On first observation polar opposites are just what the
name implies, completely different. It is easy to note
the differences between night and day or a game
reviewer and an accepted member of society, but
when one delves beyond the appearances created by
such opposites, one may be surprised to find that the
two are much more similar than first believed, and
perhaps are inextricably bound to one another. But
what the hell does this have to do with The Longest
Journey? Everything. The Longest Journey is not just
a simple fantasy adventure game in which you take
control of a heroic protagonist and save the world.
Rather, you are given control of a citizen, April Ryan,
of New Port, a city of the "United States" set in the
23rd century, who, instead of fitting to a clichéd
character mold, is a realistic individual with many
flaws to whom most should be able to relate, and yet
also an individual who is destined to give up her
existence as she knows it. She is sent on, of course,
a long journey, in which a mass of philosophical
questions are addressed with great character and are
accompanied by a very welcome absence of
precociousness. You will find the game wrapping
issues of illusion vs. reality, technological
"empowerment" and, ultimately, the duality of all
things, into two incredible worlds: one of magic,
Arcadia, and one of science, Stark. I do not want to
give away the story, so I'll leave it at that for now, but
sufficed to say, The Longest Journey attempts and
succeeds at being something more than mere
entertainment. If you want your games to challenge
your mind, excite your imagination and possibly make
you think a little differently about life, then stop
reading right now and order this game.
A game's environment is what creates much of the
emotions felt by the player and it is a crucial element
of a non-action based adventure game, such as The
Longest Journey. Probably the greatest success of
The Longest Journey is the engrossing game
environment, which is both stylish and imaginative.
What impressed me the most, however, was the
artists' ability to render the two opposite worlds of
Arcadia and Stark so vividly distinct. Stark is
populated with environments that accentuate the
familiar world of technology and logic that we all live
in. The world is bleak in the 23rd century, with
corporations, massive metropolitan cities (more akin
to small countries), and extremely advanced
technology all being everyday realities. The artists
reflect these words with dark alleys, massive
thoroughfares, small city boroughs and behemoth
buildings that are akin to the imagery seen in Blade
Runner and yet carry a familiar feel to them. Arcadia
on the other hand is a world of magic and magical
races that is populated with lush greenery, clean air
and water and a fantastical-medieval feel. You'll find
yourself wandering around in the local taverns,
marketplace, temples and many a strange location all
depicted with a vivid palette, in an extreme contrast
to Stark's imagery. The knowledge that these two
worlds are related only accentuates the awe that the
artists manage to create. It is rare for near static
backgrounds to invoke such emotion in me, but the
artists of The Longest Journey have created
something memorable.
To mirror the quality produced by the artists of The
Longest Journey would have been a daunting task for
any musician and sound effects team (well unless
they did their work first), however when a stellar
product like The Longest Journey comes along there
is no room to skimp, and as such the aural
environment is fantastic. Both the music and sound
effects further the illusion of the two worlds of Stark
and Arcadia to the kind of place you would imagine in
your own mind. Ambient sound is omnipresent, as it
is in our own world, and it reflects the environment
you are in perfectly. In the busy metropolis of New
Port you will be treated to the sounds of muffled
conversations, zooming traffic, rustling paper, distant
horns, footsteps of other individuals, wind and
anything else you could possibly imagine. If an object
in the background is an object that would be making
noise then you are guaranteed to hear it. It is not only
the attention to detail that worked so well, but it is
also the sense of duality that the ambient noise, and
essentially everything else in the game, helps to
reflect; Arcadia is filled with pastoral sounds while
Stark is populated with the harsh and busy sounds of
a future city.
Professional voice actors are the only way to go when
you want to deliver solid vocals in a game and The
Longest Journey, of course, uses such individuals. I
did find some of the characters at the beginning of
the game to sound slightly unrealistic and have their
timing off by a bit, but as I continued further into the
game, I found that these problems seemed to
disappear. It's also very cool to note that the
characters actually develop during the game and
don't remain static individuals. This occurs primarily
in the main character, April, who undergoes such
massively strange occurrences that you would be
shocked if she remained the same character. It is nice
to have a main character that you actually like and
whose voice isn't the worst in the game, and April
Ryan fits the profile superbly.
The musical score is an orchestrated marvel, for the
most part, that really affected my suspension of
disbelief. While we don't go around hearing music
while we walk down the street, the addition of it in a
game or movie is essential for suspending our
disbelief. Perhaps it is due to music's ability to draw
our mind out of our current reality and into another.
In essence, this is what The Longest Journey is about
and thus it is only fitting for its music to be
performing this task all on its own. There were a
couple occasions, although very rare, where I found
the music slightly overbearing and overpowering the
vocals. This small quip aside, both Stark and
Arcadia's music weaves a tale of its own, and it is one
that only furthers your voyage into the story and
philosophies of The Longest Journey.
A powerful environment is useless unless there is a
powerful story and engaging gameplay to back it up.
It is difficult to flaunt what I feel is the greatness of the
story of Longest Journey without referring much to
the story itself. However, I do not want to spoil the
enjoyment of uncovering the intricacies for yourself,
so I'll stick to generalities. The Longest Journey
weaves a story that keeps growing at every turn,
revealing more and more elements as you progress
through the 13 chapters that make up the game.
While the actual progression from beginning to end is
fixed, as in there are not multiple paths, the story
consists of multiple layers that create depth. You are
not merely going through an interesting plot, nor are
you just going through a quest with one ultimate task.
Rather, you will find yourself in an environment with
complex and constantly developing characters, a
devilishly intriguing plot and a host of philosophical
and practical questions that are left up to you to
interpret but never feel as though they are a dangling
thread from the story. I also believe that the story is
so well crafted that each individual who plays the
game will take something different from it, and while I
don't profess The Longest Journey as being some
sort of ultimate guide to existence, it is most definitely
something with a lot more substance than your
normal game.
All of the aforementioned elements of The Longest
Journey do nothing to actually explain how the
gameplay takes place. Longest Journey was
developed, quite effectively, as an adventure game
and it follows the age old path of classic adventure
titles, learning its lessons from games such as King's
Quest 6, Monkey Island, Loom and many other great
oldies. While the gameplay is not some newfangled
genre, it is an extremely solid and very long
adventure game with a large host of wide ranging
puzzles. The difficulty ranges from bloody simple to
damn near impossible, as any good adventure game
should. There were a couple puzzles that I found a
little out of character for the game, but for the most
part the puzzles were logical and well developed. You
will also find that it is impossible to die and that there
are no action sequences, and while this may not
appeal to FPS-heads, this game is not about
destruction but rather is a cerebral experience that I
think even action fans would enjoy. There are plenty
of places to obtain hints within the game as well, such
as April's Diary, which often suggests things, and the
saved trees of dialogue with whomever you have
talked. It is also important to note that looking at
things will often lead to many clues being revealed.
One small note for those intending to play without
reading their manual, hit the ESC key or double click
to make April run. This will save an immense amount
of time as some of the screens are rather large. The
Longest Journey's adventure model may not be
extremely original but it is very polished and,
unfortunately, it is very rare in today's market.
For a game to truly involve me and addict me with its
story and ingenuity it must exhibit the rare quality of
incredible story telling. The Longest Journey begins
as a small, little-known game and develops into a
full-fledged epic with truly realistic characters to
whom you will find yourself relating. There are minor
flaws, and they can sometimes be a hindrance, but
not enough to stop The Longest Journey from being
one of the best games I've ever played, and definitely
my choice so far for game of the year. Some may
disagree and some may agree, but that is the nature
of the world and, as The Longest Journey professes,
ultimately, this duality is one and the same, so get off
your ass and get this game!
Ratings:
[ 18/20 ] Graphics
[ 14/15 ] Sound
[ 28/30 ] Gameplay
[ 19/20 ] Fun Factor
[ 05/05 ] Storyline
[ 10/10 ] Overall Impression