By: Rebellion
A new genre has been gradually emerging in the
gaming scene. It meshes aspects of strategy and squad tactics
with the traditional first person action game. The first, Spec
Ops (okay this was third person), really broke open the genre. It
brought covert operations and the world of military special
forces into the commercial game environment. The next major
installment continued to add detail and complexity into this
rising genre. This game was the excellent Rainbow Six. Now
Novalogic, renowned for its flight combat sims, i.e.: the
Commanche series, puts its foot into the water of this emerging
theme with Delta Force.
Delta Force puts you as a squad member on well,
Delta Force, the army's elite Special Forces unit. You will carry
out covert missions like retrieval of laptops and code books,
base pacification, and lighting up targets for aerial or naval
strikes. Your missions will take place in five hot zones all over
the globe, Peru, Chad, Indonesia, Uzbekistan, and Novoya
Zemlya. It gives you a wide range of terrain to add some life to
the game. You'll be fighting in the jungles, in the desert, and in
the snow covered north.
Delta Force has a wide range of weapon options. You have a
choice of five primary weapons. They are as follows: the M249
heavy machine gun, the M4 assault rifle with M203 40mm
grenade launcher, the H&K MP5 with integral suppressor, the
Remington M40A1 7.62mm sniper rifle, and the Barrett Light .50
caliber sniper rifle. You also can add a LAW light anti-tank
rocket launcher or claymores and satchel charges. Like
Rainbow Six, you will also have a handgun. These include a
Spec Ops .45 and a HS Suppressed .22. You'll also get your
fragmentation grenades and a laser designator.
Novalogic does some pretty off-the-wall things in the
design of Delta Force. They utilize the VOXEL SPACE graphics
engine, which is basically the same engine they used for
Commanche 3 about two years ago. Sure it's been enhanced,
but come on, every diehard gamer that would want to buy this
game is going to have a 3D card of some sort. Games in 1998 of
this style should NOT be coming out without any form of 3D
hardware acceleration. While the VOXEL engine creates a
large 3D environment, it's badly pixilated. It's not so noticeable
in a flight simulation since you're not (hopefully) up close and
personal with the terrain. There are six resolutions of graphics,
starting at 320x200 and going up to 1024x768. Unless you've got
a brand new video card, running this much higher than
640x480 makes the game's frame rate drop down below what I
considered acceptable. Even in 1024x768, the enemy is still
slightly pixilated, but not too badly. This, more on lower
resolutions, does tend to create somewhat of problem when
you're trying to aim at an enemy that's pretty far away. Luckily,
you don't have to be super-accurate, as long as you're on that
pixel he's dead. In order to make this game look decent, you're
going to need to be running at least 640x480, but 1024x768 nice
in its own respect, but it still lacks the clarity of Rainbow Six or
the lushness of Spec Ops. The environments are relatively well
done for the graphic quality. It does rehash a lot of the building
graphics and all the trees are the same except the sizes
change. The blood isn't nearly as nice as Rainbow Six's was,
you get a little red poof when you tag someone and there's no
stains on the body or the ground around it. Smoke is pretty
well done for a software renderer as are the explosions. I've
also got to say that the animation in first person view really
bugs me. Your gun doesn't move when you're running and it
barely moves when you fire. These guns should have a bit
more kick then they do. If Novalogic would have jumped on the
Unreal bandwagon (or one of the other nicer engines .. hmmm
Shogo or Trespasser perhaps?) like every other developer, this
game could have looked sweet (sure it'd run like Trespasser on
a P200, but that's what I've got my PII 450 for so oh well!).
It's got the necessary audio components. No irritating music
and no excessive explosions or kamikaze whacked out
enemies screaming obscenities at you. Sure you get to hear
them gargle and scream when you wax them, but it's more
realistic then annoying. The 3D sound is pretty well done,
though it's not always the easiest to pinpoint the direction
(especially when the graphics aren't helping a whole lot).
Gunfire is realistic and each gun has its own sound. The Barrett
is damn loud too, now I know why I want to be 1500 meters
away when using it. One audio glitch I noticed was with
vehicles, when I blew one up, the engine noise kept going. Oh
well, what's a game without a bug these days anyway?
The gameplay is pretty good. You've got quite a few missions
to do in each of the five campaigns. There's six in the first
campaign so I'll take a stab and say that's how many are in the
rest. The main flaw I saw was that the AI seemed pretty
unintelligent. You'd shoot one guy in a two man platoon and
the other one wouldn't react at all. Or if you did alert a sentry,
he'd run around for a little bit and then go back to his sentry
position. It made the game feel more arcadish. The challenge
is not in the intelligence of the enemy, but in their numbers.
You go in with at most yourself and four computer controlled
allies, usually up against forty or more enemies. It's pretty easy
to stay back and snipe them off, but they will start all firing at
you. You're pretty much limited to one hit before you're dead,
so you need to keep yourself low you're not getting plastered.
You do get to jump and lie down in Delta Force, unlike
Rainbow Six. You're even able to move while you're crouched
or lying down, which gives it a big one up on R6. The squad
level is no where near what it is in Rainbow Six, since you
have barely any control over your other teams. It turns it into
basically a first person shooter with some teammates to
provide fire support. I didn't see a whole lot of brilliance from
my team, they appeared to follow pre-scripted instructions and
didn't think about their movement. This occasionally caused
them to tend to run right up into a nest of enemies and decide
to become machine gun fodder. They do, however provide
decent fire support, which was sometimes hard to get
successfully in Rainbow Six. The missions are pretty wide
ranging. Some you'll have targets to destroy. Some will have
objects to retrieve. Of course there's the traditional kill
everything that moves missions. You don't get to plan out your
missions like in R6, but you do get better control over your
weapons selection then you did in Spec Ops. The campaigns
are somewhat non-linear. You usually will have some selection
of missions. You'll still need to beat missions in order to get
more to continue to. There's some interaction with the
environment that enhances the game play a little bit. You'll be
able to blow up the occasional barrel or parked vehicle, but
you can't blow out windows or shoot holes in walls.
It's pretty fun, although it gets frustrating at times. I'll be
blasting away at a nest of nasties only to be shot in the back by
some guy who looked like a tree when I passed him two
minutes ago. It's got somewhat of an arcade feel to it, so
there'll be plenty of killing going on. The multiplayer is pretty
good and adds a good level of replayability (especially with
Novaworld). It maintains pretty good variety and there's a
moderate level of challenge to keep you playing for a little
while.
It's got all your usual options for multiplayer. Like other
Novalogic games, you also get access to Novaworld to hook up
with large numbers of other players. It's pretty easy to get
games with twenty or so people going through NW. Your other
multiplayer options will allow for up to eight players. It's quite
lag-free on a 56k and has good multiplayer options. You have
co-op, deathmatch, team deathmatch, king of the hill, team
king of the hill, and capture the flag. It doesn't feel like R6
however, you do respawn, so staying alive just doesn't carry
the same kind of realism like R6 did. You'll tend to get a lot of
snipers and it play more of like a cross between R6 and the
traditional FPS.
All in all, Novalogic puts forth an interesting title. It's
handicapped somewhat by its graphics and, in my opinion, by
a somewhat arcadish gameplay. If you're looking for diehard
squad level tactics in a realistic environment, Rainbow Six has
got DF beat hands down. If you're looking for eye candy and
spiffy 3D graphics, this ain't Spec Ops so you're not going to
find it here either. But, if you're looking for a little fun and
you're up for some heavy gunfire, Delta Force delivers.
Definitely a worthy release, not quite Game of the Year
caliber, but nonetheless a good title.
Highs: good multiplayer, not quite as complicated as Rainbow
Six (easier to jump into)
Lows: no 3D support, somewhat high system requirements, a
slight loss of realism
Graphics: 15/20
Sound: 14/15
Gameplay: 26/30
Entertainment Value: 18/20
Multiplayer: 5/5
Overall Impression: 8/10
NOTE: I have heard rumors milling around about a possible
3DFX/GL patch, but I'm not sure if that will work since the
engine is based on the heavily software dependent VOXEL
engine.
Tested on:
PII 300 w/ 64 megs RAM, 8 meg Hercules Stingray (Voodoo
Rush) /w Monster M80
P200MMX w/ 64 megs RAM, 2 meg Diamond Stealth (hey it runs
but don't try above 512x468!)
PII 450 w/ 64 megs RAM, 16 meg Quantum Raven (Voodoo
Banshee)
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By: Blade
As a member of Delta Force--The Army's top secret elite
Special Forces unit, you will conduct missions swiftly
and silently, in every possible terrain, under every imaginable
condition and through any means necessary.
You're a member of the U.S Army's elite Special Forces unit,
as the player you and a group of 2-3 computer
controlled AI counterparts will need to covertly infiltrate an
area and avoid contact with enemy patrols to
accomplish an objective then infiltrate without being killed.
Players can call in artillery and air support in the form of
an orbiting AC-130 Spectre gunship for assistance in their
missions.
Of course the player assumes many different roles
throughout the game. You will execute land and water
missions, you will set up ambushes with mines and anti-tank
weapons; take out enemy targets a kilometer away with
the .50 cal sniper rifle; and sneak up behind guards and go for
the silent kill.
The game features over 40 gut-wrenching missions
spanning across five different continents. You can also play in
either 1st or 3rd person view. Choose between the wide
selection of weapons like H&K MP5-suppressed for
close-quarters battles or the Barret .50 caliber Sniper Rifle for
explosive long range killing, plus an arsenal of many
others.
Graphics: 14/20
Delta Force is NovaLogic's first attempt to create a
tactical strategy game, straying from their usual flight
SIMMs. Delta Force sports NovaLogic's Voxel Space 3 graphics
engine. To try and produce realistic outdoor
environments and terrain, all of it in thrity two bit color. And it does
just that. The engine does though have a lot of brake
up. As you first start your mission you will notice jaggy edges
on the terrain. Not to mention the total lack of any
detail in some areas. The objects and background in the
distance are very pixely and blurry. This led to problems,
such as when you needed to take out an enemy from a
distance. I often caught myself blasting trees thinking
they were enemies or worst of all not seeing them at all. The
soldiers look like two little green block squares when
they are far away. When you get closer to objects this problem
seemed to go away. The character animation is very
well done and realistic. The textures on the characters and
terrain are also nicely done and very detailed. Even
though with what might seem like a primitive game engine,
with a few tweaks it could do wonders. It would be nice
to see some kind of 3D support.
Sound: 13/15
The game boasts amazing 3D Positional Sound in Dolby
Surround Sound. This means you can tell from which
direction something is coming by hearing it. This was a very
helpful addition in Delta Force. You don't have time to
waste and search around for a sniper, but instead being able
to hear where the shots are coming from allows you to
quickly react. I'm afraid though most people won't get this
experience unless their sound card supports it. In most
cases the music in the game is great, adding greatly to the
atmosphere of the game. It was also nice to here your
enemies yell and scream at you in different languages as they
died. Unfortunately through all this, the voice quality and
other sound effects are not exactly up to par. The guns sound
a little fake and get annoying quickly. The speech can get a
little choppy at times, but for the most part it seems to be okay.
Gameplay: 22/30
The gameplay in Delta Force is quick and easy to use. It
uses the standard arrow keys for moving around, and the
mouse for aiming. The rest of the layout is quiet simple and
easy to use. The AI in the game seems to be top notch,
even though at some points I noticed the enemies just sitting
there idle or not noticing my presence at all in some
points of the game. The AI of your computer controlled team
mates seems to very nicely done. They move in clever
formations to try and cover you or help you out when needed.
You can even communicate with them and tell them
what to do. The third person view doesn't seem to add much
to the game either. It's nothing like the one found in
Tomb Raider. It's more of just a fancy camera angle. And I
found it completely unplayable. You will find yourself
using the first person view more than anything. Delta Force
lacks originality department though. Delta Force seems
more like a level add-on for Rainbow 6 or Spec Ops. The
missions do offer a variety of objectives, besides your
usual search and destroy types. The missions have you
fighting in many different conditions and situations. One thing
that I would have liked to have seen more of is the option to
customize and edit your soldier more. It would also
have been cool to be able to get power ups as you get farther
in the game for each mission you complete. After you
have beaten a mission you have seen it all. Therefore I don't
think you will catch yourself loading this game much,
unless of course for multiplayer and net play.
Fun Factor: 15/20
Despite it's few flaws the game is extremely addicting. Any
GoldenEye 007 fan will enjoy playing this title, even
fans of Rainbow 6 and Spec Ops. It's a nice change from the
go around and blow up everything types of games. It
offers plenty of strategy and action in one title.
MultiPlayer: 4/5
You can play Delta Forces absolutely free on NovaLogic's
server, NovaWorld. You can play with over
thirty people simultaneously. The multiplayer plays nicely, and
nothing beats fighting in real time. It also offers many
different types of gameplay over the internet: Cooperative,
Capture the Flag, Deathmatch, and King of the Hill. All
this right in the box.
Overall: 8/10
Delta Forces is one the first installments into this new genre
of computer gaming. It seems to be a very successful
attempt, but still is a step behind its predecessors. Numerous
missions and extensive gameplay will have you playing
for hours. Despite all of this, you're left with the feeling and
desire for something more. It will be nice to see how this
gaming style develops. If you enjoyed Rainbow 6 or Spec Ops
you should definitely give Delta Force a try.
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