GameOver Game Reviews - Command & Conquer 2: Tiberian Sun Firestorm (c) Westwood Studios, Reviewed by - Outlaw

Game & Publisher Command & Conquer 2: Tiberian Sun Firestorm (c) Westwood Studios
System Requirements Pentium 166, 32MB Ram, 4x CD-ROM, Command & Conquer 2: Tiberian Sun
Overall Rating 68%
Date Published , ,
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Back when the original C&C came out, it wasn't much. Sound was okay and the graphics were mediocre but the game play was something else. I never could figure out what made me love that game, but I know I spent countless hours blinding myself playing. After playing Red Alert for some time, I enjoyed the game even more and when I heard that C&C2 was in development I was overjoyed, thinking what marvel Westwood would come up with next. Boy was I disappointed, maybe because I expected drastic improvements and when it was not so, I was miserable. I mean C&C didn't have to be so great since it was released back in '95 or '96 but after 4 years of development, which I might add is more then enough time, I was let down. The sounds in C&C2 were still the same quality, graphics were not as detailed as I had hoped and their supposed 3D terrain was shit! What made me angrier was that they included pointless / stupid features in the game play, which instead of enhancing it slaughtered it even further. Like for example the "hunter seeker", an automated flying object that will seek out opposing units or buildings, attach itself to them and explode. There was no way to counter it. In the original, the A-bomb was designed to only cause damage in a huge area without destroying a building completely, but the ion canon allowed you to completely wipe out a single unit/building so in a way it evened out. Another example I can think of is the Adv. Guard Tower; it can attack both air and land targets causing medium damage. But Nod on the other hand had the Obelisk and the Sam Sites; though separate units each can cause tremendous damage to a target so again it evened out. The option to extend your base using walls was also removed which made me use silos, which is not so great because if I lose a silo, I lose about 500 credits. Even the damn queue system was done very cheaply. Come on, four damn years and you can't even come up with a decent queue system? All in all C&C2 was not what I expected and turned out to be a major disappointment to me.

In Firestorm, since the mysterious disappearance of Kane, a new leader has emerged. Your first mission playing as Nod is to retrieve the core of COBAL (Nod's artificial intelligent computer) and once you do, you are given a series of tasks you must complete to bring about the victory of Nod. As GDI, you must save the world from Nod and its evil plans to turn men into cyborgs. Since C&C2 was not so great, I didn't expect the add-on to bring about drastic changes and sadly, I was right. Graphics are the same, the game only supports Direct 3D, nothing special. Though the game has an interesting story line revealed to the player via cut scenes, how long will one play just to see what will happen at the end?

Sound quality is pretty much the same few new tracks but nothing that won't bore you after a few hours. The sound effects are normal, you can't expect Dolby Digital Surround Sound from a game like this but the tracks sure could have been improved. Paying much attention to new features and improvements, I sadly report there were very few. Nod was rewarded with a few minor enhancements:

  • Mobile Stealth Generator - The name says it all
  • Fist of Nod - Mobile Weapons Factory with Stealth
  • Cyborg Reaper (Multiplayer ONLY) - Equipped with 2 rocket launchers and a web sprayer that will trap infantry hopelessly
  • Limpet Drone - Goes in to stealth, attaches to enemy units and allows you to spy on them

    GDI had new recruiters and technology upgrades as well. New to the force are:

  • Mobile War Factory - Name says it all
  • Mobile EMP - Must I go on?
  • Juggernaut - Kind of like Nod's Artillery but less distance, but it makes up for it with its triple cannon.
  • Drop Pod - Infantry paratroopers
  • Limpet Drone - Same as Nod's

    Nod didn't get much since the Cyborg Reaper is only available in multiplayer mode. Even so, it was equipped with a bad combination of weapons. The Web Sprayer is a great idea but it was a foolish choice to equip it with rocket launchers instead of a chain gun. Rockets do very little damage to infantry and you can't use the Cyborg Reaper on Titans because it will have no use for the Web Sprayer, not to mention it has very low shields.

    The terrain has had some minor enhancements also. In multiplayer mode, certain maps have Ion Storms; random Lighting will occur for about 2 minutes causing minor damage. There were also some new Tiberium plants that added some beauty to the map but that's about it.

    This add-on didn't add much, making it an undesirable game to purchase. If you were a C&C fan like me and still had some hope that Westwood would make up for it in the add-on, then prepare to be let down once more.

    Ratings:
    [ 18/25 ] Volume of Enhancements
    [ 15/25 ] Quality of Enhancements
    [ 06/10 ] Worthiness
    [ 15/20 ] Increased Fun Factor
    [ 08/10 ] Improved Multiplayer
    [ 06/10 ] Overall Impression


  • Rating
    68%
     
      

      
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