By: Rebellion
Empire puts out a racing sim? Hmmm, well everyone
else is so why not? This one takes racing back to real cars and
real racing so it stands out a little from the recent releases. I'd
have to say the closest comparisons to this game would be
Gran Tourismo or Need for Speed 3. It's definitely touring
racing, so you'll have the opportunity to drive cars from the
BMW Z3 to the Viper GTS.
It's nicely done graphically. I was rather surprised to
not hear anything about this game and then see it come out.
It's DEFINITELY a euro version, so for those of you in the
western hemisphere, it may look different when it comes
across the ocean, IF it comes across the ocean. The graphics
are up to par with Need for Speed 3, maybe a little crisper. The
cars are nicely modeled and have a smooth glossy finish to
them. The tracks are pretty well done, skid marks stay and the
backdrops are pleasant to the eyes. You can race at night as
well. It does take advantage of most of the cool lighting effects
and they look great at night. You've got the choice paints for
your car so you can customize the looks a tad as well. It has a
little extra flair with the tire smoke and ground dust that crank
it up a notch. I'm STILL waiting for a game like Colin McRae
with damage and dirt modeling. Is that too much to ask for?
Come on DEVELOPERS! (specially you US ones cuz the UK
guys are kicking your ass). I only see support for Direct3D, so
all you non-3D accelerators, you won't be playing this one.
The sound is good for the most part. The background
music doesn't really fit that well. It's got too much of a futuristic
sound that would go better with Motorhead or DethKarz. The
engine noises are pretty standard, they don't sound any
different gear to gear either. You get a little bit of road noise
depending on what surface you're driving on. It doesn't have
good positional sound or environmental sounds. You don't hear
any of the opposing cars at all.
The physics are pretty well done in Grand Touring.
The cars handle somewhat realistically and they behave the
way they should. I found it hard to tell much in between each
of the cars at each of the stages, but it did seem to me like
there were small differences. The damage physics was
arcadish at best. You have two pieces that get damaged, your
engine and your tires. Of course the damage will influence
how your car performs. Damage your engine and you won't
accelerate or shift as smoothly. Damage your tires and you
slide. When it rains, you slide easier.
The control is one of the features that takes some
time to get used to. It's very tight and for the first while you're
playing, you'll be spinning out all over the place. I've heard
lots of complaints from other people playing it, but if you take
the time to get used to it, it gets better once you get used to it.
EXCEPTION - I like to use gamepad buttons for accel and
brakes and steer with the gamepad, so I set the game up like
that. Unfortunately, it doesn't disable up and down on the
gamepad from accel and braking. This really pissed me off
when I'd go into a turn and my brakes would come on and
totally lock up my steering.
Like most racers, it doesn't have a lot of tracks. It
does the usual race in the opposite direction and it also
changes the layout of the track. This gives it a bit more
flexibility, since the tracks aren't the exact thing you've already
raced. This ends up giving you sixteen tracks under four
different landscapes plus two hidden tracks. You also get two
cars per race league for five leagues, plus two secret cars for a
total of twelve. Cars include the Lamborghini, Diablo and the
Lexus GS400. It's got quite a good mix of play options to keep
it fresh.
It's got quite a lot of features for game style. It has
the old fashioned arcade style, with checkpoints for time. GT
also has the simulation mode similar to games like DethKarz,
where you progress to the next level of competition by beating
each level. Each new level gives you access to new cars, so it's
nice to progress along. However, it's TOO DAMN HARD to beat
levels. I try and drive through a level, and even if you're
accustomed to the control, it's still too picky. You can drive
great for 6 laps and make a mistake and everyone passes you.
It also has a couple of less common play options. You have
timeclock racing where you go for your best times which hasn't
been implemented in a lot of recent games. The other option is
the practice training. This was more interesting because it's not
done out on a course. You do it in a little area with cones and
gates. I didn't find it extremely helpful, but it was sort of
different. The cars are very customizable which I found
interesting, because car configuration REALLY does matter.
You can gain quite a bit of speed by optimizing your setups.
The replay mode looks really smooth as well. If I did good in a
race, I loved watching the replay.
It's sort of fun. It's too hard for anyone to really want
to play it for extended periods of time. The control is also too
picky for some people to take the time to get accustomed to its
unforgiving nature. It is definitely more suited to people that
want a good simulation then a good arcade racer.
Multiplayer is decent, but unfortunately it doesn't
support internet play natively. It supports IPX so it makes a
decent LAN party game, but there's no TCP/IP support which
limits the replayability with friends.
Grand Touring creates a great game but by
combining it as arcade/sim it kind of falls out of its league. It's
too difficult to be a catching arcade racer and it's not a great
sim for everyone. It is however, well done. I think a select few
will love this game, but overall I think it's just not going to be a
crowd pleaser.
Highs: Looks nice, realism is pretty good in simulation
Lows: damn picky control, difficult to win, no TCP/IP
Graphics: 18/20
Sound: 8/15
Gameplay: 24/30
Entertainment Value: 14/20
Multiplayer: 3/5
Overall Impression: 8/10
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