try beating your single lap
record.
Multiplayer:
Support for eight different people. Yes you can race against
seven of your friends in the three most poplar flavors: IPX,
TCP/IP and direct modem to modem.
Overall Impression:
Definitely a game in which all-different gamers can enjoy.
Great graphics, good multiplayer and extraordinary gameplay
give this sci-fi racer an edge over the others. By the way, if
you have a k6-2, this game is optimized for 3dnow!, and it is a
noticeable difference. Even if you're playing in software mode.
This game is still no Wipeout XL, but it is close.
Graphics: 20/20
Sound: 10/15
Gameplay: 27/30
Fun Factor: 17/20
Multiplayer: 5/5
Overall Impression: 8/10
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