Thief: The Dark Project was one of the most innovative and
creative games of 1998 so it came as no surprise when Looking
Glass Studios and Eidos Interactive announced they were working
on a sequel. What did come as a bit of a surprise is that Thief II:
The Metal Age had arrived so very quickly, prompting many to
wander just how different the game was going to be. I've got some
good news and I've got some bad news. The bad news is that Thief
II is basically the same game as the original. The good news is
that's probably not a bad thing after all considering how highly
acclaimed the original Thief was.
The story behind Thief II: The Metal Age isn't quite as intriguing or
deep as the original storyline. Once again you'll step into the boots
of Garrett, the master thief. It's been a year since you defeated the
Trickster and life has reverted back to the good old days of
lucrative thieving jobs. Not all is well though. The Mechanists, a
group broken off from the Hammerites, have risen since the
demise of the Trickster and have begun supplying powerful
mechanical weapons to the newly elected sheriff, Gorman Truart,
in a continuous effort by Gorman to rid the city of all but the rich
and famous. Gorman Truart also seems to have a vendetta against
Garrett, as he will stop at nothing to catch the master thief. The
Metal Age appears to be at hand and it's up to you to discover the
truth behind Gorman Truart's efforts.
The story in Thief II progresses in a very linear fashion. There are
relatively few twists and turns in comparison to the original. What
has been approved though is mission design. One of the problems
I had with the original game was the lack of consistency
throughout each level. It began incredibly well but each
progressive mission seemed more like a creature hunt than a
thieving run. I'm happy to report that the missions in Thief II
emphasize thievery again and do so throughout the game. You'll
burglarize warehouses, rob banks and infiltrate high-society
establishments. There are 16 new missions in Thief II, many of
which are extremely enormous in size. In fact, some of the
missions were too long. Many a time I found myself growing tired
of wandering around large castles hoping to find that little extra
loot that would allow me to purchase a few extra items. That little
quip aside, The Metal Age's missions are certainly more
provocative. One mission in particular has Garrett infiltrating a
party, one that he both arrives and departs from by walking across
the rooftops of the city. The incredible mission design is held up
throughout the game this time around, although I began to have
deja-vu near at some of the later levels, a feeling that the game
was suddenly taking a turn for the worse, much like the original
game did. Luckily, it didn't all fall to pieces.
In terms of presentation, Thief II is no different from the original
Thief. Each mission begins with little introductory movies that look
exactly like their earlier counterparts. All the menus remain the
same, as does the interface. When you succeed or fail at a
mission, the same theatrical sequence is shown. Basically the
entire pre and post-mission sessions have been recycled for the
sequel. In terms of visuals, Thief II has made the leap to 16-bit
graphics but the results are rarely noticeable. Sure, the level of
detail is slightly better but that's about as far as it goes. Whether
it's environment, objects, or baddies, it just doesn't look as good as
it should. In a move to keep framerates down, many rooms are
extremely bare, even when you'd expect to find some kind of life
within them. Bedrooms, for example, are void of any objects.
Either the housekeeper is sure to pack things away in desks and
drawers, or somebody has beat you to the punch because I had a
hard time finding the most mundane of objects. Perhaps I'm being
a little picky but for a game that boasts such realistic gameplay, it
seems to me that the rooms themselves lack a little realism.
One of the highlights of Thief II, much like the original, is the
ambience created mostly via sounds. Whether it be voice or sound
effects, it's all done to perfection. Being a game based on thievery
and stealth, sound plays a huge role. Guards react accordingly to
sounds surrounding them. Footsteps, made more prominent by
certain surfaces, play a role in determining the proximity of
unwanted guests and paths guards walk. When you douse a torch
or make a sound you hadn't planned on, guards in the area will
react and begin talking to one another about the situation. Guards
even quip to each other and share conversations as you pass by
unknowingly. The subtle details in terms of sound are uncanny and
impeccable.
In the original Thief, the AI was so good yet so bad, so realistic yet
so inconsistent. I'm sorry to say that degree of uncertainty
manifests itself in the sequel as well. While guards react to sounds
and events surrounding them, they don't quite do so with extreme
realism. Several times during the game I'd throw boxes to get the
guard's attention, only to attain a quip such as 'Alright, who's out
there?' Personally, if I had a large wooden box thrown two feet in
front of me I'd be more than a little suspicious. Guards rarely
investigate enough before creeping back to their posts, particularly
when there's been enough noise to wake up the neighbourhood.
Why they don't seem startled when lights go out in front of them or
doors mysteriously open, is beyond me. They react so well to
sounds and bodies around them yet the realism is broken by such
obvious mistakes.
I'm most thankful for the fact the zombies and monsters have been
kept to a minimum in Thief II: The Metal Age, but those boiler
beasts? Who with the what now?! So close, yet so far.
Once again, multiplayer is not an option with Thief II. Personally, I
think it would be a fantastic addition if they could muster up a few
co-operative missions for multiplayer gaming. Obviously being
based on thievery and stealth, deathmatch is out of the question,
but I'm sure there must be some way to incorporate a mode or
two. As I said, a co-operative mode or even a race for the prize
mode would be excellent additions to this title.
The premise, ambience and unique gameplay remains unmatched
in Thief II: The Metal Age. Sure, it's essentially an add-on for the
original Thief plus a few engine enhancements, but the result still
works. For that reason I'll allow this one to pass without incident.
Let's hope this doesn't turn into a Tomb Raider'ish type trend
though, because we all know what happened to the potential of
that series.
Ratings:
[ 14/20 ] Graphics
[ 14/15 ] Sound
[ 27/30 ] Gameplay
[ 18/20 ] Fun Factor
[ 03/05 ] Storyline
[ 09/10 ] Overall Impression