By: Umax
Ever since the days of IndyCar and IndyCar2, this sort of racing
has been one of my favorites. It is easily one of the most
exciting types of driving simulators because of the sheer
speeds these cars run at, and the speeds at which they can
take corners with ease. I went into Psygnosis' new title
Newman Haas Racing full of hopes that this game would let me
relive the IndyCar feeling with updated graphics and handling.
I was right, and, well, I was wrong too. This game is a mixed
bag. First off, being the proud owner of a 3Dfx/GLide capable
video card, I started the game in that native mode (one of the
two graphics options, the other being Direct3D.) I couldn't wait
to see this game, as it is the most recent of its genre. It looked
nice. All the graphics were colourful, all the cars had
reflective surfaces and there was some nice smoke effects
coming off the tires when I tried to spin them F1 style. :)
However, (and this is the kicker) the Direct3D option was simply
awful. There was texture splitting and cracking, the colour
palette they chose looked washed out and shabby. This isn't
because of a not-so-good Direct3D accelerator either, this is the
result of the game. If you get this one, don't feel bad if it
doesn't astonish you in Direct3D. I imagine the best card for
this game would be a MatroxG200 or something else with a
solid Direct3D component, but definitely, if you have a GLIDE
capable card, use it! The cars themselves all looked very real,
and damage was modeled into the car bodies. It was possible
to damage the car almost anywhere you could in real life. I
found myself intentionally ramming into other cars trying to
break off a nose cone or snap a fin off. One nice touch was
when you made it around the track to the place where the
nose cone fell off, it would still be there lap after lap, and if
you hit it, it bounced or ricoched realistically. All of the cars
are equally detailed, as you can drive almost any of them, and
all of your favorite sponsors are there too! :) The tracks were
nicely done, and also very detailed. I noticed lots of familiar
sights while driving around the Toronto track, and was very
impressed with the attention paid this game. There are plenty
of tracks to chose from, covering almost all of the major race
circuits in the league.
The cars themselves were relatively realistically modeled.
Now, not being an F1/Indy/GP/Kart driver, I can't claim to have
knowledge of how each of these cars handles, but I did find the
cars braking abilities a bit too overstated at the low end. On
the whole, though, they were very friendly to drive, and
handled nicely. The cars get squirelly when on rough terrain
or grass and if you accelerate too hard, you will spin your tail
end out, which was a nice touch, as were the differing
handling capabilities of each car. For the IndyCar2 junky, yes
you can tune your car, and make pit stops to make
adjustments. All of this makes for a very realistic model of
racing. I found it not quite as engrossing as Nascar2 or
IndyCar2, but it was still very good. You can chose from single
races, or a championship season. All of the tracks are great to
play, and this game gives the player a great feeling of speed
through each track, which was also nice after playing a game
like Viper Racing where there isn't much feeling of speed. You
can chose from any number of famous drivers like Andretti,
Fitapaldi (sp.) etc, and each of their cars has the
responsiveness of the real world one. The learning curve in
the game was very gradual, so anyone wanting to get into this
genre would find this one enjoyable from the start. However,
with all the settings put up high, the game was a challenge,
and I did find the opponent drivers to get relatively crafty. The
only quibble with their driving is the fact that at any moment
for no reason they could zip across the track at an incredible
speed to make a pass, which I thought was a bit unfair, but it
added a challenge. :)
Sound in Newman Haas is very good, with all that you would
expect. There was no ingame music to speak of, but there was
music at the menu, so I suppose this was chosen by the
designers to keep the game less 'arcadish'. The engines of
each different car seemed to have a different whine to it which
I liked, and the sound of a car passing was very well done.
When a car went by it really sounded like I was passing it. The
game also had no speech, but this is in no way necessary, just
don't expect it.
Overall, Newman Haas Racing is a very well thought out,
realistic racing simulation. It has a large choice of cars and
drivers offered to the player, as well as tracks. Staying away
from arcadish elements like ingame/race music and voice
commentary makes this one a worthy cousin of IndyCar and
Monaco GP. However, the game doesn't have so steep a
learning curve that a relatively new racer couldn't easily get
into it and enjoy it. Control is very straightforward and there is
support for joysticks and steering wheels. Really the only
downfall of this game would be the fact that it has no
multiplayer, and a game like this definitely should.
Unfortunately it loses big points there.
Highs: Good graphics in 3Dfx mode, good control, easy to get
into, wide variety of cars/drivers/tracks, stays away from
annoying arcade racing game hangups like music while
racing.
Lows: NO MULTIPLAYER, not-so-wonderful Direct3D graphics,
no high resolution support,
System Requirements: (by manufacturer)
TBA
Recommended: (by me.)
Pentium 233MMX
64meg RAM
Riva128, Velocity128 or comparable D3D video accelerator and
Windows9x compatible Audio Card.
Voodoo1 or Voodoo2 3Dfx graphics card for Native Glide mode
(highly recommended.)
Steering Wheel/Joystick/Gamepad
Graphics: 20/25
Gameplay: 21/25
Sound: 13/15
FunFactor: 15/20
Multiplayer: 0/5
Overall: 8/10
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