By: Jube
The wait is over. You have heard about, read about,
dreamed about it, now you can devote your life to it. Half-Life,
the newest kid on the FPS block has shown up with a bag full
of goodies to keep your hard drive toasty this holiday season. I
don't want to get gushy this early in the review, but I am
seriously impressed this game. Half-Life all around awesome
with its impressive graphics, artificial intelligence, and an
intriguing (gasp) plot. Ok, now that all the
"tellin-you-what-you-wanna-hear" is out of the way lets get
down and dirty, Game Over style.
The Quake 2 engine never looked so good. Using
technology licensed from iD Software, Sierra Studios have
created a visual experience which is amazing and subtle at the
same time. Drastic use of shadowing and light sourcing creates
a truly scaring atmosphere. In game speech is accompanied by
accurate mouth texture movements, a very impressive effect.
Overall the graphics are not on par with the current 900-pound
gorilla of graphics, Unreal. Even with the enhancements to the
Q2 graphics engine, Half-Life cannot compete with Unreal's fire
and sky effects. Another thing that erk'd me was the total lack
of "tweaking" in graphic detail levels. I have to admit here that
I do not have the Ultimate Gaming Rig, and on occasion I have
to adjust settings to get things running smoothly on my 266.
Half-Life gives no means to change any settings to improve
frame-rate performance. It is possible that "tweaking" is
possible via the various .cfg (configuration) files. In-game menu
based performance settings is a must for today's games, and
Sierra Studios should have known better.
The sound in Half-Life is all about subtle ambiance.
Fluorescent lights buzz to life, cement hallways echo footsteps
and expended shell-casings, motors and fans whir and hum
continuously. Great care was taken to convey all the nuances
of the various environments encountered in this game. The
voice acting is well done, as it is basically your only guide to
what the heck is going on in the game. With no direct text
based means of discovering the next objective you have to
listen carefully to what is happening around you; Nearby
guards will drop hints, wounded scientists will direct you to
exits, and security officers will advise on areas you should stay
clear of. At various points in the game the music will kick in,
but its fairly generic "action" music, and I found myself turning
it off after five minutes.
Rather than write a plot summary or a five-page
spoiler on level descriptions I will try to summarize the highs
and lows of gameplay in Half-Life. Without going into heavy
details let me just say that this the most ambitious and
compelling FPS game ever. Not since the classic Doom ][ have
I experienced a FPS as immersive as Half-Life. The story builds
quickly and takes a number of very unexpected plot twists.
However overall the level layouts are very conventional in
regards to what we have seen before. Many of the levels are
much of the same "find the button, open the door" that has
become standard for first person shooters. A lot of the tasks and
situations are similar to things that have previously been done
in other games. I do not want to give away the story, so I will
spare any further explanation. If you have played other FPS
titles, you will see what I mean. I want to clarify that even
though some of the tasks and aspects are similar, you will not
be bored with this game.
There is a difference between invention and
innovation. Another recently released game, Trespasser is an
excellent example of an inventive game. It broke new ground
with its incredible realism and fresh approach to the FPS
genre. And with that invention came new difficulties, such as
high system requirements and an even harder to thing to
obtain, an open mind to new gaming experiences. On the
converse, Half-Life represents an innovation in the gaming
world. It combines many successful and previously seen
aspects of first person shooters into one truly spectacular
game.
I do not want to paint the picture of a patchwork
effort by Sierra Studios. Half-Life has its own inventions,
particularly in regards to its incredibly clever AI. Like the box
hype says, most creatures (mainly the ones that walk upright)
are not on suicide missions. Often after taking a few shots
enemies will run away or hide behind corners. The
intelligence levels are scaleable, meaning the some enemies
will exhibit more than others. I have been ambushed, feinted,
and tricked by a variety of creatures, both human and non. On
occasion I had to rethink my action strategies, and actually
develop plans of attack. This new level of AI raises the bar for
all future games that want to hype "incredible AI" on the back
of the box.
Other new features in Half-Life include expanded
character movements, including a long jump and
pulling/pushing of objects. Also well done is the in-game
weapon selection menu, which is broken down in a series of 5
columns, based on strength. Speaking of weapons, can I get an
amen for the kick ass variety of killing tools in Half-Life. More
than 15 weapons provide a great mix of both conventional
(shotguns, rugers, crowbar) and experimental (laser flame
thrower, alien launcher, bug grenades) armaments.
Multiplayer is very much the same as the weapon
selection, loaded and ready for action. It's all here: skins,
WON.net support, a built in Gamespy-ish server finder and
more maps than you can shake a semi-automatic rifle at. The
multiplayer level layout is nice and roomy, with battle space
for 20+ gamers. The much hyped spray paint can is cool, but
less so than expected. It allows you to tag a wall with a logo or
image, which can be imported using bitmap images. However
much like the weapons mod for Q2 it's a frill we could do
without, but it's a nice addition overall.
Overall Half-Life weighs in big. Solid graphics, a
fresh plot and superbly implemented multiplay make this game
the title to beat for Best Game of the Year bragging rights. Both
new comers and members of the Doom Generation like myself
will get plenty of thrills out of this new face in the FPS crowd.
It's atmosphere and unique style have changed the face of PC
gaming. I guarantee playing it for five minutes will make you
think twice about calling Half-Life "another Quake clone."
Graphics: 18/20
Sound: 13/15
Gameplay: 28/30
Fun Factor: 20/20
Multiplay: 5/5
Overall: 10/10
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By: Cyrus
There are some games that are truly revolutionary in
every way. Games such as Wolfenstein 3D, Doom and Quake.
The original Dune 2 and Grim Fandango. I am now proud to
add Half-Life to that list. An absolutely amazing game from
Valve studios, a division of Sierra On-line. Half-Life is the
current leader in the overly large pack of 3d shooters and it
leads by far. The graphics are stunning, the 3d sound
incredible and the gameplay leaves me at a loss for words.
In Half-Life, you play the part of scientist Gordon
Freeman. A nerdy looking guy with a mean streak. You are
supervising an experiment in the underground, government
owned, Mesa Facility when the experiment goes terribly
wrong. Surviving the blast thanks to your protective suit you
awake to find the underground complex overrun with mutant
scientists and odd creatures never before seen. Weaponless,
you must rely on your brains for the first ten minutes until you
find a crowbar. Half Life's story is unlike anything I have ever
seen in the first person genre and it sucked me in. I could go
on forever about the story but I have a deadline and don't want
to ruin it for you.
Graphics:
Since Half Life is based on the Quake 2 engine I
expected it to have a couple new features like fog or lens
flares. I was surprised to find an incredibly changed engine.
Quake 2 doesn't even compare. I played entirely in hardware
mode and was amazed at the smoothness as well as the
graphical detail. It is not equal to Unreal but then again Half
Life runs about eight times as fast. The detail on the character
models was the first thing I noticed. I could hardly discern any
edges and they looked very organic. When the scientists and
guards talk to you , they turn their head in your direction and it
is possible to see their mouth move and I was amazed to see
them make facial expressions as well. The aliens are very
organic looking and very well detailed. Some of the Alien
attacks are incredible to watch. The environment is incredibly
interactive. Sparks and electrical bolts appear when you turn
on the electricity and explosions look like the ones I made as a
kid in my back yard. The damage effects are also unlike
anything I have ever seen, including Unreal. When you shoot
something or blow something up it leaves a mark on the
environment. This is not a new feature by any means but the
way Half Life does it is so cool. It is hard to tell that the blood
stain wasn't actually painted onto the texture. The spots do not
stand out like the corny blood spots in Shogo or Sin. Wet
surfaces appear wet and slippery and the radioactive ooze
glows a sickly green. Colored lighting is used liberally and to
great effect. Steam effects are also used quite often and are
very realistic. Realism is the main goal of Half Life's designers
and the weapons fit well with this theme. The weapons are
real life military weapons. Grenades, pistols, Ak-47's and a
pump shotgun. There are several others but I have not gotten
them yet and I have no desire to cheat. Each weapon reflects
the surrounding light and the character holds them like a real
gun. No longer is your character able to fire his weapon with
one hand and secretly reload with the other. Animations are
all very fluid and well done. Overall it is very obvious that lots
of time has been put into revamping the Quake 2 engine and it
has paid off ten-fold.
Sound:
Half-Life is the first game with A3d support where I
have actually been able to notice 3d sound. I could leave it at
that but I have the feeling you want to know more. The sound
effects are all very realistic and well recorded. The game also
makes use of the environment to affect the sounds. If you
shoot within a tunnel it is possible to hear the gun's report
echo down the tunnel. Speech effects are well done and
synch with the character's mouth movements perfectly. My
only criticism is that the speech is somewhat corny and the
acting could be a bit better. The fact that the speech integrates
so well is a testament to the amount of effort that was
obviously put into this shooter.
Multiplayer:
Right on par with Quake. Weapons are well
balanced and there are several cool features that have never
seen before. My favorite was the ability to spray paint my
personal logo on the walls. It was cool to come across a
bloodied body and see an opponents logo above it on the wall.
Multiplayer is strictly TCP/IP only. Games can be played across
a LAN or over the Internet. On my LAN I noticed no lag.
Internet play is smooth on other Quake 2 engine games so I
assume it would be with Half Life. I say I assume because I
was unable to play due to the fact that my "evaluation copy"
refused to authenticate with Sierra's won.net.
Gameplay:
Gameplay in Half Life is truly revolutionary for the
first person shooter genre. The most noticeable change is the
fact that Half Life is one giant level. Instead of the game
loading a huge level when you reach an elevator or pull a
switch Half Life loads small little "level chunks". This is
revolutionary because it allows you to return all the way to the
beginning of the game if you so desire. Every blood splat,
broken box and dead enemy is remembered and its as if you
were actually there. This game flows more like an interactive
movie than a game. Loading times between level chunks are
quite short and a welcome break from the half hour loading
times of more recent 3d shooters (Sin and Unreal). Enemy AI is
incredible. I thought Sin was good but it does not compare at
all. The aliens themselves are somewhat stupid and attack you
straight on but it is my impression that this is what they are
supposed to think like. The human soldier AI on the other
hand is straight deadly. I play on easy mode when reviewing
games so that I may progress through the game quickly and I
was getting destroyed. Not only do the soldiers attempt to find
the high ground but they also try to out flank you. If that
doesn't work don't be surprised to be running from a couple of
grenades that have been thrown your way. Unfortunately Half
Life does not have location based damage like Sin or Unreal.
This means that hitting your enemy in the foot is just as deadly
as shooting them in their left eye. I did notice one time after I
shot an enemy soldier in the leg him running away with his
hand on his hip. Another cool thing the enemy soldiers do is
crouch behind boxes and barrels. They also are the first
enemies have seen run down stairs. I am truly impressed with
the AI in Half Life. The puzzles in Half-Life are not overly
difficult but they seem natural. When playing I often got the
feeling that I was Gordan Freeman and I was in a "do or die"
situation. Half-Life makes you look for the desperate way out
of situations and the solution is never truly bizarre. The
weapon system is also truly original. Each weapon is realistic
but besides that Half Life also added weapon classes. So
instead of ten different weapons there are fifteen or sixteen.
What I mean by classes is that if you push '3' you can pick
between the assault weapons: The shotgun and the Assault
Rifle, pressing '5' allows you to access explosives etc... overall
truly innovative gameplay.
Fun Factor:
Half Life is not fun, its suspenseful. This game is
addictive. It is also very large, I have been playing for several
hours and have yet to reach the surface. I also feel that
Half-Life has very high replay value. Multiplayer is awesome,
and more fun than anything else I have ever played except for
Doom II which still is my favorite multi-player game.
Overall Impression:
One of the best games I have ever played. I hope
that this is where the first person shooter genre is headed. I
highly recommend grabbing Half Life and holding on to it, you
will not be disappointed at all. Half-Life is the 3d shooter of
1998 and who knows, maybe even 1999.
Graphics: 18 / 20
Sound: 15 / 15
Gameplay: 28 / 30
Fun Factor: 19 / 20
Multiplayer Play: 5 / 5
Overall Impression: 10 / 10
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