By: Rebellion
Autumn.. it's a time to watch the leaves change to
bright reds and yellows. It's a time to sit back and watch
football. Hmmmm.. but this fall it's time to break out the
joysticks and strap yourself into some good old fashioned dog
fighting. It's been awhile since any World War II flight sims of
any worth have been released and it was getting about time
for someone to make a comeback into the classic era of man
and machine combat. Microsoft was the first, putting out their
spruced up Flight Simulator engine and throwing some guns
on those planes, creating Combat Flight Simulator. The second
of the big four to be released is European Air War by
Microprose. (The two remaining are Janes WWII Fighters and
Activision's Screaming Demons).
EAW got quite a bit of early press as a game to
watch, not quite so much as WWII Fighters did, but
nonetheless, many people have been eagerly awaiting this
game. It's of course a WWII flight sim so no missiles or onboard
radar. Frankly all these high-tech planes flown basically by
computers take all the glory out of the real combat. I'm glad I'll
once again be able to pull some Hammerhead's and rip the tail
off a pesky German FW-190.
EAW creates a very detailed world that follows the
path of WWII. You can start at three different periods
throughout the war, 1940, 1943, and 1944 and you can fly for
the British, the Germans, and of course the Americans. This not
only allows you play both sides of the war, but it gives you the
opportunity to fly quite a few different planes, twenty in all.
It's extremely detailed. How many other games can
you say will support up to 256 planes on the screen at the same
time? That's just amazing. The graphics are well done and the
landscape is also well textured. It does however lack the
Jane's gloss. EAW feels like it could have used a little more
polishing, but even so, the game looks spectacular. Great job
with smoke trails and debris, though it could have used better
damage modeling. It includes support for 3DFX and D3D, so it
should run crisp and clear on any decent 3D card.
Sound is just what you'd expect from a sim. All the
sound effects are pretty well done. It has a small degree of
positional sound but still not enough to really be helpful. The
engine noise is a little bit lacking, I want my desktop to be
throbbing realistically since I do have 1700 horses sitting up in
front of me. Oh well, no game yet has realistically sounded like
an authentic meaty horse of a prop engine that were in these
warbirds.
Realism is the name of the game here. Your missions
follow realistic plans and range from defending bomber groups
to bombing small targets. It provides you with three game
types: Quick Mission, Single Mission, or Career Mode. It's quite
spectacular to see huge formations of airplanes. No other sim
I've ever played created such a powerful sight as twelve plane
fighter squadrons and huge bomber wings. The gameplay is
pretty good. I was definitely not used to swarms of enemies all
over the place because routinely I'd be jumping a Gerry and
suddenly my tail was getting chewed up by one of his buddies.
It has pretty good ordering structure. Press a button and it
brings up a list of groups for you to send commands to. It was
structured quite similarily to the orders in Descent Freespace. It
made it pretty easy to direct units to go here and to attack
there. The one flaw was the AI was spotty at times. I'd get right
behind a fighter on occasion and he wouldn't do anything to
shake me. For the most part, it was great though. The zoom
feature is interesting. It zooms up your forward view for better
targeting. I found it very helpful, but thought it sort of lessened
the realism. The control was pretty well done. Each plane had
its own flight characteristics and I found the two-engined
planes to handle pretty realistically on one engine. Good flight
models make EAW pretty authentic.
It's quite fun, especially if you're into flight sims. You
do have periods of flight that are uneventful, but that's how it
really was. It does give you the time multiplyer to make the
slow times go faster so it's definitely bearable. It's got a few
different difficulty settings so even a first time "ace" shouldn't
have many problems. Great dogfighting, nice graphics, good
package.
Multiplayer is well done. You've got all the bells and
whistles and plenty of options for mutliplayer. It also supports
quite a number of players, so in addition to teaming up with
friends, you can team up against other teams. It'll definitely
gain online squadrons as it starts rolling off the shelves.
Microprose has created another classic. It certainly
stays true to the example they laid down in 1942: Pacific Air
War and adds technology to enhance and modernize classic
aviation. It's hard to find a sim with better realism, so
definitely, if you're at all interested in flight sims and/or World
War II aviation, check this one out.
Graphics: 18/20
Sound: 13/15
Gameplay: 28/30
Entertainment Value: 18/20
Multiplayer: 5/5
Overall Impression: 9/10
Tested on:
PII 300 w/ 64mgs RAM Quantum Raven (Voodoo Banshee) w/ 16
megs, Monster M80, Saitek X36
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