Cyberlore Studios' portfolio, which includes such titles as Deadlock
2 and expansion packs for both Heroes of Might & Magic 2 and
Warcraft 2, doesn't seem to include that many smash hit titles, or in
fact any real big titles at all. Deadlock 2 was their last attempt at a
strategy game, which was relatively successful but perhaps
overlooked by many people. This could perhaps be their biggest
title to date, which, if successful, could really boost their image
and perhaps make their name known among the gaming
community.
Majesty is officially classified as a "god-sim". It has quite a bit in
common with most real-time strategy games, nevertheless, it
succeeds in setting itself apart from all those games to stand out
with a flair of original brilliance. You build your town, some guilds,
a marketplace, blacksmith and some guardhouses, and make a
general start to building your empire. Now the difference here is
that when you recruit heroes from their respective guilds, you
cannot order them around. You can influence their actions by
placing either Attack or Explore flags around the map with a
certain bounty, but for most of the time your heroes will simply do
what they want. Lucky for you, the heroes are actually pretty
intelligent and don't randomly wander about until they get killed.
Some heroes will stay and protect your city whilst others, like the
ranger, prefer to roam around the map and stir up trouble, whilst
the favorite past-time of Level 1 wizards is to get themselves killed
rapidly within 30 seconds of being recruited. The heroes behave
like any hero would in an RPG game. They have certain statistics
and spells, and as they gain experience levels and money, they
gain more hit points, higher statistics, purchase better items from
your blacksmith/marketplace and, I cannot really confirm this, but
they seem to make some smarter decisions now and again. A
Level 2 Warrior will get into a fight, berserk, fail to use any
manner of health potions, and die. A level 9 warrior will usually
use health potions whilst fighting, and run away if he starts to
loose.
Those are the basics of the game, but the more you play, the
more enjoyable it becomes as you discover the 7 guilds and their
respective monk/priests and spells. The game also starts to look
better once you get some of your weiner wizards racked up too
mighty overlord Wizard people who really start to kick any
monsters ass with big colorful spells, making the game look a
whole lot better.
The single player campaign in Majesty, though randomly
generated, is somehow still always fun to play. Also, the campaign
missions can be completed in any order, but you better pay
attention to whether the difficulty says "beginner, advanced or
expert", because expert can be pretty darn hard. Every mission
has some preset objectives, like some special structure you have
to hack up (rescue prince = Hack up structure where he's held,
recover item = hack up structure where it's kept, destroy structure).
Granted, most of the missions seem to be seriously lacking in
originality/variation of any kind, but somehow that doesn't really
matter. There's enough variation to still keep you interested and
once started, it's hard to stop as you watch your heroes progress to
god almighty killing machines who can hack up some serious evil
stuff.
Once you've finished the campaign mode, or perhaps just gotten
bored of it, there's also a freestyle play mode, which offers a small
host of options to randomly generate a map for you to play on.
Because all the campaign maps are randomly generated anyway,
this freestyle play can really lengthen your playing time of this
game. It is also the same screen used for Multiplayer, as the only
real difference tends to be that there are two kingdoms on the map
instead of one. The nice thing here is that bounties can be placed
on each others units/building, and then the other player can try
and place an ever higher bounty on his oppositions hero; All
heroes on the map, no matter who they 'belong' to, will go for
bounties. You can place a bounty on your enemy's warrior's guild,
and the warriors inside it will happily come out and start hacking it
up for the money.
The graphics in Majesty are nothing special but at least the
average looking models of the different units create a feeling of
variety as the colors and shapes vary quite a bit. It is only when
you start to see your high level units fighting big tuff bad guys that
all the special effects start pouring onto the screen. The special
effects can be *very* colorful and look very nice too, which is in
sharp contrast to the normal casual feel of the graphics. Overall
the graphics really aren't that good, but it still scores well because
it gets the job done just fine. I'd sacrifice graphics for gameplay
any time, and perhaps this should be another lesson to developers
to stop focusing all their attention on the damn graphics and look
at their lousy gameplay for a start.
In the graphics and sound category, this game is rather average,
but as you play the game more, you realize it really doesn't matter
that the sounds are repetitive. The voiceovers are slightly irritating
and the graphics mediocre. Don't take any notice of that silly rating
sub-system thingie that every reviewer is stuck with. Personally I
just tailor the thing to what I want my final score to be, as a
separate mark for every sector is simply completely irrelevant
when playing the game as a whole.
Though I must say that not every person out there will like it, as
some might find it too repetitive for their tastes, or perhaps have
an unnatural hatred for mediocre graphics in a game, this is still a
must for any god-sim and RTS fan out there. Way to go Cyberlore
Studios, may you revel in fame and fortune for a while and live on
to hopefully produce a Majesty 2.
Highs
Its an original god-sim title
Its a hell of a lot of fun once you get into it.
Did I mention its lots of fun to play?
Lows
Graphics might be too mediocre for those graphics crazed
hippies
Can get repetitive
17/20
13/15
27/30
20/20
4/5
9/10